
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
29 Mods Found

Warhammer 40k Beta Mod
An amazing new mod that FOREIGN LEGION has been working on.. changing MOHAA to a Warhammer 40K style! (Skins, weapons, mods, sounds, HUD etc.). It's a very early release but you can already check out some cool stuff! (On the Remagen map).

MOHAA Paintball V11
(Older versions are included within the .zip file as well, just in case) PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! ---------------------------- MOHAA Paintball Version 1.0 Scripting: 7th.DeltaAssassin Mapping: 7th.DeltaAssassin Skinning: 7th.DeltaAssassin Moddling: 7th.DeltaAssassin & Weeyin Paint Grenades Created By MPowel1944 (www.geocities.com/wakeskater21/mohaa.htm) ---------------------------- To insure better performance, please remove any mods currently installed. Although this mod should not affect regular gameplay, things happen. ---------------------------- ***Install: -Run "Install.exe". If this does not work look at the "TROUBLESHOOTING" section. ***Un-Install: -Run "Un-Intall.exe". If this does not work look at the "TROUBLESHOOTING" section. ---------------------------- MOHAA Paintball Version 1.0 Features: *New Main Menu *New In-Game Menu *New "Spawning" Menu *New Main Menu Music *1 New (Blue Team) "Paintballer" Skin *1 New (Red Team) "Paintballer" Skin *New Level Loading Textures *Smaller Font *Small Hud *Paintball Textured Clip *Adjusted Weapon Names *New Tippman '98 Weapon Model/Skin *Paint Grenades *New Paintball Map *New Shooting Sound *Adjusted Reload Sounds *Adjusted "localization.txt" *New Team Icons *Paintball Splatter Effects *Visible Paintballs *Paintball Mask Option Included ---------------------------- *******TROUBLESHOOTING****** If regular installation does not work you can always open the "Source" folder in the .zip and extract ZzZzZzZ-Paintball.pk3 to the "mohaa/main" directory. To install, simply remove ZzZzZzZ-Paintball.pk3 from the "mohaa/main" directory. ---------------------------- Contact: wakeskater21@yahoo.com Contact me if you would like to join the team.... we are looking for a modler with experience in creating animations.

Paintball Mod
A total conversion for Spearhead. Changes the gameplay into a Paintball game (includes maps, skins, weapons, bullets, sounds etc. etc.). To install: Unzip the file Run the executable inside (Ambassador_Paintball.exe) Choose your mohaa main to install it in. (It installs 1 pk3 file and a sound folder with 3 music files)

Star Wars
__________________________________ |.--------------------------------.| || S T A R W A R S M O H M O D || || BETA VERSION 1.0 || || Released 24/12/2008 || || By FOREIGN LEGION & XENA || || FRANCE || ||________________________________|| '----------------..----------------' || || .-||-. '..---. .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. .:*~*:._.:*~*:._.:*~*:. . MODS INFORMATION . .:*~*:._.:*~*:._.:*~*:. IMPORTANT: ========= ________________________________________________________________ |.--------------------------------------------------------------.| ||IT'S A BETA VERSION 1.0, THE MOD IS NOT FINISHED!!! || ||FEWS BUGS (main convertion, skinning, modeling & mapping). || ||THIS BETA VERSION OF MOH STAR WARS IS FOR YOU (FOR CHRISTMAS).|| ||SOON FINAL VERSION, PLEASE! WAIT :) || ||______________________________________________________________|| '----------------------------------------------------------------' .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. FFLC MOD MEMBERS: ================ SKINNING - MODELING - MAPPING - SCRIPTING =====> FOREIGN LEGION | FFLC team | TESTING & BUGS REPORTS =====> FAVORI LEGION | FFLC team | OFFICE & PUBLIC RELATION =====> XENA80 | FFLC team | .