
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
95 Mods Found

Fakk2 Editing Tools
These are the tools for FAKK2. Editing tools and source code (for gamex and cgamex) are included. The source files for the maps are also included.
Spawnspots
This mod is the framework to organize scripted in spawnspots(player starting positions) to allow changing of spawnspots using a cvar. This mod was designed to be integrated with MAM, but MAM is not required to be installed to use this mod. This mod uses a unique method to disable spawnspots with no targetname, which allows for such configurations as reverse spawns and custom spawns. Another nice feature is "Showoriginal" which will spawn a non-solid model at each original spawn location, using a different model for each type of spawn (Allies, Axis, FFa). To integrate with MAM: 1. Place Rindogs_Spawnspots_MAM_addon.pk3 in the corresponding folder for each game: maintt for Breakthrough mainta for Spearhead main for Allied Assualt 2. Register the mod with MAM by adding this line to ci.cfg or custom.cfg depending on your MAM setup. append mam_register_mod "global/Rindog_spawnspots.scr" 3. Set the "spawnspots" cvar to the desired setting by adding this line to your ci.cfg or custom.cfg seta spawnspots "showoriginal" 4.Now, through the console you can change the cvar "spawnspots" to another setting if desired, but a map restart will be required after changing the "spawnspots" cvar. rcon spawnspots pop - this will give all maps an effect like Algiers, where the spawns will switch sides. rcon spawnspots reverse - this will reverse the spawnspots. rcon spawnspots custom1 - custom spawnspots rcon spawnspots custom2 - custom spawnspots rcon spawnspots custom3 - custom spawnspots rcon spawnspots ffa - this changes ffa spawnspots to all new custom spots. rcon spawnspots showoriginals - this is more for developers, it will spawn a non solid model at all the original spawns using a unique skin for each type of spawn. (Allied, Axis, FFA). To use without MAM, just call the desired thread in your map script before the level waittill prespawn command. e.g. To reverse the spawns on Remegan(mohdm3) add this line before the level waittill prespawn in your mohdm3.scr file. exec maps/mapfixes/Spawnspots/spawnspots_dm3.scr::reverse
Automatic Spawn Creator
Sorridstroker wrote a little script to help with this. will work on AA,SH or BT HOW TO USE: freeforall spawns: load up your map as freeforall teamspawns: load up your map as any other gametype. ---------------------------------------------- Join axis for axis spawns and allies for allie spawns. give the script a few seconds to become active - (read on screen instructions) run to your first choice of spawn point angle yourself as you want the spawn to appear. press use for 1 second. a player model is spawned in your position and angle you will not be able to "double spawn" a model or spawn a second model within 16 units of that one. finish creating all your spawns for both teams. when you are happy just press fire for a couple of seconds. wait till the messages come up on screen telling you the log write was succesfull. quit the game - open your qconsole.log copy the info out of there and paste into your script. done! If you want team specific targetnames on your spawnpoints please change the settings.txt file You do need to have developer mode on for this mod to work (Mpowell1944 found this out) example code out of qconsole.log: Code: main: // // // level.axis = spawn info_player_axis origin ( 0.000 3728.000 -479.875 ) angle ( 325.767 ) level.axis = spawn info_player_axis origin ( 252.627 3649.608 -479.875 ) angle ( 346.630 ) level.axis = spawn info_player_axis origin ( 380.948 3974.963 -447.875 ) angle ( 98.778 ) level.axis = spawn info_player_axis origin ( 509.667 4519.838 -447.875 ) angle ( 90.379 ) level.axis = spawn info_player_axis origin ( 505.491 5010.277 -447.875 ) angle ( 102.085 ) level.axis = spawn info_player_axis origin ( 469.172 5465.022 -447.875 ) angle ( 98.778 ) // level.allied = spawn info_player_allied origin ( -3454.784 4602.881 -455.875 ) angle ( 280.767 ) level.allied = spawn info_player_allied origin ( -3377.214 4204.366 -455.875 ) angle ( 109.891 ) level.allied = spawn info_player_allied origin ( -3524.121 4442.378 -455.875 ) angle ( 330.364 ) level.allied = spawn info_player_allied origin ( -3322.896 4441.988 -455.875 ) angle ( 169.969 ) level.allied = spawn info_player_allied origin ( -3372.191 3814.368 -455.875 ) angle ( 91.802 ) level.allied = spawn info_player_allied origin ( -3470.872 4083.214 -455.875 ) angle ( 99.921 ) level.allied = spawn info_player_allied origin ( -3025.610 4503.884 -455.875 ) angle ( 346.262 ) // end Edit: got rid of a few glitches improved it slightly. you can now turn mod on or off via settings.txt you can turn help messages on or off via settings.txt you can turn targetnames on or off via settings.txt improved printout to log. the settings.txt now needs to be in your main/mainta/maintt (which ever apllies to you) this makes it easier to edit :) thanks to bdbodger and rindog whose scripts helped me make this mod.
