Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2530 Maps Found

Doomed
MOHAA
Unknown
[
[APE]-TheBuG-16/10/2021

Doomed

===================== ====== Doomed ======= ===================== So.. [APE] - All People Equal are still hanging on =) Playing MoH:AA and having fun.This map is a attachment from another map that gave me the idea. "Doomed" is a Death Match map.. a small Dm map. But its really fun and good for those bad aimer`s out there! If you got anything you wanna tell me, Contact me at mIRC (server: irc.quakenet.org, channel: #APE) Im not much on the internett right now, because im moving. So dont expect to find me.. But another [APE] member.. [APE]-cL0n- are still hanging out at our irc channel.. so speak to him =) But as i said before.. [APE] will be back, [APE] 4ever! So have fun with this map =) Oh! And if any of you mother fuckers use anything from my map, ideas, copy or edit it. I will haunt you down and frag you in mohaa.. Thats means you to Horsky!! =) 11:12 30.03.2003 (Copyright) <-- YEAH, baby! [APE]-TheBuG- | apethebug@gmail.com or #ape at irc.quakenet.org 16:48 16.11.2003 <--- =D LOL Its been 6 mounths since I last worked on this map. Well ive done some changes on it. And i finally got the ambient sound and loading screen to work.I found my way to a forum that had a post were it said i didnt need a tga picture with alpha channel. i could just fix some in my .shader file.. LIKE THIS: doomed { nomipmaps nopicmip cull none force32bit surfaceparm nolightmap { clampMap textures/mohmenu/dmloading/doomed.jpg } } And then i just could use jpg pictures :D im so glad cause i finally can get my maps public. Have fun.

Dogmap
MOHAA
Unknown
V
Vonderbakluft16/10/2021

Dogmap

The .MAP File is included within the pk3! This shows you how to add a dog to your map and give it some neat little attributes. _________________________________________ (It's built as FFA only !!) (Don't mention the construction or texture vandalism it's about meaty principles ) WHAT YOU GET: The room you spawn in has 3 fifi respawns at the rear end. Fifi is harmless unless you 'use' the door or step into the zone between the 4 bratwursts. When you're eaten and respawn, Fifi's still pissed @you! If she gets you in her viewangle she starts to attack, and she doesn't like gunfiring or grenades when she's angry. To get rid of her you've to shoot her. When she respawns (can take up to 15 secs) she's in normal mood again. No matter what you do AS LONG as you stay off between the bratwursts or hittin' the door! You can also telefrag her (BUG) and she also reacts on you when she's angry at you, but you're in Spectator Mode !!! (Feature) In front of the door is a brush with the 'common/actorclip' she won't go thru that. WHen using in your own map your walls must be at least 16 units thick (prefer 24) ABOUT SCRIPTING: You may to have the level.script directive in the script to the path of YOUR script. When your level script (example = xxx.scr) differ from your main script you have to put fifisetup: and all the scripts below .... in the script xxx.scr , which is pointed by level.script = 'xxx.scr' in the main script !! If you don't (that's my advice - keep it simple) and do it the way i did, You can do it like the dogmap.scr Of course you've to alter electromap.scr in yoursmaincript.scr However keep: thread fifsetup in your main script between 'level waittill prespawn' and 'level waittill spawn' and don't forget: exec global/ai.scr beween prespawn and spawn! Please don't mail your Q's but put them in the forum you've found this (BAGEL), It helps me reducing my mail but much more important - everyone can read your Q's remarks, critics whatever. ABOUT SOUND: Maybe you don't hear her barking. That's cuz the barks in ubersound.scr were only for sp maps. To fix, extract the ubersound.scr out off pak0, add at all the aliases containing 'dog' this " m dm moh obj" Make a dir ubersound in your .pk3 and put the modded ubersound there. To hear the sounds in this tut. Do the same but make TEMPORARELY a map ubersound in main and add the file in so you get: main/ubersound/ubersound.scr Enjoy! Vonderbakluft

test_killdoor
MOHAA
Unknown
Dv Snow Obj
MOHAA
Unknown
Mohdm22
MOHAA
Unknown
Da Countryside
MOHAA
Unknown
Obj Vire
MOHAA
Unknown
test_culling
MOHAA
Unknown
Courtyard Battlev1
MOHAA
Unknown
Courtyard
MOHAA
Unknown
Courtyardv1 1
MOHAA
Unknown
Dm Connector
MOHAA
Unknown
Cslmoh
MOHAA
Unknown
Csl
MOHAA
Unknown
Brecourtassault
MOHAA
Unknown
test_biscuit
MOHAA
Unknown
Berlin
MOHAA
Unknown
Mp Trench Dm
MOHAA
Unknown
Battlearena
MOHAA
Unknown
Bastogneobj
MOHAA
Unknown
Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

★ The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

⚡ 2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.