
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Eastwest2
The .MAP file is included within the pk3. An addon mod for this map is included within the extra files. This map only works with the East vs West 1 file included, otherwise you'll be missing a lot of textures (download here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/east-vs-west-1).

Eastwest
The .MAP file is included within the pk3. An addon mod for this map is included within the extra files.

Alpine2
The .MAP file is included within the pk3. Most textures in this map seem to be missing, thus this map is unplayable in its current condition.


Templeofkali
The .MAP file is added within the extra files on this page.

Broomhilda2
The .MAP file is added within the extra files on this page.

Broomhilda
The .MAP file is added within the extra files on this page.




Obj Abtf Bots
A mapfix for this map has been added in the Extra Files on this page! A bridge too far for bots. made by myself, jv_map Tom Trude and Mirek. This is a bot map, but that doesn't make it unusable on a regular server. All you have to do is go to freebrief and read up on how to use the server side commands to change how many bots and much more. Also you need jv's jv_bot0 or jv_bot01 to run the bots and for everything to work. I put major effort into this one to get everything just right, So I hope no bugs. It has an ai tank that needs a human player to kill it (usually 1 or 2 hits from a bazooka. It features a cinematic ending if allies win, alah SH. Thanks to my friends for helping out. It works in spearhead as well as AA, only no ai tank, I hate SH anyway but for those who luv it, this map will work, only (as well lol) you need the sh_dogfix.pk3 or the server will crash as soon as a dog dies awwwe. You must put this file in the mohaa/main folder and the bridge too far pk3 in the mohaa/mainta folder.

Obj Mnstry Bots
A mapfix for this map has been added in the Extra Files on this page! Monastery for bots. Concept by Scorpio Midget mapping by me. This time round your not stealing artifacts but as allies you are taking down 3 aa guns and liberating the monastery of axis, which includes destroying crates of munitions. This is a bot map, but that doesn't make it unusable on a regular server. All you have to do is go to http://www.planetmedal.com/freebrief/mohaa/bots/ and read up on how to use the server side commands to change how many bots, and much more. Also you need jv's jv_bot0 or jv_bot01 to run the bots and for everything to work. Grab those files at the same address.

Obj Spr-final-scene
A mapfix for this map has been added in the Extra Files on this page! The .MAP file is included within the pk3 file! Description: I began this level for a bloke who promised me 100 euros for it. He wanted it to make a movie, needless to say I never saw the euros but we all got a good map out of it. I may never have made a destroyed town if it wasn't for him so never mind all that. Its made to work with the bots, just because this is a bot map, but that doesn't make it unusable on a regular server. All you have to do is go to http://www.planetmedal.com/freebrief/mohaa/bots/ and read up on how to use the server side commands to change how many bots, and much more. Also you need jv's jv_bot0 or jv_bot01 to run the bots and for everything to work. Grab those files at the same address. I want too thank many people but I cant remember them all. But Corporal Punishment made the medic for me and Sgt Kia helped me with modeling. Also tltrude and JVmap helped me with this level as well. Btw don't try to destroy the tank, there is a plane that will come and bomb it in 3 minutes, you can stay out of its way if you like lol. To see all the features check out the movie in the movies section.

Obj Hms Hood As
A mapfix for this map has been added in the Extra Files on this page! The .MAP file is included within the pk3 file! This level (or these levels there is two hood and hood_as)has been nearly a year in the making not so much because it is so great but I am so very incompetent lol, but we wont labor the point hehe. But yes I made the hull for it about a year ago or more and have been promising to finish it for many months now. So here it is I hope it isn't a great disappointment. The map isn't very frame rate friendly because the q3 engine wasn't meant for this kind of big open complex level, but I did my best by adding all the tricks up my sleeve to make the fps as good as possible without making the ship look like a brick. You will find the usual bunch of ai doing more crazy stuff than ever, on one map (the as one) as allies you can wake up some help that is sleeping in the lower decks. In the hood map you, again as allies can go to the back shed near the crane and get help there too, I will let you find out how. Well that will do for now, I'm sure I missed lots of things I should say but its 1am and I need to sleep. To learn about bots head over to http://www.planetmedal.com/freebrief/mohaa/bots/ and read up on how to use the server side commands to change how many bots, and much more. Also you need jv's jv_bot0 or jv_bot01 to run the bots and for everything to work. Grab those files at the same address. I want too thank many people but I cant remember them all. But Corporal Punishment made the medic for me and Sgt Kia helped me with modeling. Also tltrude and JVmap helped me with this level as well. And Scorpio Midget did help me on many fronts as well, couldn't have done it without all the support. Thanks guys. To see all the features check out the movie soon to come.