Invader Origin Creator
This tool was created to create origin (spawn) points for the Invader Gametype, however it might be useful for other purposes as well to people. A Readme file of the gametype and how to make it work (including this tool) has been added within the pk3 (so open up the pk3 to view it), a short piece of the readme has been added below (couldn't add all due to pictures): Let’s do the switch first: Start your map of choice (Algiers) run to the place you want your switch and open your console, type in coord. You can usually add 50 or so to the z value the x and y you will have to tweak until you are happy with the location. The coord values go in the local.ent origin data field, also assign the correct angles, and leave the targetname exactly as it is (InvaderSwitch). Switch Origins (used as spawn points): I have created a mod/tool to make it easy to retrieve this data from in game (this is included with this release). Put the “zzz_origincreator.pk3” into your game folder and start your map. Run to your switch location and start pressing your use key wherever you want a spawn point to be, After you have created 20 spawn points for that switch and you are happy with the results press fire. This will print out all the data to your “qconsole.log” in your game folder, once it tells you it has “Done” simply quit your game.
Player Locator Info
Usefull for modders ! Display of current player location and facing angles, and other misc info . Developed by ScorpioMidget. Paste it in your demott and put this after 'level waittill spawn' in the main map script : // pass parameters, (player number) (message delay in seconds) exec global/player_info.scr::position_and_angle 1 0.5
Bsp Map Compiler
rmapc 2008 Rouslan Dimitrov Intent ------ This project is my educational tool to deepen my knowledge in computer architecture, computer graphics, game engine technology, compiler design, and programming. Acknowledgements ---------------- This work is strongly influenced and inspired by id's Quake 3. The sources have greatly helped me in my attempt to dive into the art of game programming. Although influenced by id Software's quake map compiler q3map, rmapc is developed from scratch and does not reuse code with similar utilities. Issues ------ Quake 3 compatibility issue 1 (plane equation): Quake uses Ax + By + Cz - D = 0 and this compiler uses "+ D". Quake 3 compatibility issue 2 (brush sides): The game expects every brush to have at least 6 sides (order: left, right, bottom, top, far, near), even though some are never reachable. The only way to optimize this is to set sBSPBrush.numSides to less then 6, but still sBSPBrush.firstSide to index into at least 6 valid brush sides. While not perfect, this could still save some work. Note: this way, all left brush sides are always checked, but we could get a speed-up from not reachable near sides.
Bsp Map Converter
|A Mohaa BSP to Map Converter| \____________________________/ Made by: Kenter Ro (Japnese Letters to English Letters) URL: http://bibimib.s14.xrea.com Copyright: Kentaro-K.21 This program was originally in Japnese and was converted into English! I first of all, didn't make this program nor am I taking credit for it. I have found it and brought it to the attention of the MOHAA Community. This converter is a great tool for any mohaa mapper or beginning mapper. To install: None needed just run the EXE and follow the instructions given in this readme. To use: find the source of the BSP file and then create a destination for the .map to be converted to. Then click convert. Then the map will be converted and sent to that location. Then use Radiant and load up the map and away you go. Again I didn't make this and I never will take credit for it. Since I didn't make it I am therefore not responsible for ANY problems you may have EVER! Weather it be stealing of ideas maps textures or what not. So With that said, Have a Blast! Laters Sniped
Milkshape 3d Model Viewer
The newest Milkshape 3D can be downloaded here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-v185 Included within this .zip file are: Mesa 6.4.1 Software OpenGL Drivers mesa641dlls.zip, 680 KB MilkShape 3D ASCII Model Viewer (/w src) MsViewer.zip, 117 KB MilkShape 3D Binary Model Viewer (/w src) msViewer2.zip, 843 KB

Milkshape 3d V185
