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Boiler Room Weapon Select Mod

Creator

SplatterGuts

Version

N/A

Game Type

MOHAA

Reborn Compatible

Unknown

Description

// ********************************************************************** // Stalingrad: Weapon Select Boiler Room // Version 1.0 (01-07-12) // By Darren Reeves (SplatterGuts) // web: www.clanbrats.org // email: dr143655@gmail.com // You are free to modify and redistribute as long as you keep these // credits. // ********************************************************************** // Read Me: // This mod adds triggers to Stalingrad (mohdm6) in MOHAA (Has not been // tested with SH or BT) that when activated switch the players weapons // to the weapon that has been set. After touching the trigger, you can // turn on a "Weapon Change Protection" that will protect the player // for two seconds to get out his/her new weapon. Should the player // exit the Boiler Room, they will walk over another trigger to restore // their original weapons. To set what weapons they will recieve after // touching the second trigger, edit the "BR-Settings.txt" file. You // can toggle on and off the "Weapon Change Protection" as well as the // option of showing the players the triggers (shown by fx/carona // models on the ground at each trigger) in the map. These settings are // either 1 for on, or 0 for off. Set them in the "BR-Settings.txt" // // To Install: Place "zzzzz_BoilerRoomWeaponSelect-SP2.pk3" and // "BR-Settings.txt" into your mohaa/main folder on the server. // // To Uninstall: Remove the files from your mohaa/main folder. // // Completed 01-07-12. SplatterGuts. // ********************************************************************** // If you have any questions or comments about this mod, please email me // at the email listed above. Thank you! // ********************************************************************** main: waitexec BR-settings.txt::cvars if (int(getcvar(Show)) == 1) thread Show_In_and_Out thread stali_boiler_triggers end stali_boiler_triggers: //IN Back door Trigger (North Side) local.trig11 = spawn trigger_multiple local.trig11.origin = ( 728 18 -151 ) local.trig11.angles = ( 0 180 0 ) local.trig11 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig11 targetname in_trig_stali_1 local.trig11 setthread BR_loadout local.trig11 delay 0 //IN Front door Trigger (South Side) local.trig12 = spawn trigger_multiple local.trig12.origin = ( 550 112 -151 ) local.trig12.angles = ( 0 0 0 ) local.trig12 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig12 targetname in_trig_stali_2 local.trig12 setthread BR_loadout local.trig12 delay 0 //IN Side door Trigger (East Side) local.trig13 = spawn trigger_multiple local.trig13.origin = ( 97 -546 -151 ) local.trig13.angles = ( 0 0 0 ) local.trig13 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig13 targetname in_trig_stali_3 local.trig13 setthread BR_loadout local.trig13 delay 0 //IN Top door Trigger (Top North Side, Locker room) local.trig14 = spawn trigger_multiple local.trig14.origin = ( 539 111 32 ) local.trig14.angles = ( 0 0 0 ) local.trig14 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig14 targetname in_trig_stali_4 local.trig14 setthread BR_loadout local.trig14 delay 0 // or make the setthread exec my weapons mod??? //OUT Back door Trigger (North Side) local.trig1 = spawn trigger_multiple local.trig1.origin = ( 828 18 -151 ) local.trig1.angles = ( 0 180 0 ) local.trig1 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig1 targetname out_trig_stali_1 local.trig1 setthread normal_loadout local.trig1 delay 0 //OUT Front door Trigger (South Side) local.trig2 = spawn trigger_multiple local.trig2.origin = ( 450 112 -151 ) local.trig2.angles = ( 0 0 0 ) local.trig2 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig2 targetname out_trig_stali_2 local.trig2 setthread normal_loadout local.trig2 delay 0 //OUT Side door Trigger (East Side) local.trig3 = spawn trigger_multiple local.trig3.origin = ( -7 -548 -151 ) local.trig3.angles = ( 0 0 0 ) local.trig3 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig3 targetname out_trig_stali_3 local.trig3 setthread normal_loadout local.trig3 delay 0 //OUT Top door Trigger (Top North Side, Locker room) local.trig4 = spawn trigger_multiple local.trig4.origin = ( 439 111 32 ) local.trig4.angles = ( 0 0 0 ) local.trig4 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.trig4 targetname out_trig_stali_1 local.trig4 setthread normal_loadout local.trig4 delay 0 end Show_In_and_Out: //IN-OUT Back (North Door) local.orb = spawn script_model local.orb model "fx/corona_red.tik" local.orb.origin = ( 728 18 -151 ) local.orb notsolid local.orb = spawn script_model local.orb model "static/corona_orange.tik" local.orb.origin = ( 828 18 -151 ) local.orb notsolid //IN-OUT Front (South Door) local.orb = spawn script_model local.orb model "fx/corona_red.tik" local.orb.origin = ( 550 112 -151 ) local.orb notsolid local.orb = spawn script_model local.orb model "static/corona_orange.tik" local.orb.origin = ( 450 112 -151 ) local.orb notsolid //IN-OUT Side (East Door) local.orb = spawn script_model local.orb model "fx/corona_red.tik" local.orb.origin = ( 97 -546 -151 ) local.orb notsolid local.orb = spawn script_model local.orb model "static/corona_orange.tik" local.orb.origin = ( -7 -546 -151 ) local.orb notsolid //IN-OUT Top (Top Door) local.orb = spawn script_model local.orb model "fx/corona_red.tik" local.orb.origin = ( 539 111 32 ) local.orb notsolid local.orb = spawn script_model local.orb model "static/corona_orange.tik" local.orb.origin = ( 439 111 32 ) local.orb notsolid end BR_loadout: local.player=parm.other if(local.player.sniper!=1) { local.player.sniper=1 local.player waitexec BR-settings.txt::boiler_weapons if (int(getcvar(change_protect)) == 1) thread change_protect } end normal_loadout: local.player=parm.other if(local.player.sniper==1) { local.player.sniper=0 local.player waitexec BR-settings.txt::normal_weapons if (int(getcvar(change_protect)) == 1) thread change_protect } end change_protect: local.player = parm.other local.player nodamage wait 2 local.player takedamage local.player stufftext "locationprint 500 50 Protection-Off"// end

Engine & Patch Compatibility

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0.0
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Downloads

119

Total Downloads

Date Added

March 13, 2016

Download

Filezzzzzzzzzzzzzzz_BoilerRoomWeaponSelect-SP2.pk3
Size8.78 KB
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Mod Information