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Gametype

Assassination Addon V100

Creator

-

Version

N/A

Game Type

MOHAA

Reborn Compatible

Unknown

Description

Hi In this version of assassination, the vip team can either be allies, axis or random ( randomly changes vip team after each round ) on every map via the server cfg, there are 18 maps so far, the extraction point lights up the same colour as the team and each team has there own extraction point. you must have mefys extgametype version 1_2_2 for this mod to work in your server.cfg put set g_extgametype as // Assassination // ft for freeze tag // ftobj freezetag objective //ctf capture the flag set g_mef_settings "timelimit: 30 fraglimit: 10" set g_ffa_settings "fraglimit: 50" set g_tdm_settings "fraglimit: 200" set g_as_settings "pistolonly: 1" your maplist should look like // set g_assnteam can be set to allies, axis or random set x1 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Unterseite_DM as; map dm/MP_Unterseite_DM; set nextmap vstr x2" set x2 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm2 as; map dm/mohdm2; set nextmap vstr x3" set x3 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_flughafen_TOW as; map obj/MP_flughafen_TOW; set nextmap vstr x4" set x4 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team1 as; map obj/obj_team1; set nextmap vstr x5" set x5 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_Druckkammern_TOW as; map obj/MP_Druckkammern_TOW; set nextmap vstr x6" set x6 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm6 as; map dm/mohdm6; set nextmap vstr x7" set x7 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Holland_DM as; map dm/MP_Holland_DM; set nextmap vstr x8" set x8 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm7 as; map dm/mohdm7; set nextmap vstr x9" set x9 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team2 as; map obj/obj_team2; set nextmap vstr x10" set x10 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm1 as; map dm/mohdm1; set nextmap vstr x11" set x11 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_Berlin_TOW as; map obj/MP_Berlin_TOW; set nextmap vstr x12" set x12 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Gewitter_DM as; map dm/MP_Gewitter_DM; set nextmap vstr x13" set x13 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Brest_DM as; map dm/MP_Brest_DM; set nextmap vstr x14" set x14" set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Stadt_DM as; map dm/MP_Stadt_DM; set nextmap vstr x15" set x15 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mp_Bahnhof_dm as; map dm/mp_Bahnhof_dm; set nextmap vstr x16" set x16 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm3 as; map dm/mohdm3; set nextmap vstr x17" set x17 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team4 as; map obj/obj_team4; set nextmap vstr x18" set x18" set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Verschneit_DM as; map dm/MP_Verschneit_DM; set nextmap vstr x1" seta sv_maplist "" vstr x1 //startup first map Most of the hard stuff was done by Herr Klugscheisser, a fine scripter indeed. :beers: He did the script changes and I did the maps As per my last post on assassination, many of the spawned objects are from old mods i have collected and edited, I am not realy a modder, I have just edited stuff. Fell free to add anything to the mod to make it better for everyone I have only tested this mod on spearhead any questions please get in touch I have kept the same filename, so it will overwrite the older version, so back the old one up incase you don't like this version

Engine & Patch Compatibility

Community-tested verification on official patches & Reborn

0.0
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Downloads

180

Total Downloads

Date Added

May 16, 2015

Download

FileAssassination.zip
Size161.81 KB
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Mod Information