
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
57 Mods Found
Bomb - ConterStrike
***********MODDER CREATOR******** ---------- DoubleKill ----------- ********************************* This mod is a parcial replicate of the behaviour of the Conter-Strike bomb so only one person can plant the bomb. This mod supports AA, SH and BT. ***********INSTRUCTIONS************ To run this mod you call the script on your map script or the DMprecache like this: exec global/bomb_cs.scr To enable the round to end when someone defuse the bomb set this on your server.cfg file: set cs_bomb_end_round "1" Notice: When a map dont have random locations for the bomb to spawn, the round will automatacly end. Any bugs you find on the mod, you can post on the x-null website or discord and i will help you to fix that

Liberation addon 1.0.3
In Liberation the main goal is to eliminate the other team. Every time a player is killed he will re-spawn inside a jail cell along with his teammates at a certain location of the map (opposite the starting spawn). You can free your teammates by finding a red switch nearby the jail cell they are in and pressing use(e). The round is over when one team is completely in jail with no teammates left to free them. I have slightly edited the pk3 of the mod to make it easier for anyone to use it (not to change game completely from creators intentions). I removed the auto-restart feature from the script as to fix an issue that prevented a round from beginning. I also incorporated anti-shark into the file so you don't have to worry about anyone sharking on a Liberation set up map. This mod also requires Mefy Gametypes 1.2.2 to run. I will include the origonal file readme below. If you have any further questions email tfbclan001@gmail.com as our clan runs this mod. All rights and credit of this mod go to ^SoRrIdStRoKeR^ as he made it. - The Shadow /////////////////////////////////////////////////// /////////////////////////////////////////////////// Readme file for ^SoRrIdStRoKeR^ liberation. Thankyou for downlading and trying this modification for mohaa and mohsh. A huge amount of bug testing has been carried out (which you may have helped with) but this mod may not be perfect I am in no way responsible for any loss of data or damage to your server/computer. ================================================================================================================== HOW DO I RUN THIS MOD? This mod should have two files user-mefy-extgametypes-liberation-addon-1.0.3.pk3 and this readme. depending on which game version you use: AA: put the user-mefy-extgametypes-liberation-addon-1.0.3.pk3 in main. SH: put the user-mefy-extgametypes-liberation-addon-1.0.3.pk3 in mainta. BT: put the user-mefy-extgametypes-liberation-addon-1.0.3.pk3 in maintt. As the title suggests this mod is now an addon to mefy's freezetag mod you will need version 1.2.2 or later in the same folder for liberation mode to work. to make liberation mode run set the following cvar: g_extgametype libmef HOW DO I SWITCH THE MOD OFF? delete the mod or leave the g_extgametype blank AUTOMATIC MAP RESTART If you would like to take advantage of the automatic restart (it restarts the map once every map change) just set the following cvar: restarttime 20 (time in seconds) If you leave the cvar blank the server will restart once every map change 2 seconds after the first client has connected. AWARD POINTS TO JAIL BREAKER. This feature is for spearhead and breakthrough only to set the ammount of points awarded please set the cvar: awardpoints default is 2 CREDITS [HI]DW AlienX BdBodger Ghostdog [UKC]Pirate Meffy Jv_map Rindog Any comments or suggestions please post your thoughts on TMT.


