
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
1676 Mods Found

Spearhead MP Maps AA Conversion
The multiplayer maps of Spearhead converted to Allied Assault. So you can play SH maps in AA now.

adminpro 1.22+jims_ver2
compilation of mods for admin use to enhance and admin his server
No Recoil Hack Fix Aash
A serverside fix for both AA & SH to block the no-recoil hack. Fyi: The Reborn Patch does this as well for AA servers, by setting sv_recoilemulation to 1. Ok as you can see from this thread work on this has been ongoing for a long time by many people. I think at last a reasonable if not good solution to this problem has been developed. This is still in Beta form but I have been testing it alot and found as many bugs as can, I therefore think that it is now good enough for people to leave on their servers for some more long term testing. At the moment I have only made an Allied Assault version, expansions will follow in time, but I'm sure you can appretiate because of my job I have very little of this to give to such a project (be patient). If you use this and notice bugs and or performance issues please let me know here. What does this do? - Well nothing! lol If you do not hack you will notice little difference apart from a slight pause at weapon raise, and a message. However if you use any form of recoil hack (and yes I mean any!) you will find it no longer works. How the **** does that work? - I thought recoil was undetectable? Yup it is as the recoil is handled by the client the server has no clue if recoil is being used or not. - so what I did: 1. I forced everyone on the server to have norecoil, to put everyone on a level playing field - to do this I had to completely scrap the default weapons and create custom serverside weapons, these of course have no recoil whatsoever. 2. I implemented a script written by jv_map for a unrelated mod to applie recoil to the weapons, therefore bypassing the recoil system alltogether. This is all handled by the server 100% so cannot be bypassed. EDIT********************************************* jv_map has developed a better version with less conflicts for beta testing. Please use his instead.



SP MP Converted Maps
All maps converted by Cobra {sfx} in 2006 This pk3 contains ALL of the MohAA single player maps converted to Multiplayer. This PK3 also contains SorridStokers state file fix for serverside sounds. Maps: training m1l1 m1l2a m1l2b m1l3a m1l3b m1l3c m2l1 m2l2a m2l2b m2l2c m2l3 m3l1a m3l1b m3l2 m3l3 m4l0 m4l1 m4l2 m4l3 m5l1a m5l1b m5l2a m5l2b m5l3 m6l1a m6l1b m6l1c m6l2a m6l2b m6l3a m6l3b m6l3c m6l3d m6l3e Unzip and place pk3 in servers main and add some or all of the single player maps to your server rotation



MOHAA Evolution Davens Fixes
This is a package with all of Daven's fixes (MOHAA Evolution Patch) for Spearhead & Breakthrough (2.30 & 2.40). Includes Old server fixes & Alpha-Beta releases. There are readme's included for every individual patch (game), I will post the one for Spearhead here below: ================================================================== Spearhead Server Fixes for Spearhead v2.15 version: 100809 (REPACK) - 09/08/10 (DD/MM/YY) by Daven ================================================================== Unofficial patch that fixes most known game bugs and adds some new features ================================================================== INSTALLATION ================================================================== First make a backup of your moh_spearhead_server.exe and copy these files in your MOHAA directory: -BTPatch.dll (optional) -moh_spearhead_server.exe -mainta\autoexec2.cfg -mainta\dgamex86.dll -mainta\listip.cfg -mainta\PK3_Fixes_SH_2.15_&_Demo_(101231).dpk3 ------------------------------------------------------------------ It should look like this: "MOHAA" directory (C:\program files\EA GAMES\MOHAA\) -BTPatch.dll -moh_spearhead_server.exe "MOHAA\mainta" directory (C:\program files\EA GAMES\MOHAA\mainta\) -autoexec2.cfg -dgamex86.dll -listip.cfg -PK3_Fixes_SH_2.15_&_Demo_(101231).dpk3 ("C:\program files\EA GAMES" is just an example of where i have the game installed) ------------------------------------------------------------------ IMPORTANT: Make sure you are running the server with the dedicated executable moh_spearhead_server.exe otherwise my patch will not get loaded If you have rented a dedicated server and the host runs the server with moh_spearhead.exe, delete or rename it, copy moh_spearhead_server.exe from my patch and rename it to moh_spearhead.exe (thanks to Krones for this trick) ================================================================== FEATURES ================================================================== * Fixes - leave_team - callvote default votation list - cheats - Turns client cheats off/on (r_farplane_nofog, r_lightmap, cg_3rd_person, etc). Can be bypassed - Sys_SendPacket: bad address type - callvote text overflow - buffer-overflow - directory traversal - q3rconz - anti-shark - fps models - getting weapons from opposite team - getting weapons from different nationality - infinite nade charging - nade crash bug - door nade bug - time/numSnapshotEntities wrapping * New commands - Cvar "sv_cheats 0/1": Turns server cheats off/on (wuss, dog, give, etc) - Scripting command "adddeaths": Give or take deaths from the player - Server command "dumpclient [client number]": Shows info from clients · Server command "sv [command]" (Eg.: sv addip 1.2.3.4) - addip [ip address]: Adds a single IP or IP mask to the banned list - removeip [ip address]: Removes a single IP or IP mask from the banned list - writeip: Saves banned ips to mainta/listip.cfg - listip: Lists banned ips to the console * Other - "sv_allowdownload 0" and "g_dropclips -1" by default - "g_shownpc" doesn't turn to 1 when developer is 1 - RunningBon's dll patched to work with Breakthrough - High/Low ping kick screen - Commands "dumpuser" and "reloadmap" revised - In-game chat text length limit changed to two lines per player - In-game chat prefix "(all)" All fixes and new commands of Breakthrough v2.40 are included ================================================================== CREDITS ================================================================== A list of fixes included in my patch that were not made by me: (Author and fixes) Elgan - anti-shark - original fps fix script (my fix is based on his script) - script strings.scr Luigi Auriemma - buffer-overflow - directory traversal - q3rconz RunningBon - BTPatch.dll sorridstroker - weapons from opposite team ------------------------------------------------------------------ Thanks to everyone who helped me in testing, suggestions, etc: bigidigi Creaper Herr Klugscheisser Krones LeBabouin modder nanobahr supportMOH vuurvent



allied_cubus_bsgmarine
This skin is available in both teams. allied_cubus_bsgmarine german_cubus_bsgmarine

Mod Manager Editor
Pk3/Mod-Manager/Editor (v. 3.2.0) if you have Pk3/Mod-Manager/Editor (v. 3.1.7 and below) you need to uninstall it. to uninstall goto Control Panel and click add or remove programs 1. This will let you turn on and off your pk3 files 2. edit them 3. and now edit bsp map files!!! What Version 3.1.7 Fixed 1."ocx" being out-of-date What version 3.2.0 Fixed 1.the "Run-Time error '76' path not fond" on start up 2.When you click "Extract" there is no name 3.The "Fix !!" button on the bsp editor 4.Fixes it so i can make a patch so there is no need to unistall each time 5.A "Errors and Bugs" Page To add a file in side a pk3 file or out side of you! Double-click the pk3 file in the Mod on list or Mod off list or click view Projects Now click new project type in the name of the project then select the project in the dropdown list Look at the files in the treeview or click add file if you selected a file in the treeview(pk3 file) then click add to project. after adding all the files to your project you can now click view project now you can change the name or edit the file or bsp file and change the path and make your project in to a pk3 file



Bot-Builder = JV_BOT + BASEBUILD
Bot Builder

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.