
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Dm Cubus Castle-dark
Map is designed for Spearhead, but will work in AA with some minor graphical/texture glitches. Next to that a fun map. Very dark. It has a guillotine and even some hidden features, including a monster !


Dm Crawlspace
5.Crawlspace This level takes ducking to a whole new level as that is what you will be doing most of the time. The grafics were also a main focus and as you will see, they are pretty :D.








Bloody Snow
Review by: jv_map Bloody Snow This is a small map containing a minor German V2 launch facility situated in a snow-covered, rocky landscape. Two gunnery domes are to protect the V2 rocket and the radar dish on top of the bunker. Under the ground there are several long corridors providing back door access for the Allies. Presentation / Technical The most advanced pieces of brushwork in this map seem to be the sharp rocks scattered over the terrain. A couple of instances of Z-fighting indicate that numerous rocks intersect others. On this part the brushwork isn't very neat, but the end result still looks pretty good and convincible. The terrain is made from a number of patch meshes that overlap each other. This results in some seeming at the locations where two meshes meet, but you can only see that from a long distance. More troublesome are the dark shades that result from this technique. As you can clearly see on the shots, black lines divide the terrain causing it to look unrealistic. The texturing is very basic and not very varied. Basically the author used only one snow, concrete, tree and rock texture. This makes the map pretty boring and hard to navigate, because it looks the same everywhere. A good point is that I didn't notice any real texture misalignments. The lighting isn't very pleasant but effective. Outdoors there's one shade of ambient light, inside caged bulbs light the bunker. The lighting doesn't look very natural but rather a forced way to get the architecture visible. Playability / Game Flaws I couldn't find a server that has this map in its rotation and honestly that didn't amaze me. The map is very small and just not set for fun. The Axis have two machine guns at their disposal which can oversee about two thirds of the terrain. Moreover, one of the Allied objectives is at a rooftop which is only accessible from two easy-to-defend ways. I think a couple of skilled Axis players can hold off hords of Allies. Despite mediocre vis design this map runs very smoothly. The mtex counter stalls below 6 which ensures a much better frame rate than the original maps. This allows players with low-end machines like me to have some fun nonetheless, if the map would be on a server of course. Conclusion This is map is too basic and too small to be really fun to play. It doesn't seem very balanced and isn't very nice to see. The good framerate makes up for something, but what's the benefit of a good framerate when the gameplay isn't?

Parabot Bobobjaa01
This map has a lot of missing textures in AA. In SH it only has a few. Either it's been made for BT (unable to test) or the map isn't functioning perfectly.

Bobobjaa01
This map has a lot of missing textures in AA. In SH it only has a few. Either it's been made for BT (unable to test) or the map isn't functioning perfectly.



Firedog
The .MAP file is included within the pk3 file! A test/beta map. Just an empty map with a building/room in it, with 1 entrance door.

1944 Dm
This map has some texture bugs (few floors & stairs in some houses). Spearhead has the same texture issues. If you want to play this map in SH you have to type in console: showerror 1 Afterwards reconnect to the game/map and it will launch.


Mw Docksunset
The standalone version of the same-named map from the Modern Warfare total conversion mod.
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.