user-mefy-extgametypes-1_2_2-STOCKMAPS+fixes3
Freezetag -Stock maps

proGame Objective
/* ****************************************** ** ** ** This file is part of the MOD ** ** ** ** -=[proG4M3 OBJ]=- ** * You are not allowed to modify this mod without the permission of the creator. * ** ** ** Game MOD created by [PacRac] ** ** ** ****************************************** */ This MOD was made on an attempt to improve the dynamism of the Objective mode and also to make the game more FAIR and BALANCED. ------------------------------------------------------------------------------------------------------------------------------------------------- With this mod you will have these new features: 1. BOTH TEAMS have the opportunity to DEFEND and ATTACK. There will be a TEAM SWITCH after 7 rounds. 2. On Screen Animated Message announcing the TEAM SWITCH. Team switches sides between the messages. 3. Player's Alive Counter on screen. You will have a onscreen message showing how many players are still alive from your team. 4. Last Man Stand Feature. An Alert will pop up when u become the last player from you team alive. "You are alone!" message will pop up onscreen. 5. HUD message counting Round Time LEFT. ------------------------------------------------------------------------------------------------------------------------------------------------- In this mod includes 2 fixes: MAP V2 ROCKET: V2 Rocket is solid now and you cannot shoot through it. MAP ST.LO: The Big Rock in front of the church is not solid and you cannot shoot through it Hope you all like it. Good Clean and Fun Game! ;) #[PacRac] ===================================================================================================================================== How to INSTALL: .STOP the server. .Place the file Åzz_ProG4M3_OBJ.pk3 in your server's /MAIN folder. .Then RESTART the server. ... and that's it, EASY ;). ===================================================================================================================================== NOTE: If mod is not working properly please check if is there any DMprecache.scr file reading before this mod. If so, please rename/remove that file. To work properly this mod must be read in first place of all the other mods. =====================================================================================================================================
Gun Game V12
I forgot that I made this mod a while ago and have never released it, I decided to tweak it a little bit more and release it. For those who doesn't know,what is Gun Game? Gun Game is a game type where you start with a gun and award a new gun each kills until you reach the last gun and win by killing. You revert to the previous gun if you get bashed (and if the settings permits it). How to install? Put the settings folder, the zzz_gt-gungame.pk3 file, and eventually if you want the mod to be active for all maps, the zzz_gt-gungame-allmaps.pk3 file in the "main" folder of the game, like "C:\MOHAA\main". Start a server with the reborn patch on mohdm7, gun game will now be active. The settings for the game mode are available in "settings/gungame.txt", there is a documentation for each settings. The game mode can also be disabled by setting "g_gungame" to "0", and "1" to re-enable.

Escort-The-Tank
****************************************** ** ** ** This file is part of the MOD ** ** ** ** -=[Escort-The-Tank]=- ** * You are not allowed to modify this mod without the permission of the creator. * ** ** ** Game MOD created by [PacRac] ** ** ** ****************************************** Stable version created on 02-02-2014 and released beta version available to play on server IP: 109.70.148.92:12220. EDITED (26-09-2014) : A NEW map has been added "Remagen" . EDITED (05-10-2014) : A NEW map has been added "Sniper's Last Stand - City Hall" (m5l1b) . EDITED (31-10-2014) : A NEW map has been added : "The Nebelwerfer Hunt" (m3l3) EDITED (28-12-2014) : A NEW map has been added: " Sabotage the Motorpool" (m1l2b). EDITED (09-03-2015): NEW map has been added: "Algiers" At this moment there are 8 maps available on the mod : "Destroyed Village" , "Crossroads" , "Remagen" , "Algiers" , "Sniper's Last Stand - City Hall" (m5l1b), "The Nebelwerfer Hunt " (m3l3) , "The Communications Blackout (m6l2a) and " Sabotage the Motorpool" (m1l2b). Last stable version released and available to download 22-02-2017 ***************** HOW TO PLAY: Extracted from Shadow's MOHAA GUIDE Ver.1.4: "Escort the Tank Escort the Tank (or Escort the Vehicle) is a gametype where one team has to escort & defend a tank to a predetermined location (mostly starting in your own spawn, with the finish being in the enemies’ spawn). The enemy obviously has to stop you from reaching the finish (glowing red spot on the ground). This gametype is also seen in other games as Team Fortress 2 and Overwatch. To escort the tank, all you have to do is stand next/close to the tank. You can be left, right, behind and in front of the tank to make it move. HOWEVER standing left and right of it makes it go faster than when you’re standing behind or in front of it (the latter will cause the tank to stutter whilst moving and thus it won’t be as smooth and fast as standing left or right of it). Spawns will change when the tank has been moved to a certain spot (checkpoint), thus making sure the escort/defending team will spawn closer to the tank and the attacking team closer to the finish (in order to stop the incoming tank). The tank can be stopped in 2 ways: • Kill the escort (players next to the tank, making it move forward) • Grab a bazooka, shoot the tank twice (2x) and it will be destroyed until the escort repairs it