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. INSTALL & USE MOD: ================= =====AUTOMATIC INSTALL===== Extract all files in the MOH_STARWARS_MOD.ZIP in your MOH folder EXEMPLE: C:\Program Files\ea games\mohaa\ =====MANUAL INSTALL===== 1) Place SPEARHEAD_MOD.exe & STARWARS_MOD.exe in your MOH FOLDER EXEMPLE: C:\Program Files\ea games\mohaa\ 2) Place starwars_mod.pk3 in your MOH FOLDER EXEMPLE: C:\Program Files\ea games\mohaa\mainta (not main) 3) Place galactic.mp3 + jabbadance.mp3 + jungle.wav + vador.wav in your MOH FOLDER EXEMPLE: C:\Program Files\EA GAMES\MOHAA\mainta\sound\fflc\starwars (created the fflc & starwars folders) 4) Place mus_MainTheme.mp3 in your MOH FOLDER EXEMPLE: C:\Program Files\EA GAMES\MOHAA\mainta\sound\music 5) Created shortcuts SPEARHEAD_MOD.exe & STARWARS_MOD.exe and after placed on your office computer YOU CAN USED SPEARHEAD GAME only or YOU CAN USED STARWARS MOD =====for used SPEARHEAD GAME (original)===== DOUBLE CLICK ON SPEARHEAD_MOD.exe (not original SPEARHEAD.exe) for play classic moh =====for used STARWARS_MOD===== DOUBLE CLICK ON STARWARS_MOD.exe for play the mod .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. MAIN CONVERTION: =============== ( Main presentation, pictures, buttons and scripts ...) Author #1 : FOREIGN LEGION (Jedi Knight) Author #2 : FAVORI LEGION (Jedi Knight) Author #3 : XENA80 (Padawan - Apprentice) LoOoOoL :) .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. MODELING: ======== ( objects, characters & vehicles) total convertion "JEDI KNIGHT GAME" to "MEDAL OF HONOR". Author modeling & converting: FOREIGN LEGION VEHICLES MODELING: ================= => A-WING => X-WING => Y-WING => FALCON MILLENIUM => JEDI SHIP => DROID SHIP => TIE FIGHTER => TIE INTERCEPTOR => TIE BOMBER => TIE DEFENDER => CLONE GUNSHIP => SPEEDER BIKE => LUKE'S SPEEDER => SEPULBA'S POD .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. SKINNING: ======== ( THE SKINNING STAR WARS CHARACTERS - ALLIES & AXIS ) Author skinning: FOREIGN LEGION CHARACTERS: ========== ALLIES TEAM: => CLONE CODY => CLONE CAPTAIN => CLONE COMMANDO => CLONE AIRBORNE => CLONE JETPACK => CLONE CAMO => CLONE TROOPER BLUE => CLONE TROOPER RED => CLONE TROOPER YELLOW => FIGHTER DROID => GREVIOUS => HUTT01 => HUTT03 => HUTT05 => HUTT10 => JANGO FETT => REBEL PILOT => WOOKIE AXIS TEAM: => STORMTROOPER => BOBA FETTE => DARK MAUL => DARK MAUL LASER SABER => EMPEROR => SCOUTROOPER => SNOWTROOPER => STORM ATT PILOT => STORM TIE PILOT => DARK VADOR => DOOKU => IMPERIAL OFFICER .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. SCRIPTS & MAPPING: ================= SPECIAL 3RD VIEW ==== PRESS USE FOR ==== R2D2 & R5D5 actived teleporter mod JANGO & BOBA FETT jetpack mod STORMTROOPER & EWOK actived elevator mod REBEL PILOT & TIE PILOT ships mod ( 6 MAPS STAR WARS for DM MATCH ) Author scripts & mapping: FOREIGN LEGION MAPS: ==== => ENDOR'S BATTLE => HOTH'S BATTLE => GALACTIC'S BATTLE => UTAPAU'S BATTLE => KAMINO'S BATTLE => JABBA'S PALACE .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. CONTACT TEAM: ===================== ( contact we for more information or give your comments on the mod ) .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. . * . . /.\ Contact Information . . /..'\ . . /'.'\ MOD CREATOR MEMBER . . /.''.'\ E-mail: foreign80@hotmail.fr . . /.'.'.\ . . /'.''.'.\ OFFICE & PUBLIC RELATION MEMBER . . ^^^[_]^^^ E-mail: foreign80@hotmail.fr . . . . any questions you may have . . Feel free to contact we and ask . . . . *~* MERRY CHRISTMAS *~* . . . . . .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. ENJOY! and AT SOON ... MY PADAWAN :) .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.


