
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found






test_232_benz_slg
A car model test on a modified version of The Hunt. Only pk3 file is needed to launch the map. The .MAP file is included within the pk3!

Dm Vorfeld
The .MAP file has been added as an extra file on this map page!

Dm Sumpf
The .MAP file has been added as an extra file on this map page!

Dm Burg2
The .MAP file has been added as an extra file on this map page!




Vietminh
The .MAP file is included within the pk3 file! This map is made for Spearhead. It will load in AA but it will have some massive texture bugs.




Obj Stfloretes2
The .MAP file is included within the pk3 file! Review by: Mj Saint Floretes 2 This large map is not only guaranteed good gameplay but also to give you a bit of a laugh. Why? Read on! Presentation / Technical The custom textures used in this map were either personalised - names of clanmembers and such - or very funny, both of which is fine in my book. It is nice to stroll around a map which has a hotel Fit for the princess Kinky and other such labels on factories and buildings. I liked the way streets and factories were all labeled; a little unrealistic in a sense to have whopping great signs saying so, but for a gameplay perspective no doubt the names would come in useful. Good use of facades going down in the map, although I did find a reasonable number of textures that I thought would have been a little better scaled down a little. In some places the textures got a little boring and monotonous, but in others some really colourful textures were used well to liven it up. Whilst not perfect, the textures are mainly well used to create a great atmostphere, and a bit of a giggle. The general architecture was very squary. Although I know this is the common way to build these large organised types of maps, I think a little more diversity of angles would have made a considerable difference. Large buildings were constructed very well, such as the facories and the church as well as the rows of buildings. The insides of shops and such were mainly well detailed, although a few of the corridors were a little boring - a painting or somesuch would have livened up the corridors alot. There were nevertheless some great details - the waterwhell was great, although it seemed to spin the wrong way from its axis; and generally the wrong way to scoop water; but thats only minor. Also the pool table was well done, although a strange lighting error seemed to have sadly affected it. While the map was squared, height was greatly varied, which was nice to see. The lighting was a little boring, although practically done. Ambientlight was high, which canceled out quite a few shadows, which is a pity. Although the lighting was not done badly, I think it could have been used with more impact. The fog added to the ambience quite well - if not being a little thick - and worked well to help effectively keep the FPS reasonably high. On the subject of FPS, overall it was pretty good; a few areas which you could see alot reduced FPS performance, but for a map of that size, the map was layed out well to accomodate FPS drop. The sound was reasonable, not overdone and with some good areas of speaker sound, including some music from somewhere around the pub - it was a shame to not be able to find the exact point of sound emanation, but nevermind. Pretty well done, apart from an ubersound fix could have been included for the random dog that will come snapping at your heels if you get to close - which I thought was quite funny. Its restricted to a confined area, and therefore will not really get in the way of gameplay. The theme seemed a little unoriginal - in the words of my roommate; Im sure Ive seen this before. But the original touches of things like the signs lightened things up. The theme was a little too generic, and Im guessing its set in England; but it could be in France... Playability / Game Flaws This is a well layed out objective map, plenty of routes to get to the sdkfz. On a side note, why sdkfz!?. The Objective seems to be well laid out, if a little strange that a team is specifically sent to destroy a sdkfz, and also a slite scripting error tells the allied to destroy the fdkfz. Anyhow, quite a few camping places - maybe a few too many one entrance only rooms, but only in one area. Overall I can imagine this map to be good fun; and I have indeed been told it is so by a reliable source! Conclusion Maybe not the prettiest thing to come for MoH, but most definatley not bad at all. Nicely personalised, and good for a few cheap laughs when running around! Nevertheless, in the words of my reliable source; Good fun, there didnt even need to be too many of us - which suprised me for such a large map. The all important question: Should I download? Go for it! Get a few friends or clanmates and give this baby a swing!



Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.