Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2528 Maps Found

Obj Tram Siege
MOHAA
Unknown
G
Gerry21/07/2014

Obj Tram Siege

THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: Tram Siege - Objective Version Original Map Creator: =VFor= Waylander ------------------------------------------- Release: 1.a Hi, This map has been converted to play with the MoHAA objective gametype. The map is the original Spearhead version with a few minor enhancements. All of the existing Obj spawns are used. 80 (40 Allies / 40 Axis) Spawns. All scripted items & events are still active. Also included are: .A new loadscreen & scoreboard screen picture. .All textures required by Spearhead. .Changed models so they don't glow. .Revised scripts removing redundant items & fixes incase the document carrier changes teams. .A min file. .Extra models in various places - winter_smallpine x22, winter_tallpine x34. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Vsuk St Agnes Dtr
MOHAA
Unknown
G
Gerry21/07/2014

Vsuk St Agnes Dtr

THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: St.Agnes Original Map Creator: Kingmarzo (Dave Marsden) ------------------------------------------- Release: 1.a Hi, This map has been converted to play in MoHAA for Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original Spearhead version with a few minor enhancements. All of the existing Tdm spawns are used & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 22 Dm Spawns - 48 (24 Allies / 24 Axis) Tdm Spawns. The objectives are removed, all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .All textures required by Spearhead. .Changed models so they don't glow. .Changed fog colour for ambience. .Revised scripts removing redundant items. .A min file. .Replaced the jeep model for a shermantank. .Extra model in various places - bush x9. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Obj Vsuk St Agnes
MOHAA
Unknown
G
Gerry21/07/2014

Obj Vsuk St Agnes

THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: St.Agnes - Objective Version Original Map Creator: Kingmarzo (Dave Marsden) ------------------------------------------- Release: 1.a Hi, This map has been converted to play with the MoHAA objective gametype. The map is the original Spearhead version with a few minor enhancements. All of the existing Obj spawns are used. 40 (20 Allies / 20 Axis) Spawns. All scripted items & events are still active. Also included are: .All textures required by Spearhead. .Replaced the jeep model for a shermantank & included a destroyed version with effects on explosion. Tank smokes earlier than the jeep. .Changed models so they don't glow. .Changed fog colour for ambience. .Revised scripts removing redundant items. .A min file. .Extra model in various places - bush x9. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Avignon Dtr
MOHAA
Unknown
Aftermath
MOHAA
Unknown
Xmasnight
MOHAA
Unknown
X-mas Beach
MOHAA
Unknown
Obj Team24
MOHAA
Unknown
Obj Team2 Night
MOHAA
Unknown
Utah
MOHAA
Unknown
Obj Team1 Night
MOHAA
Unknown
Mw Dock
MOHAA
Unknown
Autumn
MOHAA
Unknown
Test Double
MOHAA
Unknown
Stalin
MOHAA
Unknown
Stalingrad Nights
MOHAA
Unknown
Dm1@nite Final Ver
MOHAA
Unknown
Mohdm1 Night
MOHAA
Unknown
Beachobj
MOHAA
Unknown
Remagen-night
MOHAA
Unknown
Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.