
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found



railyard_mid
Railyard_Mid by AccadaccA Map Info:=========Compatible with Allied Assult, Spearhead and Breakthrough. This is the mid size version of my original "Railyard" which was demanding on frame rates.I made this smaller version "Railyard_Mid" for lesser video cards so if you have 2GB or less video card then please play this version.I had planned to make an even smaller version but family life got in the way. Sorry. Four rail warehouses seperating six full length trains of various carriage types aligned in such a way that you can pass through from train to train to platform to train to train, etc. without touching the ground.In this version there are two sets of rail tracks, adorning trains, between each warehouse. Walk around, through, between or over carriages and warehouses.Two rail yard type foot bridges overlook the entire yard.Take vantage points atop of the rail yard buildings at either end of the map. Installation:=============Just drop the pk3 file into the "main directory of MOHAA.Have fun. :) History:========Completed: April 16, 2020 Alterations: May, 11, 2020Made a 3D model of a train carriage (flatbed) to replace brush work of all carriages in an attempt to improve frame rates... but lacked motivation to replace all carriage bases with it. Alterations: September 20, 2020Removed the 3D carriage model. Final compile: September 20, 2020

Railyard
Railyard by AccadaccA Credits:========Thanks go to Shadow[TWL] for limited testing and bug report. Map Info:=========Compatible with Allied Assult, Spearhead and Breakthrough. This is the full "Railyard" original version which is demanding on frame rates.I made a smaller version "Railyard_Mid" for lesser video cards so if you have 2GB VRAM or less video card memory then please play the mid version.I had planned to make an even smaller version but family life got in the way. Sorry. Four rail warehouses seperating nine full length trains of various carriage types aligned in such a way that you can pass through from train to train to train to platform to train to train to train, etc. without touching the ground.In this version there are three sets of rail tracks, adorning trains, between each warehouse. Walk around, through, between or over carriages and warehouses.Two rail yard type foot bridges overlook the entire yard.Take vantage points atop of the rail yard buildings at either end of the map. Installation:=============Just drop the pk3 file into the "main directory of MOHAA.Have fun. :) History:========Completed: January 17, 2020 Final compile: September 20, 2020

Uks Remagen
UKS_Remagen by AccadaccACreated December 12, 2018. Another take on the original Remagen source map found in Allied Assult but with some fun customization. This map is Alliaed Assault compatible.The build was commissioned by !<UKS>! snapper, =|LuV|= legion. Thanks to Shadow & Noiz (the Map Busters) for beta testing. INSTALLATION:Copy the pk3 file into your "MOHAA/main" directory. The map file has also been included. Enjoy. :)

Uks Crossroads
uks_crossroads by AccadaccA Made from the crossroads source map for "!<UKS>! snapper", "=|LuV|= legion". Works in AA, SH and BT.Add it to your "main" folder of MOHAA. History:Work on this version started in Aprl of 2019, although completed long ago it has sat dormant for over a year awaiting beta testing and release.Sorry it has undergone very little beta testing.

