Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2528 Maps Found

m1l1_ai
MOHAA
Unknown
bulb
MOHAA
Unknown
ladder
MOHAA
Unknown
Damage2
MOHAA
Unknown
customtexture
MOHAA
Unknown
bend
MOHAA
Unknown
512room
MOHAA
Unknown
Ambtest
MOHAA
Unknown
ambientlight
MOHAA
Unknown
Terrain2
MOHAA
Unknown
test_easy_elevator
MOHAA
Unknown
Weapon Racks
MOHAA
Unknown
U
unclebob12/06/2014

Weapon Racks

This map has been made to show off some weapon racks for Breakthrough (the map also works in Spearhead). It is accompanied by prefab files for the weapon racks. Readme: unclebob Milwaukee, WI sep 27 03 prefab rifle racks I finaly made a rusian rifle rack but there was more then just a little box to look at so it was easy also made a Italian rifle rack that has a minelayer,rifles,SMGs & a portable mg42 EA seems to have not looked over there files as always before sending out the game. the entities boxes for some of the Italian weapons were set larger than the weapons (2 to 3 times larger) so i changed the entity boxes I dont know if changing the entity boxes will effect online play if you use these prefabs so its somthing to keep in mind (rusian rack is all SH so no fears) If you want to work with the new BT entities get parscape or another .pk3 opener & copy all the model files from pak1.pk3 in the maintt folder for BreakThrough (DONT MESS WITH THE ORIGINAL FILES YOU WILL SCREW UP THE GAME ONLY COPY WHAT YOU NEED TO ANOTHER FOLDER)then repack them in a .pk3 called BT_entities & put it in your SpearHead mainta folder the SDK will now read the new entities If you want to change the entitie boxes so they are the same size as the older weapons (larger boxes allow players to get the weapon from far away rather then walk right up to it) just go to the bottom of the tik file for each weapon & redo the quaked part so it is like the old weapons the part there that says (0 0 0 0) (& & &) (& & &) is what defines the size of the entitie box for the weapon copy the smaller part from an old waepon like allied bazoka & paste it over the other numbers (mack sure you get all the numbers some may run to the next line I will give an example of what I mean just to give you a good idea what im saying! this is from the bottom of the Moschetto TIK file. the numbers in ( ) are the size of the entitie box, its larger then the weapon, there for you could depending on the size of the room pick up the weapon from across the room } } } /*QUAKED addon_weapon_Moschetto (0.0 0.0 0.0) (-65 -40 0) (65 40 120) Moschetto */ this is from the allied bazooka TIK file. you notice the numbers are a lot lower so the entite box will be smaller if you want copy the numbers right from here (again I dont know if this will effect online play/it shouldnt i dont belive these factors are shared well online "the box is what tells the player to pick up or add an item to there inventory") } } } /*QUAKED addon_playerweapon_allied_bazooka (0.0 0.0 1.0) (-8 -8 -8) (8 8 8) Weapon - bazooka - US bazooka. */

Test Heal
MOHAA
Unknown
Vietminhtwz
MOHAA
Unknown
Kingofthehill
MOHAA
Unknown
coop_train_depot_v2a
MOHAA
Co-Op
coop_snow_norway_v2a
MOHAA
Unknown
coop_road_to_villa_v2a
MOHAA
Unknown
coop_lighthouse_road_v2a
MOHAA
Unknown
coop_farms_and_bunker_v2a
MOHAA
Unknown
Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.