
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Obj Tram Siege
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: Tram Siege - Objective Version Original Map Creator: =VFor= Waylander ------------------------------------------- Release: 1.a Hi, This map has been converted to play with the MoHAA objective gametype. The map is the original Spearhead version with a few minor enhancements. All of the existing Obj spawns are used. 80 (40 Allies / 40 Axis) Spawns. All scripted items & events are still active. Also included are: .A new loadscreen & scoreboard screen picture. .All textures required by Spearhead. .Changed models so they don't glow. .Revised scripts removing redundant items & fixes incase the document carrier changes teams. .A min file. .Extra models in various places - winter_smallpine x22, winter_tallpine x34. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Vsuk St Agnes Dtr
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: St.Agnes Original Map Creator: Kingmarzo (Dave Marsden) ------------------------------------------- Release: 1.a Hi, This map has been converted to play in MoHAA for Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original Spearhead version with a few minor enhancements. All of the existing Tdm spawns are used & new spawns have been added to suite the Dm, Tdm & Rbm gametypes. 22 Dm Spawns - 48 (24 Allies / 24 Axis) Tdm Spawns. The objectives are removed, all other scripted items & events are still active. Also included are: .An overview of the map on the scoreboard screen to get an idea of the layout. .All textures required by Spearhead. .Changed models so they don't glow. .Changed fog colour for ambience. .Revised scripts removing redundant items. .A min file. .Replaced the jeep model for a shermantank. .Extra model in various places - bush x9. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Obj Vsuk St Agnes
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: St.Agnes - Objective Version Original Map Creator: Kingmarzo (Dave Marsden) ------------------------------------------- Release: 1.a Hi, This map has been converted to play with the MoHAA objective gametype. The map is the original Spearhead version with a few minor enhancements. All of the existing Obj spawns are used. 40 (20 Allies / 20 Axis) Spawns. All scripted items & events are still active. Also included are: .All textures required by Spearhead. .Replaced the jeep model for a shermantank & included a destroyed version with effects on explosion. Tank smokes earlier than the jeep. .Changed models so they don't glow. .Changed fog colour for ambience. .Revised scripts removing redundant items. .A min file. .Extra model in various places - bush x9. Created alternate .tik & shaders for these models, console/developer 1 no vertex errors. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html

Avignon Dtr
THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON. Map: Avignon Original Map Creator: CypheR ------------------------------------------- Release: 1.a Hi, This map has been converted to play in MoHAA, supporting Dm (Free For All), Tdm (Team Match) & Rbm (Round Based Match). The extension _dtr refers to these gametypes being supported by this map. The map is the original Spearhead version. Included are: .An overview of the map on the scoreboard screen to get a basic idea of the layout. .All textures required by Spearhead. .The map uses the Spearhead broken windows. New shader names used so doesn't effect the MoHAA windows. .A precache & min file. The map name & original author is viewable on the load & scoreboard screen. Thanks to: FPS Admin, .map, The Rjukan project & ModTheater for your information. Bjarne Grönnevik for the remove objective script. Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps. Cobra {sfx} & Gold {sfx} for the stock SH converted map pack. .:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village. Shadow from AAAA for feedback. Cheers Gerry ----------------------------------------------- gerryde65@hotmail.com http://www.users.on.net/~gdenatris/cod/cod.html




Obj Team24
This is a winter version of V2. There are a lot of missing textures, but this can be fixed by also adding the map ''Team Zero 2'' to your (server)main. http://www.mohaaaa.co.uk/AAAAMOHAA/content/team-zero-2-winter-assault




Mw Dock
The standalone version of the same-named map from the Modern Warfare total conversion mod.


Test Double
This map is missing a LOT of textures, makes it kind of unplayable (same for SH). The map is The Bridge & V2 combined.






Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.