World War I
README: MEDAL OF HONOR WORLD WAR 1 =================================================== Title : Medal of Honor World War 1 Description : You've all waited so long, but finally, its here ! This Full overlay A.K.A total conversion mod replaces almost everything in your Game. New menu's have been made, Loads of maps, Loads (and loads) of skins and all new Weapons. This mod was made with an very good view at realism, atleast for what you see, to not spoil the fun of the game, we've tried to find a good balance between realism and fun. There are 14 maps ( including some of the same maps, but with the addition of bots ) Release Date : 28 - 01 - 09 Version : 1 Filename : zzzUser-Medal_of_Honor_World_War_1.pk3 ( no installer ! ) Authors : East, Magna_Carta, MOHI-KAHN, Samboring, Herr_Kruger, Dark'nStein, Proximo, Areskiller, Elite-3D. ( all owners of used mods/scripts in moh:ww1 and/or mod team members ) Email : MATSEAST92(AT)msn(DOT)com =================================================== * Construction * Buildtime : Way too long... Compile Time : Way too long... Base : MOH:AA Editor : PAKSCAPE, The Gimp 2.0, Lightray 3D, MOH-Radiant, and probably lots more. Map Known Bugs : - Gametype Known Bugs : - Features : New animations, models, skins, maps. ( total conversion ) Secret : - New Textures? : Yes New Sounds? : Yes Custom Soundtrack? : Tchaikovsky Compile Machine : Several. =================================================== * Play Information * Game : MOH:AA ( Medal of Honor: Allied Assault ) Supported Modes : All ( for single player click maplist in the main menu ) Requires : MOHAA =================================================== * Installation * INSTALL THIS FILE ( zzzUser-Medal_of_Honor_World_War_1.pk3 ) DIRECTLY IN MAIN FOLDER!! INSTALL THIS FILE ( mus_MainTheme.mp3 ) IN MAIN\SOUND\MUSIC WARNING! DO NOT FORGET TO SAVE ORIGINAL FILE!! INSTALL THIS FILE ( Folder called : Verdun ) IN MAIN\SOUND ---------------------------------------------------------------------------------------------------------------------------- *PLAYERS* Select works from the multiplayer server list. =================================================== * Credits * Electronic Arts Inc By East: Project Leader Webley revoler SMLE Rifle SMLE Sniper Rifle Enfield P14 Rifle Lewis LMG SMLE Grenade Rifle Flamethrower Mauser C96 Pistol Gewehr98 Rifle Gewehr98 Sniper Rifle MP18 SMG MG08/15 LMG Gewehr98 Grenade Rifle German Grenade Bayonet Webley and Mauser C96 Animations MG 08 MG42 Replacement Multiplayer Flamethrower Gastank Multiplayer German Hat .URC Files For All Weapons Ubersound Edit Medal of Honor: World War 1 Logo Dead Models In The Somme ( + More ! ) Moddeld by East, Skinned by Magna_Carta: Multiplayer M16 Helmet Multiplayer M16 Helmet Strapped Multiplayer British Ammo Pouches By Magna_Carta: Multiplayer Skinner Multiplayer axis_german_ww1_Inf Multiplayer axis_german_ww1_Inf 2 Multiplayer axis_german_ww1_Inf 3 Multiplayer axis_german_ww1_Inf 4 Multiplayer axis_german_ww1_NCO Multiplayer axis_german_ww1_Offr Multiplayer Allied_British_Scottish_ww1pte Multiplayer Allied_British_ww1_Brit_coat Multiplayer Allied_British_ww1_Brit_coat2 Multiplayer Allied_British_ww1_FT Multiplayer Allied_British_ww1_gas Multiplayer Allied_British_ww1_Sniper Multiplayer Allied_British_ww1_sniper2 Multiplayer Allied_British_ww1Engr Multiplayer Allied_British_ww1LCPL Multiplayer Allied_British_ww1OFFR Multiplayer Allied_British_ww1pte Multiplayer Allied_British_ww1pte2 Multiplayer Allied_British_ww1SGT Multiplayer Allied_British_ww1SGT2 ( + Even more, and all hard work on all the FPS files, Thanks Steve ! ) By MOHI-KAHN: Menu Maker Full Option Main Menu Check Player Model Function Multiplayer Menu ( Ingame ) By Samboring: Mapper Map: The Trench Map: The Trench Night Map: The Fort Map: The Bunker Map: Winter Map: Nomansland Map: Nomansland Night By Herr_Kruger: Mapper Map: Verdun Map: The Somme By MOHAA:S: (expansionpack) Mills Grenade MP18 Animations By Dark'n'Stein: Animator Lewis Animations By Proximo: botmapper Botmapping Map: The Trench Botmapping Map: The Trench Night Botmapping Map: The Fort