
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Stlo
One of the classic custom maps for mohaa, very played and famous, sniper only fit very well. Made by KingMarzo (the same guy who made renan) back in 2002-2003, allies must blow the flack88 which is in the village of St-Lô. Tow well know bugs : - Some old versions on the net have an outdated script wich set the time limit to 8 min. - A mapfix is needed to prevent roofing.

Tdm Needle
Bridge based team map two half's - excellent team match map - Excellent open area battles but many internal bunkers, Tunnels and buildings. Many level playing areas such as Lighthouse and building floors.

TrainingCenter
A Training Center made for MoH:AA. It has 3 different kinds of shooting ranges for different types of weapons. You can hit targets and make new targets appear on 2 ranges, the 3rd range are simple marks set up where you can see your bullet holes in. There is also a chamber where you can train your reflexes by shooting all the cardboard axis in the map which are set-up in sometimes difficult positions. There is also a nice bash arena where people get locked into the arena and well it's time to bash to the death ! Errors: Sometimes a target doesn't go down when hit.

Obj Resistance
Village style map objective based - Mainly external area style map, some buildings with access but not many. Plenty of back streets good for close combat.

Dasboot
An objective based game where the allies have to plant a bomb on the U-Boat. Axis need to prevent this from happening. Several roofs, high spots, dark spots and tunnels. These are also most used in the map.

test_notu
''Stormy night in southern germany ... a stolen truck .. a lost platoon...and lot of ...undead. Thats about it.'' Single Player mission/map. You need to defend the house from incoming zombies. Several waves and you have AI bots to help you. (Mission does not get completed once all zombies are dead in my experience).

Toysoldiers
A map made to resemble a home, with all the objects enlarged 100x. Making it look like you are just a little toy. Hidden ladders can be found on several objects. Big map with a wide variety of possible tactics. Can be played with a large number of people.

DerReise-Final
This is Der Riese from CoD: WaW, which has been remade for mohaa. It has been made to work with the zombie mod, which has been accomplished, though not perfectly yet ! Der Riese (German for The Giant, pronounced: Dehr Ree-seh), also known as Zombie Factory, and known in full as Waffenfabrik Der Riese (German for Weapons Factory of the Giant), is the fourth and final map in the Nazi Zombies game mode, featured in Call of Duty: World at War. It is set in a secret Nazi facility in Germany, and was the debut of the teleporters and the Pack-a-Punch machine, a machine that for 5000 points allows players to upgrade their weapon. The story of Der Riese is roughly as follows: In 1901, a meteor named Tunguska crashed in Russia. This is the Shi No Numa meteor, and the German's source of 115. The American's source of 115 comes from the meteor that exploded over Pennsylvania in 1938. The German's took samples of 115 and used it on the bodies of dead soldiers and dogs. A lot of the scientists were doctors who worked at the Wittinau Sanitorium (Verruckt). Die Glocke gave off a lot of radiation when powered. These doctors, unaware that they've been affected by radiation, work at Wittinau, unknowingly passing the radiation on to the people in the Asylum. Everyone in the Asylum at that time became a zombie. US Marines were sent to investigate, but they were overrun, and killed. After realising that The Marines failed, the Germans used 115 to create The Wunderwaffe DG-2. During the creation of the DG-2, a zombie outbreak began in Der Riese. Richtofen took the DG-2 with him to Shi No Numa, to finish it. He also took the Tunguska meteor. The radiation from the meteor caused yet another zombie outbreak. Dempsey, Takeo, and Nikolai where sent to Shi No Numa to investigate. They met with Dr. Richtofen, and they teamed up against the Imperial Zombies. Upon hearing the transmission that was sent to Peter, they realised that they needed to leave Shi No Numa immedietly, and head to Der Riese. Now, Dempsey, Nikolai, Takeo, and Richtofen, fight for their lives in Der Riese, and attempt to find out exactly what's going on.
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.