Bazooka’s can be found in several (red) cabinets located around the map (perhaps scout the maps in advance to locate all the cabinets). Press AND hold your Use key (default = E) for a couple of seconds until the cabinet opens up and a bazooka appears, now press E to grab the bazooka. You ARE able to carry your main weapon and bazooka at the same time, however when you drop either one of them, you cannot pick them up again and thus only hold one. You can only hold 2 main weapons if you grab the bazooka from a cabinet (not the ground). Tanks can be repaired by the escorting team by pressing AND holding the Use key (default = E) when standing next to it, either on the left or on the right side of the tank. Per map, both teams will be the escorting team once. But there can only be 1 winner per map. This means that if the first team makes it to the finish, the second team has to beat the time it took the first team to get there. If the first team doesn’t make the finish, the same rule applies, beat the time it took the first team to get to the spot where they ended." ******************* ===================================================================================================================================== How to INSTALL: .STOP the server. .Place the file ÅÅEscort_The_Tank.pk3 in your server's /MAIN folder. .Add this line inside your server's file (ex:server.cfg) (works better with this map rotation): // Map Rotation seta sv_maplist "m4l3 m3l3 dm/mohdm7 dm/mohdm4 dm/mohdm2 m1l2b dm/mohdm3 m6l2a m5l1b" .Then RESTART the server. ... and that's it, EASY ;). ===================================================================================================================================== NOTE: This gamemod is fully compatible with ADMIN PRO mod. Works with or without it. NOTE: This gamemod is fully compatible with REBORN PATCH. Works with or without it. To turn ON the reward bonus for reparing the tank, you need to add this line inside your server's config file (ex:server.cfg): "seta escort_reward 1" ATTENTION: ONLY WORKS IF SERVER IS USING REBORN PATCH. If you don't have reborn patch activated on your server DO TURN IT OFF, or mod won't work properly. To turn it OFF: "seta escort_reward 0" ===================================================================================================================================== There are still some minor bugs that i have never got time to fix them, but mod is totally playable. All Serverside Mod. Thanks alot to Mods-r-us & Modtheater websites, for all interesting stuff published there. A very special thanks to Cobra {SFX}, I got stuck in the early stages of the project and he helped me to get on tracks again with his knowledge and wisdom. Thanks for the glue, cobs ;) Hope you enjoy it. Have FUN!! Your MOHAA Friend, [PacRac]
MOHAA Co Op Mod SH V12
The mod includes: - Cooperative version of the full ALLIED ASSAULT, SPEARHEAD and BREAKTHROUGH Campaigns, - New menus, - New, fully automatic respawn system, (Many thanks for Gabor) - New exe files with working ingame browsers like before, (thanks to x-null.net) - You can start visible servers, but don't forget to open the needed ports! - You can use the old SP-Style Objectives window by using TAB (Many thanks for Chrissstrahl ) - The mod has 3 skill levels: Easy (original amount of enemies), Normal (more), Hard (many) - If you play SPEARHEAD, you can choose your side! In Normandy you fight against the british arms, in Ardennes you find americans, in Berlin you'll confrontating with the soviets. I don't plane to make this to AA & BT. - Thanks to Delovoy for the tests! - Some maps are stayed as easy as it was the original, but some maps changed to a bit harder, or to really harder, like D-Day, - Important: Don't try to play D-Day map if you're less than 3, because hat map is a really destructor map. (I suggest 2 sniper-player who cover the third runner...) This map is really hard. I think it's similar hard like the original was in the real life, but check it out, you'll notice why I say this. - The mod could stay as a server-side mod, so ANYBODY can join to your game even, if they have no the mod! (the only different is that they cannot use the SP-Style Objective tab and they haven't COOP menus) The mod includes these knowed bugs: - SPEARHEAD's first map (t1l1) doesn't work on dedicated server - We had not enough time for testing, so I could left some bugs. - the engine can causes some unwanted suprises, because sometimes the map doesn't start its scripts. (the rate of these problems is less than 1%) These are the maps where I met with this problem: - AA: m1l3c (lighttower - cannot destroy the equipment) - AA: m2l1 (snow-camp - Major Grillo doesn't 'want' to enter us into the camp) - AA: m4l2 (night map - sometimes player stucks into the road, before the 1st control point) - BT: e1l3 (boat map - the Allied tanks doesn't want to enter into the city) - on map BT e3l3 pls don't use backward when you drive the AB41, or your teammates will be dead, - some maps can be a bit laggy, maybe the long codes cause this (like D-Day), but playable. - I had to modify hard some maps to play them in coop. To Install: - Recommend to install the mod into a new MOHAA install, not recommmend to use with other mods. - Delete the previous version's files (very important, if they are exist) - Extract the zip files into your Medal of Honor folder - if ask to overwrite the exe or pk3 files, click YES To Play: - To play with ALLIED ASSAULT & BREAKTHROUGH, run the attached moh_breakthrough.exe - To play with SPEARHEAD, run the attached moh_spearhead.exe So thanks for your patient + support, and I hope you'll like this mod. I hope we'll meet on COOP servers.
