
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found


Tfb Battlegrounds
Read me: This is my 3rd Medal of Honor custom map which I worked on from around February 8, 2019 to September 15, 2019. The map is a memorial/dedication to my MoH Clan (The Forgotten Battalion Clan). The map features a palace like building, with surrounding forts, pillboxes, hedges, and fountains. There are also several secrets that I have added to the map such as hidden ladders, doors, passages, rooms, among others. I want to thank those who helped me test the map for errors/bugs: Shadow (Brian),1337 Smithy, and The Beaver aka Sinpy. Enjoy the map and feel free to adjust it to play for Freeze-Tag etc. However, please keep the scoreboard text the same and my name credited. - The Shadow (William Davis) If you have any questions or would like to contact us email us at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com e.e

Adlerberg
Read Me File: This is my second Medal of Honor custom map (my first being Evening Strike). Altogether this map took around 7 months for me to complete (July 4, 2018 - February 2, 2019) The map is titled Adlerberg which translates to "Eagle Mountain" in German. The map features a German outpost/fort built into the side of a mountain. There are various features such as loading docks, a radio room, an artillery room, several vents, and possible secret locations/hidden features :) I would like to thank the members at xnull who provided me with helpful feedback on how my map, such as Criminal, Zappa, AccadaccA and especially 1337Smithy for his help making my map more efficient regarding rendering, fps, etc. As well I appreciate those who run the communities of Xnull and AAAA for providing lasting help, and a location to find MoH resources. Lastly thanks to my clan The Forgotten Battalion for their ideas and willingness to play my maps lol. Enjoy the map and feel free to adjust it to play for Freeze-Tag etc. However, please keep the scoreboard text the same and my name credited. Long Live Medal of Honor! ****ALSO!**** Originally the map was released on the 2nd, but I found a small fix that was needed and re-uploaded the map on Feb 8, 2019 so make sure your adlerberg pk3 has the word FINAL on it! - The Shadow (William Davis) If you have any questions or would like to contact us email us at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com

BoxedInTDM
So I've created a new map again (finally), and this one I threw together in a week,. It's been tested by the Inter Clan Customs Club for good fun, with a 6v6 game and over a 100 points on both scoreboards! Boxed In is a close quarters all out war set inside a HUGE box. Tons of boxes around you'll never know WHICH way someone is coming.

Evening Strike
(Read Me File) This map is my first attempt at a custom map for Medal of Honor. The map includes a small French town with a nearby farm and sewer beneath. As for a backstory on the map I began working on it on May 29, 2017 and after much procrastination and various breaks from the project, completed the map May 15, 2018. I would like to say thank you to the people at www.mohaaaa.co.uk especially 1337 Smithy for their help as I am inexperienced at mapping. Also to my fellow clanmembers at for their ideas, suggestions, and annoyance to keep me motivated on the project lol. Enjoy the map and feel free to adjust it to play for Freeze-Tag etc. However, please keep the scorboard text the same and my name credited. While in 2018 the end of MoH may be near, I'll still be playing this awesome game for years to come. **************************** ****UPDATE JULY 17, 2018**** **************************** A previously unknown bug with the map where a wall wasn't solid was discovered and fixed on July 17, 2018. If you have a previous version of the map, please delete it and use this fixed version. Thank you - The Shadow (William Davis) If you have any questions or would like to contact us email us at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com e.e
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Mp Amazement Tow
Amazement by AccadaccA and 1337Smithy. Hash# 0f0368b52d5d04e084023c5af4bfc254 Thanks to Shadow for beta testing. ///////// GAME TYPE: This map incorporates elements of Capture The Flag, Tug Of War and Liberation all rolled into the one game type (TOW). Spearhead: Tug Of War. Place the pk3 file in your "MOHAA\mainta" folder. ///////// GAME PLAY: CAPTURE THE FLAG: There are four flagpoles numbered 1 to 4. Your objective is to capture any three of the four flagpoles. To capture the flag the player (YOU) must stand next to the flagpole and hold your in-game "Use" key until the flags have swapped and reached the top of the post. The flag representing your team will be raised. All players will be notified by visual and audio alerts of any successful flag capture. If you release your in-game "Use" key too soon the flags will revert back to how they were. You may change the flag of the opposing team to your team flag which will add to the objectives required of the opposing team and tick one objective off your team's todo list. There are three entrances to each flagpole so be mindful of the opposing team attacking from either direction. LIBERATION: There are four jails in total, two for each team. All players spawn in an open jail. The jail gates close upon trigger as players run free from the jails. So be sure not to lag behind. This sets the jails for anyone who is shot and respawned, locking them in. There are four "AID" stations that correspond with each of the jails. The aid stations have health, ammo and a prison gate switch. The switch in an Axis aid station: Allows an Allied player to release Allied prisoners from the corresponding jail. Allows an Axis player to lock the corresponding jail. The switch in an Allied aid station: Allows Axis players to release Axis prisoners from the corresponding jail. Allows an Allied player to lock the corresponding jail. TUG OF WAR: Capture the flags and release any teammates from jail... or lock the opposing teams jails. ///////// CREDITS: Although the idea is a rather unique concept, my brainchild would be nothing without the script writing abilities of 1337Smithy. The guy really is amazing. No "maze" pun intended. With Smithy only ever writing single player scripts and myself only ever making multiple player Allied Assult deathmatch maps, this has been a new adventure and great learning curve for us both. We hope you enjoy it.