A model exporter for MoH:AA. Create models and make them usuable for MoH:AA with this program. Tutorials on using Milkshape 3D can be found here (all converted to docx & pdf files by Shadow): http://www.mohaaaa.co.uk/AAAAMOHAA/content/export-weapon-tutorial-w-milkshape-3d http://www.mohaaaa.co.uk/AAAAMOHAA/content/how-port-brush-work-milkshape-3d http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-basics-fundamentals http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-tutorials http://www.mohaaaa.co.uk/AAAAMOHAA/content/uvmapping-milkshape-3d Milkshape 3D Model Viewer is available here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-model-viewer OLDER version (V1.8.4) + SDK is available here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-v184-sdk
Milkshape 3d V184 SDK
A model exporter for MoH:AA. Create models and make them usuable for MoH:AA with this program. A newer version is available here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/milkshape-3d-v185
Tools MOHAA V16b
A package with Tools for MOHAA (mapping). Some of the things included: mohaatools.exe tik editor script editor BSP viewer 3D ___________ ___________ ___________ ___________ Last revision to this document: 20 Nov 2002 ------------------------------------------- (c) 2002 Duncan Weir (Aka Scorpio, Aka ScorpioMidget) Find him on TMT (The Modding Theater) www.modtheater.com **************************************************************************************************************************************** This software is for personal use only, before converting a BSP file please check the copyright of such. Also before redistributing or using extracted parts of BSP's in your own work - check the original's copyright. This software is intended as a tool for Mohaa mappers to aid them in THERE work, not as a tool to copy/extract parts of maps/BSP's and include them in your own work. Please do not abuse the (c) of maps that are not your own. **************************************************************************************************************************************** This document contains basic help, including installation and useof instructions and also a revision history*. * The revision history is at the end of the document. BSP Viewer Help: ============= (this is only very basic help !) INSTALLATION: ----------------------- 1.Install the software. 2.In the TOOLS section (top right hand side), select PK3LOOK. 2. a) Browse to your mohaa/main folder (where the pk3 files are, you could browse elsewhere if needed). Select 1 of the pk3's (does not matter which one). 2. b) Click OK (if you didn't double click the pk3 file). 2. c) Highlight the required pk3's from the list on the left. (For Mohaa main standard pk3's ** here are the important pk3's for auto scanning: pak0.pk3 has global scripts, pak1.pk3 has textures. pak2.pk3 has textures. pak5.pk3 has maps and map scripts. pak6.pk3 has textures, maps and map scripts. ** So really you only need to select pak1, pak2, pak5 and pak6) 2. d) Click the SCAN 4 TEXTURES/BSP button below the list. Wait for the software to extract all the Textures/BSP's/Scripts, click OK to popup progress messages. *** NOTE: You can repeat the scan routine for multiple folders, if you have other folders that contain custom maps ! USE OF THE S/WARE ---------------------------------- Now that u have extracted the textures and bsp's you can use the software :-) Main program BSP Viewer - Use to browse for a BSP, and then either look at the extracted info in the tree views, or run one of the tools as below: 3D Viewer - As it says view a bsp in 3D WITHOUT loading Mohaa, and the bsp's don't even need VIS to be viewed. PK3Look - Use to browse your pk3's, extract files, view files contained within. Script Generator - Create a basic script for your BSP by clicking a few options. (not implemented yet). Make from entities etc - extract the info from the tree view on left into a .map file so you can load into MohRadiant. Recreate Original - Yes create a .map file from all the info in the BSP, then view it in MohRadiant. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BSP Viewer - Things to do: ==================== Turn on LOD and Patch light mapping. Export patches to map file. Correctly map textures in export routine. TIK model loader Static model draw in 3D viewer Static model export to .map files Enable collision detection. Enable door opening/closing. Enable climbing ladders. Improve hidden brush export code. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MohaaTools Revision History V1.6b ===== Map exporter disabled in main menu - use 3D BSP Viewer instead. 