MOHAA Co Op Mod AA BT V12
The mod includes: - Cooperative version of the full ALLIED ASSAULT, SPEARHEAD and BREAKTHROUGH Campaigns, - New menus, - New, fully automatic respawn system, (Many thanks for Gabor) - New exe files with working ingame browsers like before, (thanks to x-null.net) - You can start visible servers, but don't forget to open the needed ports! - You can use the old SP-Style Objectives window by using TAB (Many thanks for Chrissstrahl ) - The mod has 3 skill levels: Easy (original amount of enemies), Normal (more), Hard (many) - If you play SPEARHEAD, you can choose your side! In Normandy you fight against the british arms, in Ardennes you find americans, in Berlin you'll confrontating with the soviets. I don't plane to make this to AA & BT. - Thanks to Delovoy for the tests! - Some maps are stayed as easy as it was the original, but some maps changed to a bit harder, or to really harder, like D-Day, - Important: Don't try to play D-Day map if you're less than 3, because hat map is a really destructor map. (I suggest 2 sniper-player who cover the third runner...) This map is really hard. I think it's similar hard like the original was in the real life, but check it out, you'll notice why I say this. - The mod could stay as a server-side mod, so ANYBODY can join to your game even, if they have no the mod! (the only different is that they cannot use the SP-Style Objective tab and they haven't COOP menus) The mod includes these knowed bugs: - SPEARHEAD's first map (t1l1) doesn't work on dedicated server - We had not enough time for testing, so I could left some bugs. - the engine can causes some unwanted suprises, because sometimes the map doesn't start its scripts. (the rate of these problems is less than 1%) These are the maps where I met with this problem: - AA: m1l3c (lighttower - cannot destroy the equipment) - AA: m2l1 (snow-camp - Major Grillo doesn't 'want' to enter us into the camp) - AA: m4l2 (night map - sometimes player stucks into the road, before the 1st control point) - BT: e1l3 (boat map - the Allied tanks doesn't want to enter into the city) - on map BT e3l3 pls don't use backward when you drive the AB41, or your teammates will be dead, - some maps can be a bit laggy, maybe the long codes cause this (like D-Day), but playable. - I had to modify hard some maps to play them in coop. To Install: - Recommend to install the mod into a new MOHAA install, not recommmend to use with other mods. - Delete the previous version's files (very important, if they are exist) - Extract the zip files into your Medal of Honor folder - if ask to overwrite the exe or pk3 files, click YES To Play: - To play with ALLIED ASSAULT & BREAKTHROUGH, run the attached moh_breakthrough.exe - To play with SPEARHEAD, run the attached moh_spearhead.exe So thanks for your patient + support, and I hope you'll like this mod. I hope we'll meet on COOP servers.