Office
"Office" map ~ by AccadaccA ~ Feb 24, 2020For MOH Allied Assault, Spearhead & Breakthrough. Credits:========Huge thanks to 1337Smithy for his health script and for always being there with scripting advice or any help when I need.Much appreciated, mate. Since writting the above ol mate Smithy has come through twice with updated alternative health scripts and a ceiling fans toggel on/off script for me.What a legend!!! Huge thanks also go to Zappa for extensively guiding me through an issue with the motorcycle models.What a champ!! Cheers to [TWL}Shadow for giving the map a bit of a test and some feedback. Installation:=============Drop the pk3 file in to your "MOHAA/main" directory. Map Info:================This map is NOT period correct and was never meant to be.Its a modern day take of a fictional office set in Perth, Australia. The map has a couple of functional friges, an ice dispenser, a beer vending machine, photocopiers and functional toilets which all give health so dont forget to give them a try.Healing values are listed below. The water cooler and fire extinguishers all disperse water (func / barrel) when shot but due to there size its not much. When decending the ladder just take a few steps down and let the player drop.Because the ladder is angled on a lean the ladder function cant comprehend if you wish to ascend or decend. Health pickups:===============Ive included health pick-ups to prolong gameplay. Dont worry, its not like God mode, theyre small quantities.Healing is only effective up to 100% health, maximum.You will need to stay within reach of the triggers to gain the health benefit.Ive tried to balance healing quantities with heal time / risk factor. * Urinals regain upto 99% of lost health over time. The longer you stand there the more youll heal.* Beer vending machine should make you invincible, right? lol But no, it gives 10hp.Before anyone emails me, I know the local beer in Perth is/was Swan Larger (now brewed in South Australia).* Vegemite (found in the fridges) gains 5hp. Itll be considered unAustralian of me not to include it. lol* Toilet stalls give 10 - 15hp depending on what you do in them. #1s = +10hp. #2s = +15hp. They alternate from stall to stall.* Photocopiers give 3hp per butt copied. Hubba Hubba. :P* The ice maker gives 1hp per serve. ** Most health pick-ups are intentionally made to only heal each player once, so move around and use other features of the map. Elevators:==========There are three elevators and three sets of stairs spanning between the ground floor garage and first floor.Only one of these elevators and a forth set of stairs, spans between the first and second floors (roof top). The three tier elevator does work as it should (express, skiping the 2nd floor when desired) but its tricky to hit the right triggers.Due to limited space between elevator buttons, Ive made it dependant on distance.Just step forward for the lower button or step back for the upper.A message will appear to indicate which level / floor youre about to trigger. Custom Motorcycles:===================The custom bikes (in four variants & five colours) are the default "BMWbike" model with the sidecar removed and a few other tweaks added.The fifth bike (black) was requested by my son, Jono.The bike that looks totally chrome is in fact a pure white bike (R255, G255, B255). Believe it or not. Custom Toilets:===============I edited the two default toilets into one usuable (opened lid) modern toilet. The flusher is from the modern "toilet_short" model while the seat and bowl are from the older style "toilet-bowl-and-tank" model.With my first attempts, I had both "set_up" & "seat_down" versions of the "toilet_short" model but adding the seat from the other toilet wouldnt light up like the rest of the bowl.Also by rotating the seat vertically (for seat up) exposed a gap between the inner and outer skins of the bowl which also looked like crap.It was also a bit concerning to see every second toilet seat in the up position in the womens toilets. lol Shit happens. The Sky:========The sky texture was created from a single photo of the Perth city skyline.Manually made using PaintShopPro version 5 (released in 1998). lolIts kind of square looking, unfortunately. :/But hey, its a true sky, not a computer generated set of images like the rest.Its not the best but itll do for this indoor map.The stars (fake) including the Southern Cross (photo) were added manually. Update: I was able to lose the square corners look by using PSP 8 deformation filters.

Schatten
Hello, please Extract the "schattenamb" folder to your mohaa/main/sound directory. Extract the schatten.pk3 & obj_schatten.pk3 into your mohaa/main or mohaa/mainta directory Join us on thewarlegends spearhead server. Enjoy <TWL>Shadow ************credits********** AccadaccA: Compiling program (Map Mate), Koi pond, sound, texturing, umbrella Tables, design and 1000s of emails with Help and support. 1337Smithy Exploding doors, Koi Pond scripting. <TWL>Viper Design ideas and general Scripting. Thank you all so much!!!

Schatten Sh
Hello, please Extract the "schattenamb" folder to your mohaa/main/sound directory. Extract the schatten.pk3 & obj_schatten.pk3 into your mohaa/main or mohaa/mainta directory Join us on thewarlegends spearhead server. Enjoy <TWL>Shadow ************credits********** AccadaccA: Compiling program (Map Mate), Koi pond, sound, texturing, umbrella Tables, design and 1000s of emails with Help and support. 1337Smithy Exploding doors, Koi Pond scripting. <TWL>Viper Design ideas and general Scripting. Thank you all so much!!! *****************************

Acca Crossroads
"Acca Crossroads" (revised) by AccadaccA Compatible with: Allied Assault, Spearhead and Breakthrough. Installation:=============Place the "acca_crossroads.pk3" file into your MOHAA/main folder. Credits:========A huge thank you to my mate [TWL]Shadow (Andrew) for compiling the map for me as it wouldnt compile the lighting properly on my system. It took a dude named "Shadow" to compile my maps shadows. lol :p Thanks to Shadow (Brian) for limited beta testing and bug reports prior to the first release of this map. Updates:========It was reported that the original "acca_crossroads" map had a huge flaw in the bridge arches not being solid.There was also a couple of interior wall brushes that required removing and a few requiring trimming.I also made the windows easier to break to be more realistic. My system wouldnt compile it (using "MBuilder"). It went through all of the compiling motions and never gave an error message but the date would change back to the previous bsp date... even when that file was deleted and the map file recompiled. Spooky. lolIt would compile on my other PC but without the lighting/shadows. Major customizations include (but are not limited to):====================================================== * Turned "Crossroads" into actual crossroads in the true sense of the word. * Matched the storm water surface level to the canal surface level. The storm water was approximately a meter lower than the canal. * Continued the storm water tunnel system into the canal. * Created another storm water tunnel system on the other side of the canal. * Added an extra five routes to / from the storm water tunnels. * All but one building has been hollowed. * Extended the length of the house in the allied spawn area (added an extra arch & extra attic window). * Added two moored rowboats that actually sit in the water and not just on top of it. * Made it possible to jump through broken windows. The default "Crossroads" has them all blocked. * Added two huge verandas to the hotel. Each with double access, one at either end. * Transformed the four guest room hotel (with only two acessible rooms) into twelve accessible guest rooms (each one bigger than the default 4) plus Ive added three bathrooms, two toilets, a kitchen, dinning room, a reception area, the managers sleeping quarters, a hotel laundry, hotel workshop / utilities boiler room.All within the original confinements of the default hotel walls, floors and ceilings. The only exception being the utilities / boiler room which is under ground. I hope you enjoy it. :)


