Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2528 Maps Found

Remagenagain
MOHAA
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Reicos-church
MOHAA
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1quadripound
MOHAA
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Mall2b
MOHAA
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Phys
MOHAA
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Outskirts
MOHAA
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Obj St Floretes 3
MOHAA
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F
FIVEBOY29/09/2012

Obj St Floretes 3

.MAP File is included in the pk3! Review by: Mj Saint Floretes 3 From the creator of Saint Floretes 2 comes the originally named sequel. This large SH map is home to many crazy scripting creations - although maybe it was based a little too much around them... want to know more? Read on! Presentation / Technical As always, I shall start with the textures. Some nice texture use for facades, and some of the great posters (and new ones) like the ones found in Saint Floretes 2. Also, shop windows were filled with produce - which was a nice touch, if a little 2D looking. The crates of oranges were cool too. Some mistakes in the texturing though, including horizontally aligned textures on vertical posts and vice versa, which was a pity to see. The water in the swimming pool kept flashing at me (as that water texture tends to do), and in retrospect I believe it was the wrong water texture for the job. The street texture was a little too bright, and clashed with the buildings and the pavement - and for something that runs through the entire map, this is a big thing. Square. It was very, very, very square... Right angles dominated the map - even the river ran dead straight. The streets were rectangular around rectangular blocks of buildings - although this can look OK, with this map with its wide streets, it ends up looking very false and unreal. The church was the only building I really liked, as this was more natural looking, with parts jutting out and such. The roofs were done reasonably well, although the bright blue of some made me run for cover... One building has a great lift - but also with the lift comes the feeling that the building was made exclusively for the lift, as the top floor has no real relation to the rest of the map, and the second floors impact is also very limited. The bridge - Pegasus Bridge of CoD, I believe, was very cool; When the button was pressed, the whole thing rose up - very impressive. One slightly random addition to the scripting side of things was a springboard for the aforementioned swimming pool, which felt a little out of place, and I felt it had a bit of a derogatory effect - another thing put in that has no relation at all to the maps playing. Some good attempts at patch mesh tracks, even if it looked a little flat. Height variation in the level was good, which was nice to see. I cant really say much on the subject of lighting, except to mention an OK but a little misguided attempt at making a projector and its beam of light - although the beam made it a bit silly as the FX used was too thick, and when one went inside the projector beam one was surrounded by the beam. A good try though - for next time; use a less visually obstructive texture. Lots of fog helped keep the FPS at a good level, but it didnt really fit in so well with this urban setting. As for audio, apart from the ambientsound and the crazy driving truck at the beginning, the map was very quiet. No water sounds, no positional ambiences, not even a sound for the bridge. A bit dissapointing, really. As was Saint Floretes 2, this one was rather generically based, not having any particular achitectural style used, or anything to give the location away. My roommate said even Is this more of that map you were looking at earlier? I think I prefered the other bit. And I must say; I agree. Playability / Game Flaws Definateley not as well thought out as Saint Floretes 2, as there is really only one route to the Flak 88 the Allies must destroy (originality...), and that is across the bridge which can be lifted up. Way too easy to defend. Im not sure how this would play, but there doesnt seem to be too much cover littered around, or many good hiding spots, so I dont think it would play too well. But - as I cannot test this theory, I shall have to assume. And as assumption is the mother of all f*ck ups, dont take my word too heavily on that! Also a bit of a scripting error - the allies must destory the Flak 88, and all the write parts on the score board seeem to be falling out of it, which is a little odd, and lets the scripting side down heavily. Conclusion A big, flat map. Build a little too heavily around the idea of just accomodating those scripted bits and pieces. Not too well thought out either, I believe. With a bit of work, it could become a reasonable map, but for now? Id just stick with Saint Floretes 2. Should I download? Maybe...

Obj Mandrilux
MOHAA
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Obj Lager
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Objcaenbots2008
MOHAA
Bot Addon
Obj Caenfinal
MOHAA
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Dorf
MOHAA
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Northpole
MOHAA
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Northpole Aa
MOHAA
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Mp Nazaire Tow
MOHAA
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Mp M4l0
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Mp Ai Beta
MOHAA
Bot Addon
Mp Ai Edited Adamwatts
MOHAA
Bot Addon
Mp Ai Beta2
MOHAA
Bot Addon
movingbelt
MOHAA
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Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.