Snowball Contest v2
Snowball contest v1.1 by jv_map Thanks to mohaa_rox for the snowball model! ------------------------------- Enables snowball mode for all stock mohaa maps. To install: extract user-snowcontest2.pk3 to your \main folder To uninstall: remove user-snowcontest2.pk3 from your \main folder. Changes since v1.0 ------------------------------- Below is a list of changes since the previous version of this snowball contest mod. For each change it is noted whether this is a server-side or client-side change, or both. - Disabled all stationary machineguns (mg-42s) (server) - New snowball model (client) - Scripted snow in all maps (functionality can be disabled server-side) (server + client) - Hud now says 'Snowballs' instead of 'Frag Grenade' (client) - New message every 2 minutes with download link for mod (server) - Adjusted fog and sky settings for all stock maps (server) - Fixed issue where players would sporadically spawn with regular weapons in obj and roundbased matches (server) - Fixed script error that caused a whale of errors when a player had left the server (server) Compatibility ------------------------------- With this version installed you should be able to join any server, so it doesn't matter what snowball contest version the server is running. Players with older snowball contest versions should still be able to join a server running v1.1 without any issues at all. You may have older versions of this mod in your \main folder (user-snowcontest.pk3). It shouldn't hinder v1.1 in any way. Info For Developers ------------------------------- To add this to user-made maps: In the map's script add 'exec global/snowcontest.scr' below 'level waittill spawn'. Furthermore, you can specify whether you want scripted snow in your map using the following line: level.addsnow = 1 This line needs to be added between 'level waittill spawn' and the 'exec global/snowcontest.scr' line. In addition, you may want the snow contest script to adjust fog, sky and ambient sound settings server-side. To do this, type: level.snowmood = 1 between 'level waittill spawn' and 'exec global/snowcontest.scr'. Example: level waittill spawn level.addsnow = 1 level.snowmood = 1 exec global/snowcontest.scr Disabling Scripted Snow ------------------------------- In case the scripted snow is somehow causing troubles to you, it can be disabled server-side. To disable the snow on a dedicated server, type the following directly in the server console: sc_nosnow 1 Or, to make mohaa remember not to use scripted snow: seta sc_nosnow 1 If you have rcon access to a server, type: rcon sc_nosnow 1 If you're hosting a game yourself on a non-dedicated server, make sure first to enable 'console' in the advanced options. Press 'ok' and bring down the console with the ~ key. Then type: sc_nosnow 1 When you've performed any of these actions, the snow should disappear after a short while. You can 'restart' the snow by simply setting 'sc_nosnow' back to '0'. At any time the amount of snow clients see is dependent on their setting for 'effects detail' in advanced options ('max' means most snow). ------------------------------- Enjoy! jv_map e-mail: jv_map@planetmedalofhonor.com website: http://www.planetmedal.com/freebrief/ http://www.planetmedal.com/map/

Revenge v10
##################################################### # Revenge Gametype_v1.0 By =|95th|=GenDonut (GiffE) # # Release date: 2005-10-08 # # www.95thDivision.com # ##################################################### Description ----------- ####### #-ALL-# ####### When a player kills another the player killed goes into spectate and can only watch the player who killed him. As soon as the player that is the killer dies. The Player originally kiled comes back to life and can play. Also has Ric's Cinematic Endings (see below readme) ####### #-TDM-# ####### If all players on one team are killed then the opposite team wins ####### #-OBJ-# ####### If all players on one team are killed then the opposite team wins If Objective is completed Then that team wins ####### #-FFA-# ####### If all players except one are killed then the the one not killed wins Basically it goes: 1. You kill player A 2. Player A goes into spec and watches you. 3. When you die, player A is back alive and can play again. Credits/Thanks -------------- sorridstroker: For his Death Detect script and help removing an error Beta Testers ------------- =|95th|= Division Clan www.95thDivision.com Change Log ------------- v.8 - Stable Release initial release v.9 - Stable Release Added map list to enable and disable certain maps Fixed cammera v1.0 - Stable Release Fixes in spectator Added gametypestring Removed maplist (unneeded) -=- v1.1 - Preview/Plans OBJ version (working Fixes