
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2530 Maps Found

Doomed
===================== ====== Doomed ======= ===================== So.. [APE] - All People Equal are still hanging on =) Playing MoH:AA and having fun.This map is a attachment from another map that gave me the idea. "Doomed" is a Death Match map.. a small Dm map. But its really fun and good for those bad aimer`s out there! If you got anything you wanna tell me, Contact me at mIRC (server: irc.quakenet.org, channel: #APE) Im not much on the internett right now, because im moving. So dont expect to find me.. But another [APE] member.. [APE]-cL0n- are still hanging out at our irc channel.. so speak to him =) But as i said before.. [APE] will be back, [APE] 4ever! So have fun with this map =) Oh! And if any of you mother fuckers use anything from my map, ideas, copy or edit it. I will haunt you down and frag you in mohaa.. Thats means you to Horsky!! =) 11:12 30.03.2003 (Copyright) <-- YEAH, baby! [APE]-TheBuG- | apethebug@gmail.com or #ape at irc.quakenet.org 16:48 16.11.2003 <--- =D LOL Its been 6 mounths since I last worked on this map. Well ive done some changes on it. And i finally got the ambient sound and loading screen to work.I found my way to a forum that had a post were it said i didnt need a tga picture with alpha channel. i could just fix some in my .shader file.. LIKE THIS: doomed { nomipmaps nopicmip cull none force32bit surfaceparm nolightmap { clampMap textures/mohmenu/dmloading/doomed.jpg } } And then i just could use jpg pictures :D im so glad cause i finally can get my maps public. Have fun.

Dogmap
The .MAP File is included within the pk3! This shows you how to add a dog to your map and give it some neat little attributes. _________________________________________ (It's built as FFA only !!) (Don't mention the construction or texture vandalism it's about meaty principles ) WHAT YOU GET: The room you spawn in has 3 fifi respawns at the rear end. Fifi is harmless unless you 'use' the door or step into the zone between the 4 bratwursts. When you're eaten and respawn, Fifi's still pissed @you! If she gets you in her viewangle she starts to attack, and she doesn't like gunfiring or grenades when she's angry. To get rid of her you've to shoot her. When she respawns (can take up to 15 secs) she's in normal mood again. No matter what you do AS LONG as you stay off between the bratwursts or hittin' the door! You can also telefrag her (BUG) and she also reacts on you when she's angry at you, but you're in Spectator Mode !!! (Feature) In front of the door is a brush with the 'common/actorclip' she won't go thru that. WHen using in your own map your walls must be at least 16 units thick (prefer 24) ABOUT SCRIPTING: You may to have the level.script directive in the script to the path of YOUR script. When your level script (example = xxx.scr) differ from your main script you have to put fifisetup: and all the scripts below .... in the script xxx.scr , which is pointed by level.script = 'xxx.scr' in the main script !! If you don't (that's my advice - keep it simple) and do it the way i did, You can do it like the dogmap.scr Of course you've to alter electromap.scr in yoursmaincript.scr However keep: thread fifsetup in your main script between 'level waittill prespawn' and 'level waittill spawn' and don't forget: exec global/ai.scr beween prespawn and spawn! Please don't mail your Q's but put them in the forum you've found this (BAGEL), It helps me reducing my mail but much more important - everyone can read your Q's remarks, critics whatever. ABOUT SOUND: Maybe you don't hear her barking. That's cuz the barks in ubersound.scr were only for sp maps. To fix, extract the ubersound.scr out off pak0, add at all the aliases containing 'dog' this " m dm moh obj" Make a dir ubersound in your .pk3 and put the modded ubersound there. To hear the sounds in this tut. Do the same but make TEMPORARELY a map ubersound in main and add the file in so you get: main/ubersound/ubersound.scr Enjoy! Vonderbakluft

test_killdoor
The .MAP File is included within the pk3! _____________________________ By: 1337Smithy Here, I made a simple tutorial map that gives you two examples: - one door that can only be blown up with a grenade - one door that can be blown up with either a grenade or a gun (effects will be different depending on which you choose) It may be useful for anyone else to check this out also. I use some tricks like crate debris that can give a nice effect of door pieces getting shot. It can be improved upon and the level of detail can be increased to your liking. Put the pk3 file (located inside the zip below) in mohaa/main folder, load up the game, and then type "map test_killdoor" in the console to try it out. The map file is included in the pk3 too. Look at how it's done in the map and in the script.