Botmapping Map: The Bunker Botmapping Map: Winter Botmapping Map: Nomansland Botmapping Map: Nomansland Night Botmapping Map: Verdun Botmapping Map: The Somme Adding Magna_Carta's Player Skins Flamethrower Flamescript: Permission to use gotten by Elite3D Bloodmod By: Areskiller =================================================== * Permissions* You may not use any of the contents of this ZIP file without permission, with exeption of the Spearhead stuff, and the animations made by dark'n'stein. Stolen content will be proven stolen by the MOH:ww1 Team. so just save an effort ;) =================================================== * Warning - Must Read and Understand Before Use* The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file. =================================================== ENJOY !!!

Vietnam Ambush
Vietnam total conversion for Medal of Honor Allied Assault. Includes all new Vietnam era weapons, player skins and two custom maps. VietNam : Ambush MOHAA TC Public Beta 1.0 - Jungle CTF Map (Push City Hall Style - KillerKind) - Base Assault Map (Object - mohaa_rox) - Custom Jungle Textures (Balr14) - Total Vietnam Weapon Conversion and New Anims ({*CCCP*}Dave, mohaa_rox and KillerKind) M2 Carbine M16 Rifle M21 Sniper Rifle M26 Grenade M79 Grenade Launcher M60 Machine Gun Winchester 870 Shotgun Colt 1911 Pistol SKS Carbine AK47 Rifle RPD Machine Gun RPG Raucket Launcher SVD Dagunov Sniper Rifle Tokarev TT33 Pistol Viet Cong Frag Grenade - New Vehicle and Map Models ({*CCCP*}Dave, mohaa_rox and KillerKind) PT76 Tank ({*CCCP*}Dave and mohaa_rox) Cayuse Helicopter ({*CCCP*}Dave and mohaa_rox) Vietnamese Huts (KillerKind) US Barrakes (KillerKind) Various US/Vietnamese Map Models (KillerKind) Various Custom Foliage Models (KillerKind) - Viet Cong Player Skins and Head Model (Lucifer and Kia) - US Jungle Marine Player Skins (by Kia) - Allied Murphy Player Skin (Lucifer) --

Vietnam 11
------------------------------------------------------------------------------------------------------------------------------------------------------------ MoH:Vietnam 1.1 www.an-studios.com/games ------------------------------------------------------------------------------------------------------------------------------------------------------------ This modification will not affect your regular medal of honor gameplay it runs separately. When joining a game online, insure the server is also running to Vietnam. You can find Vietnam servers by checking the servers map. If the map containing *mv* in its name it is running the Vietnam mod. Check our website for lists of servers running to mod. If you want to host this mod please email us your I.P address and server name so we can add your to our list. Remember to set up the vietnam maps in rotation, we recommend only running vietnam maps when running MoH:Vietnam. admin@an-studios.com You do not need Vietnam 1.0 to run this mod. We recommend you uninstall or remove any other mods you are running. ======================================================================================= Fixes / improvements ======================================================================================= Fixes from 1.0 1. allied skins bug fixed. 2. wheelless f4 jet fixed. 3. typo on esc menu corrected. 4. weapon name bug fixed. 5. the taunt commands fixed. 6. lz area loop removed 7. default loading centred. 8. m16 muzzle flash fixed. 9. m14 and m60 reload sounds fixed. 10. m16 bolt reuved and skinned. 11. pistols reskined more accurately. 12. tt33 holding position improved. 13. m16 and m79 sounds improved. 14. jet map loading time fixed. 15. different user qualities available for jet map. 16. m16 reload and holding animation improved. 17. grenade names fixed. 18. rpk reskinned and bolt added. 19. new map called temple added. 20. m14 remodel and reskinned. 21. jungle map added. 22. picture display added for all weapons. 23. completely new assault rifle animations. 24. new pistol hold positions. 25. menu added. 26. loads of player skins added. 27. sks remodeled/reskinned completely. 28. mussle flash for m60 changed. 29. mounted m60 added. 