Sudden Death (Most kills win) Configure txt Installation ------------ Drag the zzzRevenge.pk3 into your /main folder. Hosting a Game -------------- Defaulted to on to turn off: -set Revenge 0 Will automatically set to what ever gametype (TDM, FFA, OBJ) the server is on via the cvar g_gametype Uninstall --------- Just remove the zzzRevenge.pk3 file from your server's directory. Bugs --------- There may be bugs please report them to the email below any more bugs please email to me at GiffE1118@gmail.com Known bugs: ----------- none THE FOLLOWING IS THE README FOR Cinematic_Endings_v1.0 -=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=- ##################################################### # Cinematic_Endings_v1.0 By Richard www.Ric-hard.tk # # Release date: 2005-07-07 # ##################################################### # # #----------- # #Description # #----------- # #This is a serverside mod that adds a cinematic # #effect when all objectives has been accomplished # #(changes the players view to a camera that orbits # #around the objective). # # # # # #---------------------------------------------------# #How to turn the mod on and off? (its on by default)# #---------------------------------------------------# #cvar "sv_cinematic_endings" # #1 = on # #0 = off # # # #(Default = 1) # # # # # # # ##################################################### #Email : ric_hard_a@hotmail.com # #Mod home page : www.ric-hard.tk # #Release date : 2005-07-07 # ##################################################### # # #Greets Richard # #Have fun :) # #####################################################

v2 Rocket Launch Tdm Mod
V2 Rocket Launch TDM Mod ======================== This mod converts the stock V2 map into a TDM map where both teams try take control of the control room and the launch pad runway tracks. Your team must control both areas for 15 seconds to score. If the Axis score a tractor will transport a V2 rocket to the launch pad and the rocket will take off. If the Allies score the tractor will transport the rocket to the launch pad, but it will blow up. The mod is completely server-side...just drop it in the main folder and you're good to go. I welcome all comments and suggestions regarding this mod. Ivan The Terrible (aka Ivan Vukosav) medic@dslextreme.com
Armored Combat v10 Beta
unclebob Milwaukee,Wi 6-29-09 Armored Combat 1.0 Beta For MOHsh or MOHbt Armored Combat 1.0 Beta is a simple game play conversion that forces the players to fight a tank battle on one of two maps. (Flughafen or Holland) Due to limitation of the other maps Armored Combat can NOT be run on any other maps without a risk of crashing the server. I havent checked the BT maps, some of them may be able to run it??? But who plays BT anymore. Both teams have a closed off spawn area with a number of tank spawn points just outside the wall. apon crossing the wall of your spawn you will be disarmed! This will require the players to play the Tank Battle. Only tank cannons and bazzoka fire can damage the tanks. I curently have on Holland the PanzerIVs vs T-34s On Flughafen it PIVs, Tiger-I vs T-34s The panzerIV is the average medium tank of WWII in every way. The Tiger-I has a powerful gun and masive armor but is slow moving, slow to fire, and slower turret travers The T-34 has a little more armor than the PIV but is slightly slower with an equaly powerful gun. HOW TO PLAY
Tdm Obj Mod
TDM to OBJ Mod for Mohaa Maps- created by :^BONES^:_Ski. Mail: ski@clanbones.com Website: www.clanbones.com Thanks to those at The Modding Theater for their help. Description: This mod puts objective mode on the following TDM maps: dm/mohdm1, dm/mohdm2, dm/mohdm3, dm/mohdm5, dm/mohdm6, dm/mohdm7 Installation: - Extract the "zzzzzzzzzzzzzzzzz_tdm_to_obj_no_restart.pk3" & "zzz_algeriesmapfix.pk3" files into the MOHAA Servers "main" folder. Use: Edit the supplied "object.cfg" file and upload to your server's main folder. Add the following lines to the bottom of your "server.cfg" file: exec object.cfg Then restart your server. Or You can also just edit your "server.cfg" file, but be sure to set the following correctly: seta g_gametype "3" // Need to use this gametype when running the TDM to Obj maps // Start with the map rotation map dm/mohdm7 // Have to start your map rotation with one of the TDM to Obj maps Possible Conflicts: None that I know of.
Tdm Objftobj