3D BSP Viewer .map export now includes LOD terrain and Patches. V1.5b ===== Added support for V21 bsp files (MOH:Spearhead), Mohaa is V19 Lots of new keys, pree F1 to check them out. A Laracroft model has been included so you can run around the level in 1st person mode. (c) info for the Laracroft model is in the Lara folder. Various other tweaks have been made, which i forgot to document ! lol If your using this for spearhead, dont forget to extract the new BSPS's and Textures. V1.4b ===== 3D BSP Viewer improved. Export to map is now assigned to the M key. Lod is exported to map files Texures are better mapped in export, scale is correct but offsets are wrong. Shaders are correctly parsed now to show all textures. Hidden brushes, like ladders, triggers etc are now drawn and exported. FOV can be altered using . , and / Triangles can be overlayed over textures in rendering mode use "6" Various draw modes have been corrected and linedrawing/lightmapping now works correctly. Suggest you recheck the HELP press F1 for new key assignments. V1.3b ===== Auto Extract in PK3Look now extracts all the SHADERS ! Important that you run this util again, or you'll not get all the textures in the 3D Viewer. 3D Viewer has again been improved. Patches now render (that means pipes, barrles, arches etc). Patches ARE NOT exported. Lod Terrain now renders (and it is also exported to the .map). Missing textures that previously were solid white, are now extracted from the shaders (see above) and render correctly. V1.2b ===== 3D Viewer has been improved, it now partialy converts triggers etc. It does not currently always give correct shape, because it builds a brush based on the maximum bounding box size. But most of the time the bounding box is the same as the brush shape. 3D Viewer can run at 640x480 (default) or 800x600 (user choice). Some popup messages have been removed. Executable is around half the size ! V1.1b ===== Link added in the Tools section (MohEd) to start the MohRadiant map editor Bug (no keyword error) in Script File Search has been fixed :) Script file search was doing CASE-SENSITIVE searches, now it does CASE-INSENSITIVE searches :) much better. Fixed the textures missing the 3D bsp viewer. Max output brushes for bsp->map converter increased from 60000 to 120000. Max sides per face for bsp->map converter increased from 32 to 64. V1.0b ===== BSP Viewer has ceased to be, but has resurfaced as MohaaTools. Because BSP Viewer has grown into more than just a VIEWER it was decided to rebrand the software, under a better title. All functionality of V2.0b of the BSP Viewer has been ported to MohaaTools, and now the tools will be expanded. Planned expansion includes a TIK editor, Loader Screen Editor/Previewer, Hud Editor/Previewer, Scripting language help program with command/variable list and explanations of when/how to use them. *NOTES: If you have previously use BSP Viewer, then u need to MOVE the following subfolders of c:\program files\BSP Viewer into the c:\program files\MohaaTools folder: map files bsp files scr files textures Then u need to uninstall BSP Viewer, because MohaaTools makes it redundant. BSP Viewer Revision History: ===================== V2.0b ===== Script Generator 1st version is now working ... will add more as time goes on :-) Minor updates to commmands recognised by the script editor. V1.9b ===== V1 of the Script editor has been added. Click on Script Editor in the Tools area of the main program. Include syntax/command colouring, and opening of multiple scripts at same time. V1.8b ===== Cursor changes to the WAIT CURSOR at parts of program that take several mintues to process. Scan 4 Textures ... correctly shows the number of BSP's, SCR's and Textures extracted. also it gives option to abort the scanning process. Option to auto display this document on software startup. Converts faces that have upto 32 sides. Added more progress messages to the 3D viewer. Fixed the Model Move routine, maps now look better without parts of objects moved incorrectly. Recreate map button working - ported code from the 3D viewer. V1.7b ===== Only converts faces with a maximum of 6 sides. The previous version would convert around 50 faces .... well this one will do several thousand !!! I just converted the last level of the SP maps and it looks cool :-) V1.6b ===== When you run the 3D viewer it gives the option to convert the BSP file. Please read the popup messages they ARE IMPORTANT !. Bear in mind this is the first version, and there is still much work to be done, but at least a start has been made. I successfully converted some test maps i did with around 20 - 50 burhes in, i also ran my tank map and the last sp map through it :-) V1.5b ===== Minor changes to the main viewer. 