Dv Snow Obj
=============================================================== 1. MAP INFO =============================================================== NAME : dm/dv_snow MAX PLAYERS : # 32 ( 4 to 24 recommended) RELEASED : 19/12/10 VERSION : 1.0 =============================================================== 2. COMMENTS: =============================================================== Just a snowy christmassy version of DV for the community. And because MOH is worth mapping :)

Mohdm22
The .MAP File is included within the pk3! __________________________________________ This file is destroyed village with a kick. ther is loads of weapon racks containing German and Allied weapon's at the spawn points. Bugs: the map is a bit light and there seems to be no fog. but that might be a good thing. for snipers i mean. this is a simple 30 minuit map. please enjoy This add-on is my first and will enjoy doing more and progressing my new skill. so if you have any requests or any questions about the map or if there is a problem please contact me at any of the below aderess. but befor u ask any questions. i beg you to try it. and give me some feedback Enjoy!!! hand made By Robin Doak. all credit for original map goes to EA Games all add-on credits go to Robin Doak //--------------------------------------------------------------// -- (02/06/2020) compiled by 1337Smithy via MBuilder with options: bsp: -blocksize 0 vis: -fast light: -bound 0 -final //--------------------------------------------------------------//


Obj Vire
16 OCTOBER 2021: Map re-uploaded. Missing window textures added by zumie.




Courtyardv1 1
This is the FINAL version of the OBJ map : "COURT YARDv1_1" Things added or fixed Added a THIRD objective for the allies Added another way to enter the city for the Allies Added abient sound for the level Added another "exploding spot" in the tunnels Added Smoke from the fires Added some damged tanks (help with the snipin at the start) Added some more scrubs for cover Moved the Axis spawn (to give allies a better chance) Fixed one buildings "alignment" problem Fixed the "bouncable" windows in one building Fixed some graphic leaks undeground The Buildings have BETTER explosion and NOW Kill (Thanks Peter) Have Fun with It! Sirkilroy



Csl
City Street Large by Edge ***************** Adapted from the Rogue Spear and Rainbow Six map ***************** In case you are wondering, there is no way that I know of to take a non-quake engine map and just convert it into MOH format. I just looked off the original map and made this one by hand. I tried to be as accurate as possible, so people that have played this map before will feel at home. New players will find the map lots of fun, also. For all those new players, the map consists of an above ground street-like setting, with a basement/sewer area under it. These provide a diverse battlefield for any number of players.

Brecourtassault
:::::Brecourt-Assault:::::: :::::By -=[BAD]=-dodgerman[CL]:::::: :::::www.bad-clan.org:::::: Brecourt Assault, This was made 4 weeks prior to CoD.... this map has been made to the detail of the series Band of Brothers. 4 Flakk's to destroy, 4 heavy machine gun placements to take out. I've even got Limptons sniper tree there for you to climb. Forget CoD brecourt map as that's not true to scale. You can test this on our server most Friday nights...-=[BAD]=- Server... Enjoy.....


Berlin
The map has some textures bugs in AA, most likely made for SH.

Mp Trench Dm
---------------BETA 1----------------- Battle of the Trench beta 1 This is my first officially released map. Download it. Known issues/bugs: 1)Mg42s appear weird, out of place 2)One ladder's not working, will fix that Features: 1)Run through trenches and battle enemy forces. 2)Get lost in a huge (not that big) trench. 3)Camp and hide and ambush enemies. 4)Navigate your way through trenches and avoid mines/explosions. 5)Gives you a firefighting feeling. Easter eggs/secrets: To get into the "allies" trench (which actually belongs to the axis), blast one of the walls near the mg post. Copyright 2003, mohaa_rox.

Battlearena
The .MAP File is included within the pk3! There are some texture bugs around the outside skybox.

Bastogneobj
Bastogne ( Objective ) Title: Bastogne File: bastogneobj Players: 40 Version: Final Created By: =.FFP.=|...|Cobra ( Andries van Driel ) Website: www.FFPCLAN.com
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.