TDM to OBJ/FTOBJ =================================================================== This adds objectives to most of the stock AA/SH TDM maps and is built off the work by SniperM80 & SKI. Most maps have multiple objective locations which are chosen randomly each round, similar to the Flak88 location in obj/obj_team1. Contributors: ============= SniperM80(Special thanks to Herr Kruger) ========= mohdm1, mohdm6, bazaar, brest, gewitter, holland, malta, stadt, verschneit SKI(Special thanks to Herr Kruger, Jade, & Unreal Demon) === mohdm2, mohdm3, mohdm7 Herr Klugscheisser(Special thanks to everyone at TMT and the MoH modding community!) ================== Added the above mentioned maps to work in conjuction with Mefy's Extended Gametype Mod mohdm4, mohdm5, bahnhof, flughafen, plus additional locales in some of the other maps set up by SniperM80 Testing & feedback by: [OTD]SoupNazi over at [DIRT]Clan IP:70.84.102.29 =TSB= KKILLER over at =TSB=FunClan IP: 85.25.7.45:55555 Additional thanks to: Mefy (http://www.planetmedalofhonor.com/mefy/index.html) for his Extended Gametype Mods Rindog (http://forums.rindog.com/) for his spawn blocking script Ric-hard (http://www.ric-hard.tk )for his objective cinematic ending script Requirements: ============= This file needs to be run in conjuction with Mefy's Extended-Gametypes MOD Version 1.2.2 http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip Conflicts: ========== This has not been tested with AA so I am unsure if it will work correctly. I modified libmefy/bomb.scr to use the radiobomb on certain maps. Add "level.radiobomb = 1" to the map script to use a radiobomb instead. See Flughafen for example. Also, I included the libmefy/util.scr fix for BT. Mefy fixed an error that would not allow this to work correctly with BT. The map.scr's have been altered. If you are running any other map mods this will conflict with them. dm/mohdm4 & obj/obj_team4 have the window fix included. ========================================== Notes ========================================== A sample maplist has been provided. To test the objective, type into console: set obj_debug 1 restart Ric-hards cinematic ending has been bundled with this. It's on by default, but you can turn it off setting the cvar: set sv_cinematic_endings 0 ============ SH & BT Only: ============ Some maps have been setup where the compass will point to the objective. To activate this feature, set the cvar (either in your server.cfg or in console): set compassobjective 1 // points compass to objective, 1 = ON, 0 = OFF Also, if you would like to give the planter/defuser a point, set the cvar: set bomb_points 1 //awards points, 1 = ON, 0 = OFF Enjoy! 80) {DOGZ}Herr Klugscheisser herrklugscheisser@dogzteam.net www.dogzteam.net //Available maplist set x1 "set g_gametype 4; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2" set x2 "set g_gametype 3; set g_extgametype_mohdm2 ftobj; map dm/mohdm2; set nextmap vstr x3" set x3 "set g_gametype 3; set g_extgametype_mohdm3 ftobj; map dm/mohdm3; set nextmap vstr x4" set x4 "set g_gametype 3; set g_extgametype_mp_bazaar_dm ftobj; map dm/mp_bazaar_dm; set nextmap vstr x5" set x5 "set g_gametype 3; set g_extgametype_mohdm1 ftobj; map dm/mohdm1; set nextmap vstr x6" set x6 "set g_gametype 3; set g_extgametype_mohdm5 ftobj; map dm/mohdm5; set nextmap vstr x7" set x7 "set g_gametype 3; set g_extgametype_mp_brest_dm ftobj; map dm/mp_brest_dm; set nextmap vstr x8" set x8 "set g_gametype 4; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x9" set x9 "set g_gametype 3; set g_extgametype_mp_verschneit_dm ftobj; map dm/mp_verschneit_dm; set nextmap vstr x10" set x10 "set g_gametype 3; set g_extgametype_mohdm6 ftobj; map dm/mohdm6; set nextmap vstr x11" set x11 "set g_gametype 3; set g_extgametype_mp_holland_dm ftobj; map dm/mp_holland_dm; set nextmap vstr x12" set x12 "set g_gametype 3; set g_extgametype_mp_stadt_dm ftobj; map dm/mp_stadt_dm; set nextmap vstr x13" set x13 "set g_gametype 3; set g_extgametype_mohdm7 ftobj; map dm/mohdm7; set nextmap vstr x14" set x14 "set g_gametype 4; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x15" set x15 "set g_gametype 3; set g_extgametype_mp_flughafen_tow ftobj; map obj/mp_flughafen_tow; set nextmap vstr x16" set x16 "set g_gametype 3; set g_extgametype_mp_bahnhof_dm ftobj; map dm/mp_bahnhof_dm; set nextmap vstr x17" set x17 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x18" set x18 "set g_gametype 3; set g_extgametype_mp_gewitter_dm ftobj; map dm/mp_gewitter_dm; set nextmap vstr x19" set x19 "set g_gametype 3; set g_extgametype_mp_malta_dm ftobj; map dm/mp_malta_dm; set nextmap vstr x20" set x20 "set g_gametype 3; set g_extgametype_mohdm4 ftobj; map dm/mohdm4; set nextmap vstr x1" set sv_maplist "" // leave it blank // loads the first map vstr x1


Tag Team