3D viewer has lots of new stuff :-) You spawn at the info_player_start postion. You can use O/P to cycle through all the spawnpoints in the map +/- alter the farplane value script->object brushes are now in correct positions, looks great with all the doors and windows drawn correctly. Would be nice to get a tik loader (but that's going to be a lot of work). V1.4b ===== Now includes export options for map files (am still working on the full .map file export, but making good progress). PK3Look has been improved. Double click a file in the pk3 file list, and if it's a tga or jpeg it will preview it, or if its a scr, shader, tik, urc, txt file it will auotload it into Wordpad/Notepad for you. Also WAV files are now supported. Also new in the tools section is "3D BSP Viewer" , just browse for your bsp, then click this button, and you can then walk around the BSP without loading Mohaa. The 3D viewer is also still being developed ... currently it doesn't load patch's and any brushes that are part of entities like script->objects are loaded, but appear at the coordinate 0,0,0 ... hope to have them fixed in next version. You can view the bsp in Wireframe or Full rendered mode, turn on/off textures and lightmaps. You can also press ENTER to view a texture name for the surface under the crosshair, or H to hide the surface, or J to redisplay the surface ... great for figuring out which textures they used for Omaha beach, and in which order !!! I am also working on a new tool for script editing, a bit like wordpad but with syntax/command highlights in colour :-) V1.3b ===== Not released, for internal use only. Now includes export options for map files (am still working on the full .map file export, but making good progress). PK3Look has been improved. Double click a file in the pk3 file list, and if it's a tga or jpeg it will preview it, or if its a scr, shader, tik, urc, txt file it will auotload it into Wordpad/Notepad for you. Also new in the tools section is "3D BSP Viewer" , just browse for your bsp, then click this button, and you can then walk around the BSP without loading Mohaa. The 3D viewer is also still being developed ... currently it doesn't load patch's and any brushes that are part of entities like script->objects are loaded, but appear at the coordinate 0,0,0 ... hope to have them fixed in next version. V1.2b ===== Now has a PK3 Viewer built in called PK3Look Use to auto extract textures and bsp files for this software. Also use it to view your pk3 files, either one at a time, or group select them and see ALL the files at the same time, great idea :-) You can extract selected files, and also double click an image file to preview it onscreen. Also you'll see a button next to PK3Loop called Script Generator ... V1.1b ===== Screen can now be maximised/minimised and resized. Textures can be previewed full screen in seperate window. Static Entities are now extracted from the BSP file. V1.0b ===== 1st version, and doesn't do much yet ... really it's just the screen layouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MOHAA Squad Manager
Start the program from your start menu. If a 'MOHAA Squad Manager.exe' appears on the desktop delete it, or copy it into the MOHAA Squad Manager Folder. New Features include.. 1)Picture and summary when adding an allied weapon. 2)PLayer Attributes (-Accuracy -Agility -SKill -Teamwork) These attributes are enterred into the program and MOHAA Squad Manager automically genertaes a player score based on these details , and their weapon/position. 3)Search Function. you can now search for players by their name, or by their rank. Send Any questions to m.colesy@ntlworld.com.

Medal of Honor Downloader
This is a beta for a new utility I've written. The MOH: Downloader utility downloads, installs, manages, and uninstalls supported modification packages for all Medal of Honor games including MOHAA, MOHSH, and MOHBT. It currently only supports MMDL as a valid install package, but it can support any package we want added in the future which will hopefully soon include the reborn client when it's released. By the way, new download definitions, if there are any, are downloaded every time the utility is run. Thus, I can dynamically add new download packages for future use without you having to download an update. But you will need updates to this utility for bug fixes, if and when there are any. In order to run this utility, you must have the .NET 4.0 Framework installed. Download and install it from here: http://www.microsoft.com/en-us/downl....aspx?id=17718. Internet access is also required to download the mods. Download the install wizard and run Please let me know if you run into any bugs. This is why it's a beta. It hasn't been fully tested. I need your help!

