
Tram Siege Dtr
Creator
Gerry
Theme
N/A
Game Modes
All Modes
Map Size
Unknown
Description
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON.
Map: Tram Siege
Original Map Creator: =VFor= Waylander
-------------------------------------------
Release: 1.a
Hi,
This map has been converted to play in MoHAA for Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match).
The extension _dtr refers to these gametypes being supported by this map.
The map is the original Spearhead version with a few minor enhancements.
All of the existing Tdm spawns are used & new spawns have been added to suite the Dm, Tdm & Rbm gametypes.
24 Dm Spawns - 80 (40 Allies / 40 Axis) Tdm Spawns.
The objective & explodable doors are removed, all other scripted items & events are still active.
Also included are:
.An overview of the map on the scoreboard screen to get an idea of the layout.
.A new loadscreen.
.All textures required by Spearhead.
.Changed models so they don't glow.
.Revised scripts removing redundant items.
.A min file.
.Extra models in various places - winter_smallpine x22, winter_tallpine x34.
Created alternate .tik & shaders for these models, console/developer 1 no vertex errors.
The map name & original author is viewable on the load & scoreboard screen.
Thanks to:
FPS Admin, .map, The Rjukan project & ModTheater for your information.
Bjarne Grönnevik for the remove objective script.
Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps.
Cobra {sfx} & Gold {sfx} for the stock SH converted map pack.
.:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village.
Shadow from AAAA for feedback.
Cheers
Gerry
-----------------------------------------------
gerryde65@hotmail.com
http://www.users.on.net/~gdenatris/cod/cod.html
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Downloads
136
Total Downloads
Date Added
July 21, 2014
Download
Filezzz_dtr_tram_siege_r1a.pk3



