Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2528 Maps Found

Ghosts Dtr
MOHAA
Unknown
G
Gerry02/11/2013

Ghosts Dtr

Map: Town of Ghosts Original Map Creator: Unknown ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements, the bsp had a small change to remove a halftrack model. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 23 Dm Spawns - 24 (12 Allies / 12 Axis) Tdm Spawns The objective is removed. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .An ambient track. .Crates for getting onto carriages & platforms. .A precache & min file. .Extra models in various places - bush x4, crate x9, sandbags x2 & opel truck x2. Created alternate .tik & shader for the bush model, console/developer 1 no errors. The map name is viewable on the load & scoreboard screen. Original author unknown. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

The Dame Dtr
MOHAA
Unknown
Navarone Dtr
MOHAA
Unknown
Farmhouse Dtr
MOHAA
Unknown
G
Gerry02/11/2013

Farmhouse Dtr

Map: Farmhouse Original Map Creators: Niklas & Henrik Nylund ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 22 Dm Spawns - 24 (12 Allies / 12 Axis) Tdm Spawns The ctf objectives are removed (the posts remain) & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A loadscreen. .Some fog. .An ambient soundtrack for the level. .A min file & more stuff in the precache file. .Extra models in various places - sherman tank x1, panzer tank x1, large rock x3 & haystack x3. Created alternate .tik & shaders for these models, console/developer 1 no errors. There are a few areas of the map that had invisible obstacles. Ive placed lg rocks where these occur. There still may be some. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Eder Dtr
MOHAA
Unknown
G
Gerry02/11/2013

Eder Dtr

Map: Eder Dam Original Map Creator: Tidbury ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. Most of the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 24 (12 Allies / 12 Axis includes some existing) Tdm Spawns The objective is removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .Blocked area at rear of turbines where its black on the wall & floor. Being in this area caused culling. .Allies spawn area in obj has been blocked & hedgehogs placed along new border. .Added some concrete textured crates as new pathway at bottom of dam, if in water. .Fixed ground in ruins where you could crouch under the mesh & hide. .The farplane has been disabled, terrain doesnt disappear in the distance as much. .A precache & min file. .Extra models in various places - crate x14, opel truck x3, sandbags x2 & bush x12. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Deadend Dtr
MOHAA
Unknown
Bazaar Dtr
MOHAA
Unknown
Vietminh
MOHAA
Unknown
Dvillage Dan
MOHAA
Unknown
Chamber
MOHAA
Unknown
Sl Westeurope
MOHAA
Total conversion
Sl Sicily
MOHAA
Total conversion
Thetrench
MOHAA
Unknown
DvillageII Dm
MOHAA
Unknown
The Uberpass
MOHAA
Unknown
Pattons Jeep
MOHAA
Unknown
Cfcb Bunker
MOHAA
Unknown
Pumpkin PatchAA
MOHAA
Unknown
Pumpkin Patch
MOHAA
Unknown
Badenv2ft
MOHAA
Freeze Tag
Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.