Bahnhof2
Bahnhof2 by AccadaccA Created December 22, 2017. Final testing, tweaks and packed March 14, 2018. An accurate reproduction of the Bahnhof map originally found in Spearhead. This map is Allied Assault compatible with the ".map" file included for you to customize into your own representation of Bahnhof. The build was commissioned by !! snapper, =|LuV|= legion. Thanks to Shadow & Noiz (the Map Busters) for beta testing. Extract the pk3 file in your "MOHAA/main" directory. Extract the ".map" file to your "MOHAA/main/maps" folder (if you want to edit it).

Uks Bahnhof
UKS_Bahnhof by AccadaccA Created March 4, 2018. An accurate reproduction of the Bahnhof map originally found in Spearhead but with some fun customization.... and way fewer flaws. This map is Allied Assault compatible. The build was commissioned by !! snapper, =|LuV|= legion. Thanks to Shadow & Noiz (the Map Busters) for beta testing. INSTALLATION: Extract the pk3 file in your "MOHAA/main" directory. SPAWN STATS: 16 X Allies 16 X Axis 32 X deathmatch Enjoy. :)

Leuna
Leuna Refinery by AccadaccA January 31, 2018 Huge thanks go to 1337Smithy for his.. * beacons and faulty tunnel light scripting. * tips on map light density (lighting and shadows). Thanks also go to ... Shadow & Noiz (the Map Busters) for beta testing. Major_A (and a handful of others) for testing on the ICCC server. Installation: Extract the "leuna.pk3" to your "MOHAA\main" folder.

Buzzard
Buzzard Gulch by AccadaccA January 10, 2018 With much appreciated thanks to ... theripppa for use of his horse models. Purple Elephant1au, Zappa & DoubleKill for their help with the teleporter via the xNull forums. Shadow and Noiz (the Map Busters) for beta testing and bug reporting. Major_A (and a handful of others) for testing it on the ICCC server. Installation: Extract the "buzzardamb" folder to your "MOHAA\main\sound" folder. Extract the "buzzard.pk3" to your "MOHAA\main" folder. All roofs are accessable and if anything looks climbable it most likely is. Lower objects such as corral fencing can be jumped on then over. Wooden crates and an axe have been strategically placed to assist in climbing onto certain roofs. A teleport tunnel runs from the cave (South / West of map) to the mine shaft (North), and of course back again. Most smaller signs are breakable. The gallows work by lever or standing on the platform trapdoors and pressing your "use" key. Even under the gallows represents the working mechanics of the device. Sorry about the FPS. I've tried to resolve that, even moved the church / school off the main street. I would have liked to have added more objects on the streets and sidewalks as well as more furniture to the buildings but the frame rate runs pretty low in some places. However when tested on the ICCC server it ran without incident.

Algiers Again
A modified version of the Algiers map. The .MAP file is included within the pk3.

Southern France Again
An edited version of Southern France. The .MAP file is included within the pk3.

Rk WhipBattle
The .MAP file is included within the pk3. A small and cool bash arena map.

Rk Subway
The .MAP file is included within the pk3. A map of a subway station with moving subway trains.

RK HorroHouse
The .MAP file is included within the pk3. A small map with one house, full of secret passages and traps.


AuTbn Alljultagi
The .MAP file is included within the pk3. An obstacle course map, test your movement skills!

3rd Warehouse Daylight Allied
The .MAP file is included within the pk3. An objective style warehouse map. 4 versions are included within this file (allied, axis, day & night). The map commands are as follows: obj/3rd_warehouse_daylight_allied obj/3rd_warehouse_daylight_axis obj/3rd_warehouse_night_allied obj/3rd_warehouse_night_axis Thankyou to play this map! you can enjoy another south korean maps at this webpage. (http://cafe.naver.com/moh930) and join our IRC CHANNEL Korean Medal of honor IRC CHANNEL - #MOH IRC SERVER irc.hanirc.org puprle.hanirc.org ddos.hanirc.org minhee.hanirc.org all servers connect same server. user_suddenattack_maps Made by TeamKBO Sansururia
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.