
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
25 Mods Found
No Recoil Hack Fix Aash
A serverside fix for both AA & SH to block the no-recoil hack. Fyi: The Reborn Patch does this as well for AA servers, by setting sv_recoilemulation to 1. Ok as you can see from this thread work on this has been ongoing for a long time by many people. I think at last a reasonable if not good solution to this problem has been developed. This is still in Beta form but I have been testing it alot and found as many bugs as can, I therefore think that it is now good enough for people to leave on their servers for some more long term testing. At the moment I have only made an Allied Assault version, expansions will follow in time, but I'm sure you can appretiate because of my job I have very little of this to give to such a project (be patient). If you use this and notice bugs and or performance issues please let me know here. What does this do? - Well nothing! lol If you do not hack you will notice little difference apart from a slight pause at weapon raise, and a message. However if you use any form of recoil hack (and yes I mean any!) you will find it no longer works. How the **** does that work? - I thought recoil was undetectable? Yup it is as the recoil is handled by the client the server has no clue if recoil is being used or not. - so what I did: 1. I forced everyone on the server to have norecoil, to put everyone on a level playing field - to do this I had to completely scrap the default weapons and create custom serverside weapons, these of course have no recoil whatsoever. 2. I implemented a script written by jv_map for a unrelated mod to applie recoil to the weapons, therefore bypassing the recoil system alltogether. This is all handled by the server 100% so cannot be bypassed. EDIT********************************************* jv_map has developed a better version with less conflicts for beta testing. Please use his instead.

Anti Cham Mod
Last update: 22-01-2017 (V1.10) (by Shadow) (This update has removed some false positives and made all files compatible with both AA & SH.) /////////////////////// ///Basic Information/// /////////////////////// This is a 'mod' that blocks certain pk3 chams (100 known chams, probaly more, seeing as most work the same way). The hacker will get a colored screen when playing in the server (Every 50 sec. in FFA/TDM and at roundstart at OBJ/RB). Now any hacker that knows how to edit a pk3 file will be able to bypass this, also cheaters that use non-pk3 hacks (opengl for instance) will not get blocked. Anyways, it's a nice way to keep some noobs out of your server, every noob that gets blocked by it is a win for the server. ////////////// ///Credits//// ////////////// Made by: Contex Further edited,updated & improved by: Shadow Script improvements by: Sim0n ////////////////////////////////////////////////////////////////////////////////////// /////Diffrence between Shadow's update and the original mod by Contex (&Trinity)?///// ////////////////////////////////////////////////////////////////////////////////////// - No more lagg (laggbursts have been removed, the only lagg possible would be in the 1st second of a round only !) - Edited the mod so that it blocks much more chams without any lagg. - Converted the mod into a pk3 file. - Removed false positives. - Readme file included. - Spearhead version included. - Freeze-Tag version included. - Qconsole Filter included (made by Gen.Syma). - Anticham cvar included (implemented by JoTo). - Script improvements (implemented by Sim0n). ///////////////////// ///How to install?/// ///////////////////// Unzip/Unrar the Anti-Cham.rar and place the included pk3 file in your servers mohaa\main folder. For OBJ/RB use: ZzZzZzZ_Anti-ChamOBJ.pk3 For FFA/TDM use: ZzZzZzZ_Anti-ChamFFA.pk3 For FT use: ZzZzZzZ_Anti-ChamFT.pk3 Add the following line to your server.cfg (or activate through console): seta anticham 1 // 1=on 0=off (The OBJ is not using a cvar yet) If the mod does not work, try adding more 'Z''s to the name (e.g. zzzzzzzzzzz_Anti-Cham.pk3) so that it will be the last pk3 file it reads, thus not making it conflict with other pk3's in your server main folder. Restart the server after adding the pk3. When people complain about not being able to see the game, or having a coloured screen (red, yellow, blue etc.) they are using chams (wallhack skins) so.. cheating.
Anti Bad Commands
hey, uses james's pk3 and ripped functions from elgan's strings.scr You can add / remove commands as u wish. LOGIC: The main thread forces cvars every frame. add cvar you want to force values too. The anti_over_bright_shit thread forces cvars to be "user info" cvars, meaning they are emitted to the server from the client. If a cvar doesn't match it's required value the client is kicked with a reason that is easily editable.
