
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found
Sand
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_sand 2 (1-3 is possible) rcon restart The map command (dm/sand) will always stay the same. This map = ts_sand 3

Sand
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_sand 2 (1-3 is possible) rcon restart The map command (dm/sand) will always stay the same. This map = ts_sand 2
Sand
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_sand 2 (1-3 is possible) rcon restart The map command (dm/sand) will always stay the same. This map = ts_sand 1

Rock
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_rock 2 (1-3 is possible) rcon restart The map command (dm/rock) will always stay the same. This map = ts_rock 3

Rock
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_rock 2 (1-3 is possible) rcon restart The map command (dm/rock) will always stay the same. This map = ts_rock 2
Rock
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_rock 2 (1-3 is possible) rcon restart The map command (dm/rock) will always stay the same. This map = ts_rock 1
Island
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_island 2 (1-3 is possible) rcon restart The map command (dm/island) will always stay the same. This map = ts_island 3

Island
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_island 2 (1-3 is possible) rcon restart The map command (dm/island) will always stay the same. This map = ts_island 2

Island
This map exists out of 3 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_island 2 (1-3 is possible) rcon restart The map command (dm/island) will always stay the same. This map = ts_island 1

Ice
This map exists out of 2 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_ice 2 (1-2 is possible) rcon restart The map command (dm/ice) will always stay the same. This map = ts_ice 2

Ice
This map exists out of 2 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_ice 2 (1-2 is possible) rcon restart The map command (dm/ice) will always stay the same. This map = ts_ice 1

Hills
This map exists out of 4 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_hills 2 (1-4 is possible) rcon restart The map command (dm/hills) will always stay the same. This map = ts_hills 4
Hills
This map exists out of 4 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_hills 2 (1-4 is possible) rcon restart The map command (dm/hills) will always stay the same. This map = ts_hills 3

Hills
This map exists out of 4 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: rcon ts_hills 2 (1-4 is possible) rcon restart The map command (dm/hills) will always stay the same. This map = ts_hills 2

Hills
This map exists out of 4 maps. You can only see 1 of the maps at a time. To change the map, type the following into console: ts_hills 2 (1-4 is possible) restart The map command (dm/hills) will always stay the same. This map = ts_hills 1



Dv Airborne
DV - Airborne by Cobra {sfx} Just an old revamp of Mohdm2. This map is unfinished but playable (i lost the .map). Allies start in C47s and have to parachute in and destroy German Assets to enable the ground spawns. Axis have to defend the Assets to stop the Allies starting their ground war. This is NOT an Objective map just TDM with a little something to do while they play. Has scripted Artillery. Loadscreen and Ingame Dv pic by Nuts BobUK. Install: Put this PK3 in your servers main folder and add dm/DV_Airborne to your map rotation list. Removal: Remove this PK3 from your servers main. Visit www.Mods-R-us.net

Mohdm22
This map has been compiled and is now playable in-game since 24-07-2014. However the map is missing the background/sky textures and is thus not very fun to play as of yet. The .MAP file is also still included within the pk3!!

Tram Siege Dtr
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: Tram Siege Original Map Creator: =VFor= Waylander ------------------------------------------- Release: 1.a Hi, This map has been converted to play in MoHAA for Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original Spearhead version with a few minor enhancements. All of the existing Tdm spawns are used & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 80 (40 Allies / 40 Axis) Tdm Spawns. The objective & explodable doors are removed, all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A new loadscreen. .All textures required by Spearhead. .Changed models so they don't glow. .Revised scripts removing redundant items. .A min file. .Extra models in various places - winter_smallpine x22, winter_tallpine x34. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.