
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Obj Map Naxos
This map is created for a specific (german) mapping tutorial. The .MAP file is included within the pk3.

Obj Map Flak88
This map is created for a specific (german) mapping tutorial. The .MAP file is included within the pk3.

Obj Map Dokumente
This map is created for a specific (german) mapping tutorial. The .MAP file is included within the pk3.

Fliegerangriff
This map is created for a specific (german) mapping tutorial. The .MAP file is included within the pk3.

Flieger Abschiessen
This map is created for a specific (german) mapping tutorial. The .MAP file is included within the pk3.

Tutmap Vg1
The .MAP file is included within the pk3. This is a FFA/TDM map for beginner level designers, packed with features for inspection. Its purpose is to give a beginner LD an idea how things are laid out and linked inside MOH radiant. Features included: doors (rotating, sliding & double), breakable windows, ladder, mg42, barrels, crates, terrain, water, sunflare & decoration. Its fully functional, i must say quite fun 1 on 1, but youre welcome to try your luck with 6 on each team. 1 word. mayhem. With more time on my hands i will try explaining each feature very simply for those that are just starting their journey.

Gravityroom Aa
"just a small map with no gravity and bounce off all the walls.." - TheRipppa

Gravityroom
"just a small map with no gravity and bounce off all the walls.." - TheRipppa

test_firefight
This file does NOT include the .bsp file, only the .map file. This means that the map is NOT playable untill the .map is compiled. This map was part of the MOHAATools.zip







Door2
"It can be used to see how many kinds of doors, elevators, garage doors, windows can be operated and built/copied into your own map/creation." - Bobzilla The .map file is included in the serverside files. An alternative to complex elevators, using the func_door Alternative elevator Function doors can also be used to make a simple elevator and there is no scripting required! As you may know, a func_door can open upwards--if the angle is set to -1. So, what would happen if you stand on top of the door and hit the use key? Thats right, you will move up with the door. So, lets make one! First make a flat brush to stand on. If you want to get fancy, create a hole in the floor for it. Texture the brush and turn it into a func_door--we dont need an origin brush. Now we have to set the properties of the door. Key Value Explanation angle -1 Makes it move up. lip -248 How far it moves, in negitive units, above its normal stopping place. time 3.0 How long it takes to move up or down in seconds. sound_open_start lighthouse_run The ubersound alias to play when it starts up. sound_open_end snd_step_paper The ubersound alias to play when it stops at the top. sound_close_start lighthouse_run The ubersound alias to play when it starts down. sound_close_end snd_step_paper The ubersound alias to play when it stops at the bottom. You may need to adjust the lip to make it stop where you want it to. The "snd_step_paper" alias name is a null sound (no sound) used to stop the normal sounds the door makes. You can use any sounds you wish, but if you dont change them, your elevator will sound like a door. That is all, youre done! Players only need the hit the use key to go up, and it will return to the bottom if no one is on it. Of course, it is still a door and you can use any of the normal door settings--like wait, toggle, targeted, etc... . Here is a picture of a manhole elevator that is really a func_door. Click on it to download the "door2" tutorial map.

Snowy
The included .bsp file does not seem to work on AA & SH. Fixed and made playable by TWZ Gold! The Hunt in snowy style.

Wuesten-kaff Dtr
Map: Wuesten-Kaff Original Map Creator: -HGA-Schlitzer ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 28 (14 Allies / 14 Axis) Tdm Spawns The objectives are removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .More stuff in the precache file. .The farplane has been extended so most viewable terrain doesnt disappear in the distance. .Extra models in various places - opel truck x3. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Wolf Dtr
Map: Wolf Original Map Creator: -HGA-Schlitzer ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 32 (16 Allies / 16 Axis) Tdm Spawns The objective & bangalore gate are removed (thanks to whoever did this, no name in tdm conversion), all other scripted items & events are still active. I changed the shaders of 2 models, they were giving continuous vertex errors in console/developer 1. barbwire_long bunkerstove The map may not play well online if these errors persist. Make sure the map loads in after pak6.pk3 . If its filename doesnt start with a letter after p the fixed shaders will not be present. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .The missing viewable textures. .Modified the loadscreen slightly. Changed obj/wolf to dm/wolf. .Added some ambient light in the very dark shed attached to rail-road-station. .The farplane has been extended so most viewable terrain doesnt disappear in the distance. .More stuff in the precache file. .Extra models in various places - bush x2. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

V2shelter Dtr
Map: V2 Shelter Original Map Creator: DarkDONAR ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing Allied spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 43 (16 Allies / 27 Axis - existing spawns) Tdm Spawns The objectives are removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A Crate to allow traversing in each direction at the tunnel portal, Nth side of map. .A precache file. .Extra models in various places - opel truck x2, crate x4, sandbags x1 & bush x5. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.