Obj Hms Hood
A mapfix for this map has been added in the Extra Files on this page! The .MAP file is included within the pk3 file! Review by: Bjarne BZR H.M.S. Hood This map is a rather accurate re-creation of the famous war ship Hood. There are 2 maps in the package, one where the ship is at sea, and one where it is docked and undergoing repairs. My review is about the docked version (as it contains more stuff). It is a jv_BOT map and it also features some AI characters normally found only in single player maps. The Axis try to put a bomb on a torpedo that is ( strangely enough ) lying on the Hood:s deck - and the Allies are naturally trying to stop them from destroying the wonderful ship. Presentation / Technical The ship is brilliantly modeled but the texturing is very boring... flat, gray and inside flat white, and a wooden floor. OK, a battleship is not a colorful place, but I would have liked some custom textures of some less flat quality. But then again... who cares once the first bullet is fired? The map contains very cool cinematics at the start and the end of the map. The starting cinematics also end in showing the objective, wich is braggable. This map contains an absolute pile of cool things: A crane continually loading and unloading crates to and from the ship, each team has a medic they can run to at their respective spawn areas, a farting Allied soldier, a truckload of Allied AI that you can release on the lowly Axis, custom skinned jv_BOTs... and also... for some strange reason... a game of cards is taking place at the Axis spawn... and they are Axis... ON HOOD! And they dont give a rats as that all hell is breaking loose around them. Playability / Game Flaws First of all: I have not played this map online, as I couldent find a server hosting it. Im getting lag while playing this map locally. The FPS is good, but it feels jeky anyway... I think that the huge amounts of scriped things are to blame. As it is a battleship, I cant really complain that the texturing is bland. Conclusion A really cool map that shows off the talents of its creators scripting and mapping abilities. And technically it is an awsome map, but somehow I feel that more time should have gone into gameplay than fancy scripting. And why, oh why is there not a regular OBJ version (or a DM/TDM for the kids) ? The mapping is really good. Abundance of "cool things" wears off quickly. This level (or these levels there is two hood and hood_as)has been nearly a year in the making not so much because it is so great but I am so very incompetent lol, but we wont labor the point hehe. But yes I made the hull for it about a year ago or more and have been promising to finish it for many months now. So here it is I hope it isn't a great disappointment. The map isn't very frame rate friendly because the q3 engine wasn't meant for this kind of big open complex level, but I did my best by adding all the tricks up my sleeve to make the fps as good as possible without making the ship look like a brick. You will find the usual bunch of ai doing more crazy stuff than ever, on one map (the as one) as allies you can wake up some help that is sleeping in the lower decks. In the hood map you, again as allies can go to the back shed near the crane and get help there too, I will let you find out how. Well that will do for now, I'm sure I missed lots of things I should say but its 1am and I need to sleep. To learn about bots head over to http://www.planetmedal.com/freebrief/mohaa/bots/ and read up on how to use the server side commands to change how many bots, and much more. Also you need jv's jv_bot0 or jv_bot01 to run the bots and for everything to work. Grab those files at the same address. I want too thank many people but I cant remember them all. But Corporal Punishment made the medic for me and Sgt Kia helped me with modeling. Also tltrude and JVmap helped me with this level as well. And Scorpio Midget did help me on many fronts as well, couldn't have done it without all the support. Thanks guys. To see all the features check out the movie soon to come.

Stagnes
Original version of St. Agnes? From looking through script file, I could not find any affiliation with VS-UK as other existing copies of this map do. The map features an excellently designed village between several mountains. This version of St. Agnes is only Death Match. *Note* Map did not seem to work on Allied Assault

Obj Carentan
Map of the town Carentan which appears to be based on the TV series Band of Brothers

Hitlerhotel
Finished / Fixed Version of Hitler Hotel map, from the RedsBox Clan

Dm Rockbound
(Spawns fixed by SantaFighter) Review by: Mj Rockbound This map created by PanTera is a wonderful example to all mappers of how little details go a long way. I loved this map. Why? Read on! Presentation / Technical The textures were fantastic. The transition effects, the grass, the red 'X' on non-accessible doors, as well as general wall textures all came together beautifully to create a wonderful ambience. Everything was as I would expect from a real place. Can't help but give top marks for the top quality, well used textures. Oh, and that circling bird was a nice touch! The architecture in itself was nothing to scream about, but laid out as it is; everything fitted right in. Although nothing really caught my eye, with the exception of a few things like the wind-tower, my eye did not need to be caught. Nothing stood out, therefore everything fitted right in. Some nice effects however, indoors some nice sloped walls/roofs, a nice firing-slit at the Allied end of the map, great use of rusty railings, lovely ladders... you get the idea! Although few standing out features, who needs them when you have a map this natural looking? Good marks for this. The lighting, this map being in full, harsh daylight, was not really applicable; apart from indoors. A high ambientlight was used, but this is forgiven as this fits in nicely with the effect this map creates. All sources of light have a nicely wired up lamp - all that wiring must have taken a while; and this adds beautifully to 'the effect'. Although lighting is sort-of a null issue in this map, if this map's suncolor and ambientlight values were dropped into night-time, this map would still look great, even with just the existing lights. Good marks! The sounds were wonderful. The wind, the creaking of the wind-tower, the occasional crickets, all went great into this map. Nothing to detract from ones 'listening hard for the enemy', but enough as to add well to the aforementioned 'effect'. The theme was wonderful. The map had a theme, and it was rigidly adhered to all the way through this map. Each little detail added that little bit more. The map was ended off wonderfully too, with gates offering a little 'view' of the outside world, as well as rocks cutting off view. The FPS rates are high, the detail rates are high; the effect is wonderful... Playability / Game Flaws I did play this map for a little while, but unfortunately my playing experiences were limited. Each team had their own routes, hiding spots, and gameplay flowed wonderfully. Although quite large, this map is still very playable for anywhere down to six people. A well thought out design is evident; and it certainly pays its dividends. Conclusion A highly playable, fully natural masterpiece. "Should I download it?" Of course! Grab the Pk3, load your Thompson and go beat some nazis. Alternatively, grab the Pk3, Get on your sunglasses and bring a camera to enjoy the sights of this map! Great Job PanTera!

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.