30. toggable ironsites for rifles and pistols added. 31. toggable fire modes full and semi for m16. 32. svd reload fixed. 33. damage decreased. 34. cambodia raid and dock maps added. 35. new cursor. 36. stance hud display added. 37. reworked jet script. 38. weapon sounds updated 39. ww2 skins removed. 40. toggable ironsights adjusted. 41. vietnam version of survivor added. 42. crosshair changed. 43. peacemaker added for survivor. 44. theme music added. ======================================================================================= Installion ======================================================================================= Installer version - Double click on the install.exe, follow the instructions then use the vietnam icon on the desktop to run the mod. pk3 version - Put the file *zzuser-mohvn1.1.pk3* in the directory *C:\Program Files\EA GAMES\MOHAA\main* Put the folder *g* in the directory *C:\Program Files\EA GAMES\MOHAA\main\sound\dialogue\Multiplayer* (you should back up the old sound *g* sound folder as a precaution) thats it. enjoy :-) Changing Jet map quality - The jet map is a very large and utilize alot of processing power. The default quality it medium this should run on most system. The instructions below only apply if you wish to change the quality it is not required the operate the modification. High quality - If your computer has good specifications take advantage of the higher quality. Put the file *zzzuser-mohvn1.1jethigh.pk3* in the directory *C:\Program Files\EA GAMES\MOHAA\main* Low quality - Computer with low specifactions should use low quality to improve loading time and gameplay enjoyment. Put the file *zzzuser-mohvn1.1jetlow.pk3* in the directory *C:\Program Files\EA GAMES\MOHAA\main* ======================================================================================= System Requirements ======================================================================================= 100 MB free hard disk space Windows XP, Windows Me, Windows 2000, Windows 98, or Windows 95 1.0 GHz or faster Intel Pentium III or AMD Athlon processor 64 MB or greater supported OpenGL capable video card with OpenGL and DirectX 8.0 compatible driver 8x CD-ROM/DVD-ROM drive DirectX 8.0 compatible sound card Keyboard 128 MB RAM Mouse The specification above is recommended. The minimum requirements haven’t been established, the above is our guideline. ======================================================================================= Dev team ======================================================================================= Ajacks - player skins DaRKaNGeL - modeller, animator, some scripting Don - modeller, animator E3D - leader, modeller, skinner (aka ElitE3D) Elgan {sfx} - scripting Mj - mapping Phil {sfx} - scripting Rainx - player skin Wacko - mapping ======================================================================================= Contributors/Unactive Dev ======================================================================================= Apocalypse - misc reskins Assass[N] - players Balr14 - some map textures Cobra {sfx} - scripting DreadHead - players, skinner ======================================================================================= Controls ======================================================================================= planes controls - stand at the rear of the jet and press use to enter. Mouse - steer use - changing weapon left click - use weapon right click - drop bomb staft left - spin left staft right - spin right jump - ejects jump while falling opens parachute crouch - view behind flashlight - To draw press the pistol button twice. "Fire" toggles it on or off. knife - press item/binocular key draw. "Secondary Fire" swings the knife. ======================================================================================= Server Settings ======================================================================================= MoH:Veitnam 1.1 uncompatible with 1.0 servers. Servers should use the pk3 version. setcvar "planecrash" "1" //crash when shot down or just explode , 1 - on setcvar "planejumpcrash" "1" //crash when jump out or wait 2 then explode , 1 - on setcvar "pilot_health" "100" //health that the pilot (plane has during flight) setcvar "stuka_bombs" "6" ///ammount of bombs stuka and c47 have setcvar "fighter_bombs" "2" //ammount of bombs the fights have setcvar "p47speed" "1450" //speed of this plane setcvar "fw190speed" "1450"//speed of this plane setcvar "ju87speed" "950"//speed of this plane setcvar "c47speed" "800"//speed of this plane setcvar "Flyable" "1" //0 -off, 1 -on. the code runs or not setcvar "pro" "0" //stearing is slow or fast setcvar "Elgan_eject" "1"//can eject setcvar "rockets" "5" //rockets per plane setcvar "rocketsspeed" "1900" //rockets travel speed setcvar "rocketrange" "10000" //range before rockets explode setcvar "torpedo" "0" //planes have torpedos or not setcvar "elgan_debug" "0" //1 or 2 or 0 for off setcvar "plane_easy" "1" //shoot planes down easier setcvar "crash_eject" "1" //can eject when crashing setcvar "airshow" "1" //can have airshow, 0 cant have smoke ======================================================================================= Copyright © 2005 AlterNation ======================================================================================= All rights reserved. All contents of this compressed file belong to AlterNation and SFX. Taking anything from this modification without the respective authors permission is an infringe of copyright. ------------------------------------------------------------------------------------------------------------------------------------------------------------

Vietnam 10
Installion You can either use the program to set you the files, or you can manually do itif there are any problems here how to do ir manually both ways are simple though. put the file *vietnamprogram.exe* in the directory *C:\Program Files\EA GAMES\MOHAA\main* put the file *MoH-Vietnam.bat* in the directory *C:\Program Files\EA GAMES\MOHAA* put the shortcut file *medal of honor vietnam.lnk.* on your desktop (this is just a shortcut of the *moh-vietnam.bat*) put the folder *gviet* in the directory *C:\Program Files\EA GAMES\MOHAA\main\sound\dialogue\Multiplayer* double click on the shortcut or the bat file to run vietnam, opening the orignal mohaa shortcut runs the game without vietnam. Dev team ElitE3D - leader, modeller, skinner DaRKaNGeL - modeller, animator DreadHead - players, skinner Mj - mapping Assass[N] - players Phil {sfx} - scripting Cobra {sfx} - scripting Contributors/Unactive Dev Apocalypse - misc reskins Balr14 - some map textures Elgan {sfx} - scripting Controls planes controls stand at the rear of the jet and press use to enter. Mouse - steer use - changing weapon left click - you weapon right click - drop bomb forward - spin left backward - spin right staft left - pan left staft right - pan right jump - ejects jump while falling opens parachute crouch - view behind flashlight second pistol left click - on/off right click - bash knife press 7 to use left right click - swing Server Settings setcvar "planecrash" "1" //crash when shot down or just explode , 1 - on setcvar "planejumpcrash" "1" //crash when jump out or wait 2 then explode , 1 - on setcvar "pilot_health" "100" //health that the pilot (plane has during flight) setcvar "stuka_bombs" "6" ///ammounf of bombs stuka and c47 have setcvar "fighter_bombs" "2" //ammount of bombs the fights have setcvar "p47speed" "1450" //speed of this plane setcvar "fw190speed" "1450"//speed of this plane setcvar "ju87speed" "950"//speed of this plane setcvar "c47speed" "800"//speed of this plane setcvar "Flyable" "1" //0 -off, 1 -on. the code runs or not setcvar "pro" "0" //stearing is slow or fast setcvar "Elgan_eject" "1"//can eject setcvar "rockets" "5" //rockets per plane setcvar "rocketsspeed" "1900" //rockets travel speed setcvar "rocketrange" "10000" //range before rockest explode setcvar "torpedo" "0" //planes have torpedos or not setcvar "elgan_debug" "0" //1 or 2 or 0 for off setcvar "plane_easy" "1" //shoot planes down easier setcvar "crash_eject" "1" //can eject when crashing setcvar "airshow" "1" //can have airshow, 0 cant have smoke

