
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Ghosts Dtr
Map: Town of Ghosts Original Map Creator: Unknown ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements, the bsp had a small change to remove a halftrack model. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 23 Dm Spawns - 24 (12 Allies / 12 Axis) Tdm Spawns The objective is removed. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .An ambient track. .Crates for getting onto carriages & platforms. .A precache & min file. .Extra models in various places - bush x4, crate x9, sandbags x2 & opel truck x2. Created alternate .tik & shader for the bush model, console/developer 1 no errors. The map name is viewable on the load & scoreboard screen. Original author unknown. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

The Dame Dtr
Map: The Dame Original Map Creator: Stevo ------------------------------------------- Hi, This map has been converted to play in MoHAA, supporting Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original Spearhead version. Included are: .An overview of the map on the scoreboard screen to get a basic idea of the layout. .All textures are converted to MoHAA. .The Fan & Radio sounds have been removed the Fire sound remains. The map name & original author is viewable on the load & scoreboard screen. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Navarone Dtr
Map: Navarone Original Map Creator: Televinken ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 32 (16 Allies / 16 Axis) Tdm Spawns The objective is removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .The farplane has been extended so most viewable terrain doesnt disappear in the distance. .A precache & min file. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Farmhouse Dtr
Map: Farmhouse Original Map Creators: Niklas & Henrik Nylund ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 22 Dm Spawns - 24 (12 Allies / 12 Axis) Tdm Spawns The ctf objectives are removed (the posts remain) & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A loadscreen. .Some fog. .An ambient soundtrack for the level. .A min file & more stuff in the precache file. .Extra models in various places - sherman tank x1, panzer tank x1, large rock x3 & haystack x3. Created alternate .tik & shaders for these models, console/developer 1 no errors. There are a few areas of the map that had invisible obstacles. Ive placed lg rocks where these occur. There still may be some. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Eder Dtr
Map: Eder Dam Original Map Creator: Tidbury ------------------------------------------- Hi, This map has been converted to Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. Most of the existing spawns have been blocked & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 24 Dm Spawns - 24 (12 Allies / 12 Axis includes some existing) Tdm Spawns The objective is removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .Blocked area at rear of turbines where its black on the wall & floor. Being in this area caused culling. .Allies spawn area in obj has been blocked & hedgehogs placed along new border. .Added some concrete textured crates as new pathway at bottom of dam, if in water. .Fixed ground in ruins where you could crouch under the mesh & hide. .The farplane has been disabled, terrain doesnt disappear in the distance as much. .A precache & min file. .Extra models in various places - crate x14, opel truck x3, sandbags x2 & bush x12. Created alternate .tik & shaders for these models, console/developer 1 no errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Deadend Dtr
Map: Dead End Original Map Creator: Cody "TheBuG" ------------------------------------------- Hi, This map has been modified to include Dm (Free For All). The extension _dtr refers to the Dm, Tdm & Rbm gametypes being supported by this map. The map is the original version with a few minor enhancements. Dm spawns have been added to suite. 24 Dm Spawns The Tdm spawns remain unchanged. 17 (8 Allies - existing spawns / 9 Axis - existing spawns) Tdm Spawns Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .The farplane & fog is enabled, the loadscreen has it so I included it. .A precache & min file. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Bazaar Dtr
Map: Bazaar Original Map Creators: Niklas & Henrik Nylund ------------------------------------------- Hi, This map has been modified to include Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original version with a few minor enhancements. All the existing spawns suite the Dm, Tdm & Rbm gametypes. 22 Dm Spawns - 32 (16 Allies / 16 Axis) Tdm Spawns The ctf objectives are removed & all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .A loadscreen. .Added some ambient light in some dark areas of the map to make it easier to see. .A min file & more stuff in the precache file. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grnnevik for the remove objective script Rindog, Sorrid Stoker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Vietminh
The .MAP file is included within the pk3 file! This map has been made for Spearhead. It will load in AA but it will have some massive texture bugs. Version 2 made in February and forgotten for two months. Changes: *Doubled Size of Map *Retexturing, Bug Fixes, Eye Candy, etc. *Added Second attack point for allies, added weapons Caches for axis. Installation: Drop .Pk3 into Moh/Main, to uninstall remove it. Details: Team Deathmatch Secrets Wooden Door can be pulled out over Punji Trap if you can find the string. Who Were the Vietminh? In the 1940s and 50s the Vietnamese fought the French colonial occupation of their country in a war known as the Indochina war. The national liberation movement in the North of the Country was known as the Vietminh and was led by Ho Chi Minh, the French-educated Vietnamese Stalinist. The Vietminh utilized many Japanese weapons as the country was occupied by Japan in WWII, during which time the Vietnamese first began digging their famous tunnel networks and building a resistence movement. Following the Japanese withdrawral, the French attempted to reassert themselves as colonial rulers over Inochina, but were expelled from Southeast Asia after decisive military defeats to national liberation movements. Frances main supporter, finacially and later militarily, intervened after the defeat of France in the conflict sometimes known as the Second Indochina War, but called everywhere the Vietnam War.


Chamber
The .MAP file is included within the pk3! About: No, this is not a complete map. Its a project that I worked on for a while. Although I dont explain how to do it, I do include the .map file so you Can look at how it was built. I think its a work of art, even though Ive done better. ^_^ There is a primative elevator that you can look at incase you ever want scripting for a two floor elevator. The map is basically a chamber that will kill anyone in it when a certain switch is flipped. It also has closing blastdoors. Credit for the smoke goes to Wacko. I used his smoke from smokendrain on: http://www.planetmedalofhonor.com/recyclingbin/ So thank you Wacko!





The Uberpass
Modified (probably by =BRATS= clan) version of: The Overpass.



Pumpkin PatchAA
A 2013 Halloween map! Pumpkin & Scarecrow skins are available in the Skin Database.

Pumpkin Patch
A 2013 Halloween map! Pumpkin & Scarecrow skins are available in the Skin Database.

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.