Anti Name Change
antinamechange 1 or 0 turns it on/off. maxnamechanges is the maximum allowed name changes. Change to your needs. printnamechanges 1 or 0 prints players name change to console and logfile add them to your server.cfg: seta antinamechange 1 seta maxnamechanges 3 seta printnamechange 1 By: JoTo Other credits to: Plomos & armageddon

Spawn Protect v10 SH BT
Most likely for SH & BT only. unclebob's spawn protect V1.0 by unclebob Milwaukee, WI USA 10/17/05 Hello all, I have put together my own spawn protect MOD it may seem similar to other spawn protect MODs except unlike others it dose not have Glitches holes & or ways to exploit the system. At least we haven’t found any to date!! Installation: Works with Spearhead & Breakthrough Put the file zzzzzzz_UB_SpawnProtectMOD_V1.pk3 into your Mainta or Maintt folder for your server then restart your server. the code is now active on the servers console. But nothing happens? That’s because the MOD uses a activation code. g_pkill 1 for ON g_pkill 0 for OFF you can ether use Rcon or put it in the servers .exec file. I wouldn’t put it in the .exec! Anyone that has run a server before should understand how this works! Features: The spawn Protect give 2 layers of protection! First layer starts at the warning poles and hurts the enemy player that enters the protected area. Then if they continue into the spawn they hit the second layer & DIE!!!!! No running fast enough to get through no going over the defenses it kills the enemy player. Spawn Poles: are color coded to each side Blue for allied Red for Axis Warning Message: in the lower left corner tells the players if the Spawn Protect is ON or OFF. Bright Green for ON. Dark Blue for OFF. if you don’t want the Dark Blue OFF message on screen all the time you will have to restart your server being sure you don’t have the activation code in your server .exec file!! Has been tested to work with Foresight V1.5.0 I haven’t tested other anti cheat systems as Foresight is what my clan uses. This is free to the public & I hold no responsibility for its use or any problems it may cause the MOD & its code that is! If you do have a problem unclebob@wiDOTrrDOTcom & I will maybe get back to you in a week as I don’t check my email that often.
Universal Mapfix
=================== MapFix Universel MoHAA =================== Information: Regroupement de plusieurs MapFix : - [1st-BW] & Cheat Police MapFix - United-Fairplay - Others... >NoPub - No YellowText... Maps : All Official Map / StLo / StRenan Exemples: BugNade : V2 BugRocks : StLo BugWindows : StRenan [...] Mail : ranger.vd@gmail.com Site : http://pathfinders.eliott-ness.com =================== Install: Put in your main (FTP) And reboot your server ===================


Darkangels Map Fixes
This is map fix pack for MoH:AA, SH and BT
Telenade Fix
A telenade happens when a player decides to throw a grenade at a teammate and quickly joins the other team or goes to spectator mode. The result is that the game no longer considers the grenade to be ‘friendly’ and kills everyone (including former teammates) around it. A fix has been created (by Veers) to solve this bug altogether. Use the grenade_fix.pk3. Place it in your server’s mohaa\main folder and restart the server in order for the fix to activate. There is a small chance this pk3 might conflict with other mods running on the server; if any mod uses the projectiles.scr (found in models\projectiles folder) it might be overwritten. If this is the case, try and combine both files or ask for help in order to do so.
Pegasus Script V33
=#============================================#= ThePegasus Scripts v.3.3 for ALL MOHAA servers (Linux, Windows, Mac, v1.00, v1.10, v1.11) By ThePegasus with Input from Ph1l NOTE: PLEASE LEAVE ALL CREDITS IN GAME ALONE, THIS IS SO THAT PEOPLE KNOW WHO MADE IT AND THAT IT IS NOT SOME COPY WHO CLAIMS THE WORK FOR IT =D ThePegasus Scripts are a basic form of anti- cheat for the Medal of Honor Series. Currently, the scripts are only available for Allied Assault. The Scripts held in this zip file work with all maps so long as they use the file DMprecache. Basically, whenever a player tries to enter a cheat command, probably the most famous would be wambot, it will instead display on the screen... "I Tried To Cheat!" Also included is an anti-sharking fix which doesn't disable the use of the USE (E) key on ladders. ####INSTALL INSTRUCTIONS#### Place in the MOHAA/MAIN folder on your server, there is no need for a clientside to this as all commands are forced, this may be why you will receive some slight lag, if any. To uninstall, simply delete! If you have any problems or queries, or have any suggestions relating to ThePegasus Scripts, please contact us via any method below: =#=============================================#= thepegasus AT gmail DOT com
Malta No Landsharking
// MOHAA Script: Malta No-LandSharking // Written by: A.I. // Info: ice@terraplanet.ch
Mg Protection
The old Crouch and Nade fix - possibly in Admin Pro now
Anti Shark SH
Anti-Shark for SH (maybe it works fine in AA but didn't check it out). For AA the Reborn (1.12) patch blocks all sharking. This file edits the global\mike_legs.st file, if any of your other mods uses this file as well, you'll have to combine them, or place one in front of the other (though only the last in line will work).