Total Assault
=============================================================== MoH:AA Total Assault TC A Total Conversion for Allied Assault - beta release v 1.0 =============================================================== =============================================================== 1. MOD INFO =============================================================== NAME : Total Assault RELEASED : 13/08/07 VERSION : BETA 1.0 ALPHA-TESTERS : Total Assault TC Crew - -=[U|F]=- Clan (netherlands) =============================================================== 2. COMMENTS =============================================================== Total Assault is a mod for Medal of Honor Allied Assault. This project was born in the Mods-R-Us Forums,in which it was and still is being developed. This Total Conversion should bring an all out emerging environment to players, thereby stretching the capabilities of the engine to its limits... =============================================================== 3. THE TEAM =============================================================== PROGRAMMING ----------- Bdbodger Herr_Kruger LEVEL DESIGN ------------ Herr_Kruger Runt Catalina CTepnok Floyd ART - GRAPHIC DESIGN -------------------- Catalina CTepnok Salombo Dj Fou 3D/2D MODELS ------------ Bdbodger Jed East PLAYER SKINS ------------ Salombo Magna Carta SOUND ------ Durrutito TA SITE Design and Maintenance ------------------------------ Ctepnok =============================================================== 4. INSTALL =============================================================== To install put the pk3 file in the main folder of your Medal of Honor Game (main) Allied Assault / (mainta) Spearhead / maintt ( Breakthrough) The mod is currently for Allied Assault and probably some functions will not work in the expansions. IMPORTANT --------- To be able to hear the sounds install them as they are now in the following folders of your ( SOUND ) folder of your ( main ) directory. =============================================================== 5. UNINSTALL =============================================================== To uninstall simply delete or remove the pk3 file from your main folder (/main) AA (/mainta) Spearhead / (/maintt) Breakthrough. =============================================================== 6. MOD LOG v1.0 =============================================================== LEVELS : -------- Berlin by Herr_Kruger Ebensee by CTepnok Rostov by Catalina Tobruk by Runt Warsaw by Herr_Kruger & Floyd PLAYERS SKINS: --------------- by Magna_Carta Russian Army NCO Russian Army Officer Russian Army Pvt Russian Army Sgt Russian Commissar Russian Conscript Russian Conscript2 Russian Political Officer Polish Coat Polish Infantry Polish Officer Polish Officer2 Polish Pvt Polish Sgt German Totenkopf Infantry German Totenkopf Officer German Totenkopf Officer_a German Wermacht field German Wermacht NCO German Wermacht Officer German Wermacht Pte German Wermacht Sgt German Wermacht Slovak Infantry by Salombo British 2nd sas regiment British 7th armed regiment British Cavalry British Tank regiment Italian black shirt legion Italian decima Italian paratrooper Italian battalion centurione Italian soldato sirte division Afrika Korps Feldwebel panzer Afrika Korps generalmajor Afrika Korps Hauptman panzer Afrika Korps Leutnant Luftwaffe Afrika Korps Oberfeldwebel pioneers Afrika Korps Obergefreiter Afrika Korps Pnazertroop Afrika Korps Unterofficier Panzer German Totenkopf Officer German Totenkopf Officer_a MODELS : --------- Ursusa truck by Bdbodger Tankette by Bdbodger Anti tank gun by Bdbodger Fg42 by Jed Luger pistol by East GAMETYPES: ----------- Commander and bots by Bdbodger in the following levels: Berlin Tobruk AVATARS & HUD: --------------- catalina INTERFACE: ----------- Catalina Salombo Ctpenok MENUEDITOR: ------------ Bdbodger TA MAIN THEME: --------------- Edith Piaf - Tu est partout. =============================================================== 7. SPECIAL THANKS =============================================================== 2015 Mods-r-us Our Home and H.Q -=[U|F]=- Clan for Alpha