BC Kloster Winter
Took the Kloster map and winterizing it as well as adding roof access onto ALL roofs, cleaned up some clips, added a ladder, made some windows, removed all the grates on the windows to allow any to be jumped out of. Finished just recently, hasnt been play tested with a group yet but no texture errors or bugs that I can detect running around in it in SSP. Freeze Tag is available already in the map.

Outpost1369
Outpost1369 is a king of the hill themed map made for Spearhead and Breakthrough.

Dm Poolday
A remake of the classic yf_pool_day from CS1.6. Its a small, perfect for 2v2 or fast FFA for few players The extra pk3 included (zzzzzz_plank_objective.pk3) is to Change the map to an Objective map. --------------> REV.1 5/14/2022 Fixed some textures alignment

Tfb Shadows House
After being rather busy since 2020, I have finally created another map lol. This map features the home I grew up at, with actual pictures of textures I took while on leave from work- so to say I tried to make it rather accurate. Players will spawn around the home, and with it being the center it likely resembles a king of the hill type battle. This map is more suited towards small groups of players 8 - 12, however it has spawns for up to 20 players. Thanks to those on the xNull discord chat who helped me solve some bugs, Smithy, Sinpy (The Beaver), and Konig. **NOTICE** This version is designed for gameplay in SH/BT. This means that AA players may experience bugs with certain textures. - The Shadow (William Davis) If you have any questions or would like to contact us email us at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com e.e

test_MOH_M1L1a
Remake of Medal of Honor PS1 version. Made by: Lucas Spark The version of Kurtis was decompiled and improved. (Kurtis his version: https://www.mohaaaa.co.uk/AAAAMOHAA/content/moh-ps1-map-remake) There's a 'sound' folder within the pk3, the file inside will probably have to go into your own main\sound folder. 2 maps are included: - test_MOH_M1L1a - test_MOH_M1L1b


La Patrouille
16 OCTOBER 2021: Re-uploaded the map to fix the fog/white light issue (fixed by zumie).

Westfrontveryroughbeta
//*** minefield script //*** The player enters the minefield, and within a short random amount of time //*** if he's still in the minefield he'll blow himself up and crush his skull. //*** This main thread is called by this script and should not be called by the //*** level script itsself. The level script should call minefield_setup //*** syntax ------------------------------------ //*** minefield

Westernfront
The .MAP File is included within the pk3! [notes]There is one thing on this map that Im indecisive about thus far: whether I want the entire map copied and reversed, or just the bunkers.What is on this map is, for the most part, a mere guideline about what the map will have in the end.... youll understand what Im talking about when I get there. Here goes the obnoxious list x_x[/notes]As you can see, everything has been done with normal, 6-sided brushes. Not ideal, though it is VERY surprising that ONLY ONE is missing when you compile and play. Its one of them in the trench.1. I want the stairs leading into the bunkers from the pillboxes replaced with mud that looks like its collapsed into the bunker. I tried this with patch meshes, Ive tried normal brushes, and Ive tried this with LoD terrain. In fact, Ive tried this several different times in several different methods with every version of the map Ive done so far, and none of them have worked anywhere near the way I want them to.2. Around the entire circumference (I cant remember how to spell that) there will be a hilly minefield (hills to block visibility beyound there, and minefields to stop from climbing); not just the little ramp thing I put around the map.3. The ground should be very uneven LoD terrain, with impact craters at the spots with my pitiful attempts at LoD terrain. The long thick brushes of caulk -- oh, that sounded SO wrong... -- are actually just guidelines for how long the path between these pillboxes and ->-> 4. Now for the part that Im indecisive about. After doing all that to what you have from me, I dont know whether or not I want to copy the entire thing, rotate 180 degrees and paste it attached to the end, or just the bunkers.5. Just a little battlefield ambient sound.6. This last one is not entirely necessary. You notice the bells and switches in the bunkers and pillboxes? They should be two seperate alarm systems, for in case someone from the other team invades the trenches. Thats the real challenge in this map, I think; if you feel up to doing it.
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.