
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2528 Maps Found

Snowed In Berlin opm version
snowy version of Berlin from spearhead....works in aa-sh-bt..have fun..mapping conversion done by Gold {sfx} and Cobra {sfx} statweapons working in AA also if you download openmohaa if you do not have openmohaa download standard version

Snowed in Berlin
snowy version of Berlin from spearhead....works in aa-sh-bt..have fun..mapping conversion done by Gold {sfx} and Cobra {sfx} if you want statweapons working in AA download openmohaa and openmohaa version of map




Project Void V1 2
Welcome to a realm of mystery and darkness! The mystical expanse known as "The Void" has been uncovered by the efforts of those searching for the legendary realm within the MoH World. Was the Void a creation of man? Or perhaps something deeper, and more sinister only recently uncovered by scientific efforts. Boot up your game and open up Project Void to find out! This map is my 8th map release but a revisit/rework of my 5th map "Project Void v1.0". The original had several errors in multiplayer preventing players from joining etc. This version also features some extra features and small layout changes to help improve gameplay. The map is based on the stock map "void" which can be acessed on all MoH games as a black / empty cube through the maplist. On my server The Forgotten Battalion we made this dark cube into a fun kill space for a small number of players by adding more spawns and outlining the edges of the void with green func beams. This gave me the idea to make a larger map under the same premise of a dark area with colored func beams outlining the details. Special thanks to Le Mouton Noir, (Sheep) for drawing the scientific posters for the lab spawn points. - The Shadow (William Davis) If you have any questions or could contribute to fixing the listed errors above, contact us via email at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com e.e

killhouse
***INFO: A remake done 100% from scratch of the classic Call of Duty 4 Modern Warfare map mp_shipment. I tried to replicated it as much as possible and this is the result.Prety similar to the original taking into account MohRadiant and MOHAA limitations. Enjoy and have fun! Thanks for playing. Update: 1/26/2024 There was a missing texture. Its now fixed. ***MAP INFO: Map name: mp_killhouseCurrent version: FinalCompile date: Sat Jan 20 19:43:41 2024Release date: 1/20/2024Available game mode: FFA/TDMTDM Spawns: 11 (for each team)FFA Spawns 56 ***Instructions: Installation-Copy the pk3 into your MOHAA/main folder. Unistallation-Just delete the pk3. ***Known issues: Fully working, no errors. ***COPYRIGHT: Feel free to do whatever you want, just keep the credits.Mapping: Konig (2024) ***Contact: Discord: https://discord.gg/kGp8vGC


Tfb Shadows House Winter
For the Christmas season I decided to make a snowy/winter version of my map TFB Shadow's House. Hope you all enjoy it! Merry Christmas! **NOTICE** This version is designed for gameplay in SH/BT. This means that AA players may experience bugs with certain textures. - The Shadow (William Davis) If you have any questions or would like to contact us email us at tfbclan001@gmail.com //or visit\\ www.tfb-clan.jigsy.com e.e



Acca Manor
Acca Manor by AccadaccA Huge thanks goes to my ol mate 1337Smithy for fixing my broken scr file.Id also like to thank Zappa for solving a 3D model problem we both had.Thanks to the "Map Buster" Shadow for beta testing.... quite a few months before release. Inspired by a country manor seen on a U.K. tv series "Salvage Hunters" starring Drew Prichard, the world renowned Welsh antique dealer.Unfortunately I wasnt quick enough to capture a photo or screenshot of the magnificent building facade. Installation: ============= Copy the pk3 file to the "MOHAA\main" directory.Copy the "acca_manoramb" folder to the "MOHAA\main\sound" folder. Made compatible to be played in AA, SH & BT.It runs 96fps everywhere on my PC, hopefully it runs good for everyone. This map comes with 192 custom models made by me, AccadaccA.Some are edited default MOH models whilst others are created new from scratch.You are welcome to use these models (shaders and textures) in your maps with due credit given.Another thankyou goes to 1337Smithy for ignoring my follow-up emails of map audio problems I had which lead me to devote more time into making so many bloody 3D models. lol Cheers mate. ;) 1057 total models 20 new "equipment" models + 12 drum models 68 new "furniture" models 45 new "items" models 13 new "lamps" models 12 new "misc-outdoor" models 4 new "nature/fish" models 5 new "nature/horses" models 4 new "nature/shrubs" models 4 new "nature/trees" models 2 new "vehicle" (wagon + hand cart) model 3 new "weapons" models (mobile cannon, stantionary cannon and cannon balls. =============== 192 new models. I hope you enjoy it. :)




Ice Station Zebra2
Arctic island with an airfield on top and an underground sub base. Double objective. Allies climb cliff off ice to get to top. (hidden ladders) Couple of surprises included. Its one of our clan favorites. Worth exploring.

La Poussiere Dm
***Disclaimer: -This map was created for Medal of Honor Allied Assault. It works in BT/SH but it may have some missing custom sounds. If that happen just restart the map via rcon. -I took rUnDoWns version of the map as sketch and worked on it. -I restyled and tweaked it to improve FFA/TDM mode. Objective version keeps almost the original layout ***INFO: Map name: La poussiere Current version: Final Date: March 31, 2023. Available game mode: FFA, TDM, RBM and OBJ ***Instructions: Installation -Copy the pk3 into your MOHAA/main folder. Unistallation -Just delete the pk3. ***Known issues: If you are running the map in OBJ and change it to FFA it would change spawnpoints but keeps the objetives. To avoid that you have to reload the map via rcon rcon map dm/la_poussiere_dm or rcon map obj/la_poussiere_obj ***COPYRIGHT: Feel free to do whatever you want, just keep the credits. Mapping & scripting by Konig. Big thanks to Alex for handleSpawns. ***Contact: Discord: https://discord.gg/kGp8vGC

Staircase Comp
This is a staircase steps size comparison for mappers to know what kind of steps could be used. Ive use original mohaa size (the one developers used in SP and MP maps) as a starting point, then resize using the same dimensions (height and width). N_high/wide 1_8/12 2_10/14 3_12/16 4_14/18 5_16/20 6_18/22 Ive made a door threshold that is 20 high. If you try to walk to the door youll need to jump. That is to say, 18 is the higher a step can be set. Going down in number six isnt smooth. Player tends to skip some steps because of the staircase dimension. Even if you shift.

Obj Moharg Team4
ENG: This is just the original the bridge with some new features, retextured buildings and custom textures has been added. Church is now accessible. Hotel new rooms and balcony. New sewer for allies under the hotel. The old sewer has a new path to the right that leads you to a boiler room (new area). And some other stuff for you to discover. There are a hidden easter egg just for fun (only argentinian will understand) ESP: Es el the bridge original con algunas novedades, edificios re texturizados y se aadieron texturas personalizadas. La iglesia ahora es accesible. Nuevas habitaciones y un balcn en el hotel. Nueva alcantarilla para los aliados debajo del hotel. La vieja alcantarilla tiene un nuevo camino hacia la derecha que te lleva a la sala de calderas (nuevo lugar). Y algunas otras cosas para que descubran. Hay un easter egg oculto solo por divercin (los argentinos lo van a entender nicamente) =====================================================Last update 04/07/2021===================================================== Change log v1.4 - Fixed some textures issues - Church bell sound removed - Not solid static object were clipped - New zones areaportals fixed Cambios v1.4 - Algunos errores de texturas arreglados - Se quit el sonido de la campana de la iglesia - Objetos estticos que no eran slidos fueron clipeados - Arreglados los areaportals de las nuevas zonas
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.