Tag-Team Gametype by =|95th|=GenDonut (GiffE1118) Description ----------- When players die the become frozen. Then when another player of any team melts him. He joins the team of the melter. First team to get all players in the server wins.. This gametype correctly displays how the fields of battle really were. The teams werent always even and a major factor in the battle is how many men you have. With this gametype you must work together and beat the other team by taking their players for yourself. It discourages camping, since u will be deserted and left alone against everyone else on the server. Gotta give out some credit to the following people due to the tremendous amount of help they gave me: bdbodger sorridstroker Beta Testers: =|95th|= Division Clan www.95thDivision.com .:PBS:. Clan www.PBSclan.com Change Log ------------- v1.0 - Currently Stable initial release v1.2 - Unstable Release Added weapons trade/limiter New settings system Fixed some bugs New server config Added Elgan's mg nade fix Added 2 new OBJ maps Added Sudden-Death v1.2.1 - Unstable Release Added SH weapons v1.2.2 - Unstable Release URGENT FIX! Fixes Melting! Had to remove many settings to get it to work again. v1.3 - Stable Release Bugs Fixed (if not all, then most) Added New spectator mode Added Win Camera Added Melting Sound Added New Settings New Config Removed g_ttgameversion cvar and replaced it with a setting in the txt Fixed settings - All settings work Added disable gun feature to weapons limiter for AA only Removed SuddenDeath for more work on it needs to be done -=- v1.4 - Preview/Plans Join original team at end of round Try and finish SD find and fix bugs :P Installation ------------ Drag the user-tagteamV13.pk3 AND TT_Settings.txt into your /main folder. Hosting a Game -------------- Look at the sample Server config included. Make your config have the same settings as the sample. You can then edit the settings in the text file to your liking. Uninstall --------- Just remove the user-tagteam pk3 file from your server's directory. Bugs --------- There may be bugs please report them to the email below any more bugs please email to me at GiffE1118@gmail.com Known bugs: ----------- Sudden Death Does not work Error with weapon name Error with tag_auxdata.frozen have no effect on gameplay though


Bitch Slap Objectives
edit Br_settingstxt put BR_settings.txt in mohaa/main on server put zzzzzzzzz_stock_bs_obj.pk3 in mohaa/main Tested On Stock AA and a Reborn Server ( with no other no mods on server, but it does work with all my mods, does not work well with Elgbots Mod ) CREDITS: Stalingrad: Weapon Select Boiler Room version 1.0 (01-07-12) By Darren Reeves (SplatterGuts) web: www.clanbrats.org email: dr143655@gmail.com You are free to modify and redistribute as long as you keep these credits. TDM to OBJ Mod for Mohaa Maps- created by :^BONES^:_Ski. Mail: ski@clanbones.com Website: www.clanbones.com with help ON MAPS from Herr_Kruger, JADE, and Unreal_Demon This mod adds triggers & objectives to dm maps in MOHAA that when activated switch the players weapons to the pistol without ammo so players have to bash each other, when they enter the room where objectives are. When the players exit the objectives area, they will walk over another trigger to restore their original weapons. **** Weapons are set in the BR-Settings.txt **** My changes: 1.) Added Following Maps Southern France 1 objective center building Distroyed Village 1 objective in church Remagen 3 random objectives Crossroads 1 objective in wine celler bash starts when you enter tunnels Stalingrad 2 random objectives in boiler room ( left out Snowy Park it's sucks and Algiers couldn't find a good spot for objectives ) 2.) Changed some spawn points on some maps. 3.) Moved some objectives around, added objective to dm/mohdm4 4.) Added triggers to all maps except Stalingrad ( just moved those around a bit. ) Install: MUST BE RAN IN "ROUND BASED" GAMETYPE ( set g_gametype "3" in server.cfg ) 1.) Edit the BR-Settings.txt to "give" AND "take" the weapons you want to use. Default Weapons Settings: "take" all weapons and give pistols with "0" ammo on entering objectives area. " Give" Sniper & Kar98 on exiting objectives area. 2.) Place "zzzzzzzzz_bs_obj_stock.pk3" & "BR-Settings.txt" into your mohaa/main folder on the server. To run with Freeze Tag: 1.) Use the map scripts in the Freeze Tag Maps folder and run as g_extgametype "tdm" 2.) Copy all the files in pk3 folders to the Correct folders in the freeze tag mod pk3 Add Ons Folder: This is just some stuff I added to my mods maps that I didn't put in the mod. If you want to use them add the add_ons folder to pk3 then just add "exec add_ons/d1" ( for mohdm1 ) under "level waitTill prespawn" for the correct map. The add_ons are on my server IP: 108.61.120.115:12203 Brought to you by -= TDH =- The Dead Heads Enjoy and have fun, keep in mind it's not just a game, it's an adventure. -= TDH =- EasyMeat
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.