Script Editor v20
SCRipt Editor -Version 2.0- Author : MPowell1944 Release Date : 7/31/02 *DO NOT DELETE THE FILES IN THE NECESSARY FILES FOLDER THAT WAS INSTALLED WITH THE PROGRAM. THESE ARE RUN-TIME FILES THAT ARE NEEDED FOR THE PROGRAM, SO THAT IT MAY FUNCTION PROPERLY. YOU CAN EITHER LEAVE THEM IN THE INSTALLED FOLDER, OR ADD THEM TO YOUR WINDOWS/SYSTEM DIRECTORY.* Time Spent Making Program : 50+ hours (testing was main part of this) Description : Script editor for MOHAA. Also has many other features, making this a really good program to use. See below for details. Added Features for 2.0 : 1. Load Screen (MOHAA Theme) 2. Working Toolbar 3. Script Generator 4. Tutorial Generator 5. Screenshot Archive 6. Selected Programs can be Opened 7. Status Bar with working Data Transfer Progress Bar 8. Ability to now open/save any file versus specific ones only 9. Special Right-Click menu. (has same features as edit menu - just double right click in text area to activate it) 10. Edited ABOUT screen with more info on how to contact me Plans for 3.0: 1. More Scripts/Tutorials/Screenshots 2. Working Undo Command 3. Wordwrap 4. Insert Keyword command under Right-Click menu 5. Spell Checker 6. Program icon in Tray (lower-right on start menu) 7. Email Sender (maybe. not sure if i want to add this yet) 8. Run MOHAA from menu (still working on this one!) 9. Picture Viewer 10. Maybe some music/sound FX. : ) Side Notes : 1. DO NOT try to open any odd type of files (including pictures) with this editor. If you do, then the program will stop opening files, until you exit and reboot it. 2. While i am working on version 3.0, i am allowing submissions of screenshots/custom scripts/tutorials that you think would be cool added to the program. Just send me an email with your name or nickname, and tell me what you want to send me. If i agree to take your submission, then congratulations! 3. Sometimes if you exit the program via the X in the top bar, it might not prompt you to save your file. If this happens, then press Alt Ctrl Delete and End Task on the program. For some reason it dosent exit the program if it dosent prompt you to save your file. You shouldnt have much of a problem, but i decided to let you know just in case. Contact : Email - MikePowell1944@aol.com ICQ - 154870775 AIM - Insomnia1944 -------------------------------------------------------------------- The SCRipt Editor and all other program components are a registered trademark of MPowell1944 and The Modding Network. Copyright (c) MPowell1944 2002 - 2003
Moh Config v30
---------------------------------------------------------------------------------------------------------------------------------- -------PLEASE SCAN THE FILES WITH YOUR ANTIVIRUS AS A SAFETY PRECAUTION!!!------- ---------------------------------------------------------------------------------------------------------------------------------- Thankyou for downloading MoH Config v 3.0 Installation InStructions: If you already have installed another version of MoH Config, then you can simply run the MoH Config.exe file and it should work, although this may not work and will not install the program to your start menu! If you would like to install the program properly, just click on the setup file and wait for it to install! URGENT: DO NOT BY ANY MEANS MOVE ANY FILE INSIDE THIS .ZIP! UNZIP THE FILE AND LEAVE THE FILES AS THEY ARE ARRANGED! 1 FILE MOVED OR EDITED COULD COMPLETELY CORRUPT THE PROGRAM! JUST UNZIP THE FILE AND RUN THE SETUP FILE! TAKES A WHLE TO INSTALL BUT PLEASE BE PATIENT! Please Note: This program is designed for Windows® XP. I have thoroughly tested it for Windows ® XP but have not tested it on any other operating system! Please do not try to use it on an earlier version of Windows ® or a new version if you have downloaded this when another version is released! You are installing this at your own risk! I have thoroughly tested this program and have edited any bugs i found. Please remember that I cannot find every single bug in the prgram! It has not caused me any problems. I cannot be held responsible if anything does go wrong with your machine! Please just inform me of what is wrong so i can prevent it from happening again! If you find any bugs, please email them to smudger712@hotmail.com with instructions on how the bug became apparent and anyway to reproduce the bug or, go to the 'Help' menu in MoH Config and click on 'Report A Bug' and fill out the form that will appear on your screen! ------------------------------------------------------------------------------------ When you play a game for a while, you get a bit bored of it. Everything is the same as it was the last time you played it. Well, with this tool, you can easily design and create a config that you can use on your very own server! In this config, you can insert as many commands as you want which will brighten up the ingame experience! Simply run the program and create it! This program was designed for inexperienced players and those who know just about everyhting there is to know! Inexperienced players can use the set commands to brighten there game and experienced players can enter their own commands to the same effect! It's a multi purpose program that lets you create the config, and afterwards edit it in the built in 'Config Editor'. Updates from v 2.1: Fixed bugs in Gizmo, Bulk Gizmo, View Gizmo, Help, Cfg Editor Fixed bugs in Inactivity Settings. Changed Interface a little Changed Logo Added New Commands Removed Scores Message Added knew and improved Scores Interface Added Theme Function Updates from v 2.0: Fixed bug Gizmo Compilation Added "Important Alert" function! Updates from v 1.0: Rewrote the Help File to a higher standard. Modified Gizmo settings and interface Unlimited Gizmos Added 'Bulk Gizmo' and 'View Gizmos' windows Added Config Editor Modified specific coding for better capabilities and functionalities Future updates: Possibly add a 'Load Theme' so you can load a theme of your own. Create a 'Theme Creator' for you to create themes that you can load. Remember last theme used. Add more commands. Not sure what else =D Thankyou Zac Howard - Smith Your Mum

Tik Editor
A script editor (similar to notepad), made for .tik files instead of .txt.
