
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Obj Padernoster5
Playing System: The Game starts at Scene N°3 ( Padernoster ). Booth Teams will find his Stargate on the other side of the Temple. Way of the Allies: Map 3: Padernoster Map 4: Terra Kristallika Map 5: Space --> Bomb ( Alliestarget ) Way of the Axis: Map 3: Padernoster Map 4: Treeland Map 5: Pinki --> Bomb ( Axistarget ) Which scene will come next is decided by the Team whos' used ther Stargate first.... -- -- -- The Maps: Padernoster: Original a map from FAKK2, from BBMD Cubus made it playable for Spearhead, revised by me, and made to be the starting point of the Campaine. The map gave me a lot of inspiration for the other maps... Treeland: Like a marshland or Rainforrest, with deep waters. My favorite flair-map - maybe becorse i like the rainforrest.... Based on Terrain - so i hope you like to hop around... Pinki: Based on a inspiration of my dreamgirl - she say´s, that i must bring something "positives" inside the game - so i used most things in pink and white in a midage faryworld ( sorry - theres NO unicorn... ). Terra Kristallika: Based on the experiment if crystals looks fine in a map. You can´t brake them, but you can shoot through. Space: There are 9 different snatches of planets, each with his own character, aligned with bridges - all spacy. ;-) Once they had to move up and down, but it would be a giant work for a small effect - so i have canceld it... -- -- -- Music: Preload: Unbek. Author / Magix Musik Maker Padernoster: Thema aus TV-Serie "Battlestar Galactica 2003-2007" Treeland: Rain Forrest Sounds --> http://www.christiananswers.net/kids/sounds.html Pinki: Dead Can Dance / Saltarello Endmusik Pinki: Hans Zimmer / The way of the Sword ( The last Samurai ) Terra Kristallika: Gothic 3 / Sound der Eishöhlen Space: Peace Orchestra / Who Am I Endmusik Space: Stargate / End Theme


















Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.