Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2528 Maps Found

Obj Map Naxos
MOHAA
Unknown
Obj Map Flak88
MOHAA
Unknown
Obj Map Dokumente
MOHAA
Unknown
Fliegerangriff
MOHAA
Unknown
Flieger Abschiessen
MOHAA
Unknown
Tutmap Vg1
MOHAA
Unknown
Gravityroom Aa
MOHAA
Unknown
Gravityroom
MOHAA
Unknown
test_firefight
MOHAA
Unknown
Lib Tutorial
MOHAA
Liberation / Jail Break
Cust Obj Test
MOHAA
Unknown
Elevator Ripped Out
MOHAA
Unknown
Cust Obj Test
MOHAA
Unknown
Caulk Test
MOHAA
Unknown
Areaportal Tutorial
MOHAA
Unknown
Door2
MOHAA
Unknown
T
tltrude08/02/2013

Door2

"It can be used to see how many kinds of doors, elevators, garage doors, windows can be operated and built/copied into your own map/creation." - Bobzilla The .map file is included in the serverside files. An alternative to complex elevators, using the func_door Alternative elevator Function doors can also be used to make a simple elevator and there is no scripting required! As you may know, a func_door can open upwards--if the angle is set to -1. So, what would happen if you stand on top of the door and hit the use key? Thats right, you will move up with the door. So, lets make one! First make a flat brush to stand on. If you want to get fancy, create a hole in the floor for it. Texture the brush and turn it into a func_door--we dont need an origin brush. Now we have to set the properties of the door. Key Value Explanation angle -1 Makes it move up. lip -248 How far it moves, in negitive units, above its normal stopping place. time 3.0 How long it takes to move up or down in seconds. sound_open_start lighthouse_run The ubersound alias to play when it starts up. sound_open_end snd_step_paper The ubersound alias to play when it stops at the top. sound_close_start lighthouse_run The ubersound alias to play when it starts down. sound_close_end snd_step_paper The ubersound alias to play when it stops at the bottom. You may need to adjust the lip to make it stop where you want it to. The "snd_step_paper" alias name is a null sound (no sound) used to stop the normal sounds the door makes. You can use any sounds you wish, but if you dont change them, your elevator will sound like a door. That is all, youre done! Players only need the hit the use key to go up, and it will return to the bottom if no one is on it. Of course, it is still a door and you can use any of the normal door settings--like wait, toggle, targeted, etc... . Here is a picture of a manhole elevator that is really a func_door. Click on it to download the "door2" tutorial map.

Snowy
MOHAA
Unknown
Wuesten-kaff Dtr
MOHAA
Unknown
G
Gerry02/11/2013

Wuesten-kaff Dtr

Map: Wuesten-Kaff Original Map Creator: -HGA-Schlitzer ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 28 (14 Allies / 14 Axis) Tdm Spawns The objectives are removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .More stuff in the precache file. .The farplane has been extended so most viewable terrain doesnt disappear in the distance. .Extra models in various places - opel truck x3. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Wolf Dtr
MOHAA
Unknown
G
Gerry02/11/2013

Wolf Dtr

Map: Wolf Original Map Creator: -HGA-Schlitzer ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 32 (16 Allies / 16 Axis) Tdm Spawns The objective & bangalore gate are removed (thanks to whoever did this, no name in tdm conversion), all other scripted items & events are still active. I changed the shaders of 2 models, they were giving continuous vertex errors in console/developer 1. barbwire_long bunkerstove The map may not play well online if these errors persist. Make sure the map loads in after pak6.pk3 . If its filename doesnt start with a letter after p the fixed shaders will not be present. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .The missing viewable textures. .Modified the loadscreen slightly. Changed obj/wolf to dm/wolf. .Added some ambient light in the very dark shed attached to rail-road-station. .The farplane has been extended so most viewable terrain doesnt disappear in the distance. .More stuff in the precache file. .Extra models in various places - bush x2. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

V2shelter Dtr
MOHAA
Unknown
G
Gerry02/11/2013

V2shelter Dtr

Map: V2 Shelter Original Map Creator: DarkDONAR ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing Allied spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 43 (16 Allies / 27 Axis - existing spawns) Tdm Spawns The objectives are removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A Crate to allow traversing in each direction at the tunnel portal, Nth side of map. .A precache file. .Extra models in various places - opel truck x2, crate x4, sandbags x1 & bush x5. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.