Foresight Server Pack
========================== FSTe Foresight Server Pack by =|95th|=GenDonut[GiffE] -------------------------- Portions Based off of the original FST by slider_v ========================== Goal: Create a more expandable, feature-full, mod-able, foresight server pack, Yet maintain its control through the foresight application. There is now both a SH & an AA version. Only difference is that SH version does not have rebound damage. the Total Control menu will only FULLY work with this server pk3. Features: * Total Control Addon (add more settings, features etc) (maybe) * Spawn Delay - New Cvar sv_team_spawn_interval (one in foresight app server setup) * Stock FST Anti-Cheat (cvar on and off so you dont have to force those stupid useless alias on people) * Cvar Toggleable Rebound damage. (credits sorridstroker) * Player Event Expandability * 1st Person Spectate * Team Balancing * FST Commands * allies| and axis| commands to force a command on a whole team. * Expandable morph command * Expandable commands * Weapons Limiter * Spawn Protection - New Cvar g_invulnerable (one in foresight app server setup) * Join, Spawn, Die, Messages * Every fix made todate. * 3 New Screenshot types. * Error fixes in STOCK foresight * New punishment commands (from Jim's Punishment mod) Fixlist: * MG42 Team Swap fix * Grenade Team Swap Fix * Ladder Team Swap fix * MG42 Crouching Fix * Land Shark Fix * Grenade Drop Fix * Fps crash fix * Under Map detection all from elgan's documented fixes ==================== www.95thDivision.com www.darkgamers.nl www.mohanticheat.com [ not active ] for support www.mohforesight.com
Foresight Scanner Vistawin7 Fix
This is a fix that lets users run the Foresight Scanner on your Vista/Windows 7 machine. So far, it has been tested, with success, by various members here with: Vista Home SP1, Vista "Home Premium" 64 bit SP2, Vista Ultimate 32-bit, Vista Business 64-bit and Windows 7. Official MohForesight file approval date: 1/12/2009 Machines tested on: Vista Home SP1 32-bit, Vista "Home Premium" 64 bit SP2, Vista Ultimate 32-bit, Vista Business 64-bit, Windows 7. If you install this file and it works on an Operating System not listed here, please post in the forums and let us know about it. The more tested OS's, the better. Instructions for Foresight Scanner use on Vista and Windows 7 machines. 1.) Uninstall previous versions of the Foresight Scanner if you have it already installed on your computer. a.) Remember to "Export" your Foresight banlist (.txt file) somewhere on your computer, preferrably on your desktop so it's easy to find. There have been some claims that when Foresight is deleted, it also deletes all Foresight folders, including the banlist and there's no getting it back. 2.) Run the file (msvbvm50.exe). 3.) Re-install the Foresight Scanner. 4.) *OPTIONAL* Restart your computer. (It is always good practice to restart your computer after installing any program.) 5.) Run the Foresight Scanner and it should now be working without any errors. You can now "Import" your banlist back into Foresight. Note: If you happen to run into any errors, please post in the forums and someone there will help resolve your problem, if it can be. Information about the file: Msvbvm50.exe installs Visual Basic 5.0 Run-Time Files. Msvbvm50.exe is a self-extracting file that installs the latest versions of the Microsoft Visual Basic run-time files that all applications created with Visual Basic 5.0 need in order to run. Disclaimer: This is an official Microsoft download file, though MohForesight takes no responsibility for any harm done to your computer created by this file. Always backup or create a "System Restore" point in case anything wrong should happen. Even though this has been tested with several versions of Windows Vista and Windows 7, it may not work in your case.
Foresight 16 Updated PK3
MohForesight 1.6 Updated File 01/12/09 Instructions: 1) Remove the OLD zzzzzzzzzzzzz_Foresight-160.pk3 (13.53 KB) from the main folder on the server; 2) Upload the NEW zzzzzzzzzzzzz_Foresight-160.pk3 (16.6 KB) to the main folder on the server; 3) Restart the server. The 13.53 KB size file is the original file from the 1.6 release. The 16.6 KB size file came later as an update to fix some of the errors.
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.