Anti Camper Mod
mohaa Anti Camper Mod By =[TkD]= TripleSpeed955 Base Scripting by Elgan Sayer To use: just put it inside your main folder and it should wokr with all maps (maybe not some maps with edited movement)
Thl Spawn Protection
The red bars show the protected limit around the spawn area. This gives players time to find cover after spawning without worry about opponents camping the spawn.
Anti Spawnkiller
Anti SpawnKiller Mod Version 2.1 by TripleSpeed955 Neaples, IT 11/05/2006 how to install: Copy file into the Allied Assault main folder C:\program files\EA GAMES\mohaa\main or C:\programmi\EA GAMES\mohaa\main D E S C R I P T I O N Simple but effective Anti SpawnKiller Mod. The player is immune from the hostile fire up when he does not shoot the first shot with his weapon. He works in serverside. By TRIPLESPEED955 Neaples - Italy
Jks Map Fix
MAPFIX version 1.0 ********************* __________________ * -=GfP=- * *Ground force Patrol* www.groundforcepatrol.net * -=GfP=-*SSI^J.K * _________________________ ********************* Installation ************ Unzip the PK3 file into your mohaa/main folder ********************************************** ************************************************************************************************** * Description of the mod: This is my first "Mapfix". I have added some objects in the following's* * maps dm/mohdm1,dm/mohdm2,dm/mohdm3,dm/mohdm4dm/mohdm6,dm/mohdm7. * * This mod is server side only so client's will not need this in their * * mohaa/main folders... * ************************************************************************************************** *********************************************** * Find more of my mods on http://jk.spruz.com * *********************************************** **************************************** * Mod By -=GfP=-*SSI^J.K * * * * Email And MSN: bibo_jk@hotmail.com * * * * My Website---> http://jk.spruz.com * ****************************************
Anti Camper V6
Welcome to anti camper version 6! to install it copy both camper.txt and zzz_anti_camperv6.pk3 into your main dir. the camper.txt wich goes directly in main controls all the settings off the mod. once this is tweaked to how you iwsh it (see camper.txt for help) and mohaa it loaded these settings will be used on all maps what are included. new stuff! 1. map array! ht mod does not run on maps not in this array. Simple add and remove map names. 2. Camper mod changin in console stay and do not reset each map. 3. many new types not just bomb explode and camper dies type. bomb = blows up fire - set on fire light - turn into a light bleed - start bleeding. giant - make a biigger size. takeall - takes all the campers weapons away 4. fire and bleed can be set to not go off until they die. 5.rile and sniper cna be immune 6. message to campers can be tunred on and off and changed 7. a help cmd 8. cool say sound 9. each type has its own settings new camper types www.mods-r-us.net elgan.sayer@gmail.com
Anti Camper v2
mohaa Anti Camper Mod To use: just put it inside your main folder and it should wokr with all maps (maybe not some maps with edited movement) Developed by Elgan Sayer e-mail : Elgansayer@hotmail.com why?..because virus said it would be cool ------------------- this is free to use and pass arround. ---- What it does?: After waiting 30 seconds if you are still near where you were standing before or crouching you will have a bom attached to your arm then a timer will count down to 0 from 10 and bang! --------------------------- Console cmds --------------------------- cvar "camper_silent" 1 - on / 0 off. makes the ticking not heard cvar "camper_box" set the size of the box that detects the player: camper_box "( -10 -10 -10 ) ( 10 10 10 )" tcvar "camper_time" Set the time it waits before spawning a bomb.: Camper_time 30 -default cvar "camper_ticktime" Set how long it ticks down for before it explodes: Camper_ticktime 10 -default cvar "camper_inform" 1-on, 0 -off. -------------------

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.