Testing and Server Providers -uf-multigaming.com Elgan Sayer Draska Rob Williams Ramón Ros and 1936 TC team MRU Forum Members and TMT members for the Feedback and Inspiration Many thanks to all who helped in the alpha testing and feedback, but specially our Families, Wives and Girlfriends for the support and understanding. http://www.mods-r-us.net/ =============================================================== 8. DEDICATED TO =============================================================== Lucía Tudurí, MOH players, MOH Modders and MOH Community, 2015, Mods-R-Us.net, Krugerland, Eloy Aparicio, M.D Dobarro, C. Harreguy, Aparicio Family, Wijnands Family, Vink Family, All soldiers who fought and died during WWII. =============================================================== 9. CONTACT: =============================================================== For more info, questions and updates of the mod please visit the official site and the mod forums @ web : http://totalassault.mods-r-us.net/ forums: http://www.mods-r-us.net/

Sky Limit V19
============================================ ============================================ The Sky Is The Limit v1.9rc1 Flyable Planes For MoH:AA by Jeroen "jv_map" Vrijkorte ============================================ ============================================ All content Copyright (c) 2004-2006 Jeroen Vrijkorte a.k.a jv_map Portions Copyright (c) 2004-2006 by their respective authors. The Sky Is The Limit v1.9 is dedicated to Duncan Weir a.k.a ScorpioMidget, without whose pioneering work in MoH modding 'The Sky Is The Limit' would never have got off ground. ================== 1. Introduction 2. Getting Started 3. Yay In Game! Huh? What Do I Do Now? 4. Controls 5. Propeller And Engine Settings 6. Tactics And Hints 7. Terms of Use 8. Credits 9. Contact ================== In a hurry? Understandably so. Here's the hurry guide: Make sure to read the Getting Started section including the Notes, and familiarize yourself with the controls. You can now start playing. The rest of this file is useful as background material and in case you run into problems. 1. Introduction =============== The Sky Is The Limit (also called Skylimit) is a project I started near the end of 2004, and after more than a year of work has now met the milestone of this release. With The Sky Is The Limit, you'll be playing MoH:AA in the air, and it isn't any less exciting than on the ground. At this point, 3 maps are included, dm/sl_alamein, dm/sl_sicily, dm/sl_westeurope and their identical counterparts in the obj folder, obj/sl_alamein, obj/sl_sicily, obj/sl_westeurope. There are no supported bots or single player maps yet. Three different gametypes are included: 1) Dogfight / Free-For-All (g_gametype 1) An individual shootout in the air. Only Fighters allowed. All players spawn in the air and receive new ammo at certain time intervals. 2) Team Dogfight / Team Deathmatch (g_gametype 2) A team-based dogfight. Only Fighters allowed. Players may spawn in air or on ground. Ammo is replenished at timely intervals, but players may also heal themselves by landing on a friendly airfield and taxiing to a hangar. Airfields are protected by automatic flak guns. 3) Air Assault / Objective (g_gametype 4) This is the most interesting gametype. Both teams have a limited supply of various plane types, fighters and bombers, and are to destroy the enemy team's air force, either in the air or on the ground. Players usually spawn on the ground. Ammo and health can be replenished by landing at a friendly airfield and taxiing to a hangar. Bombers are vulnerable but can do tremendous damage to enemy forces by bombing runways or hangars. Bombing runways takes the airfield out of service for a few minutes, whereas bombing hangars will destroy all aircraft parked inside. Airfields are protected by automatic flak guns, but in some maps the flak defenses can be severly hindered by destroying the radar station. Although risky, flak guns may also be destroyed directly with any of the onboard weapons. This said, you should have a general idea of what to expect from The Sky Is The Limit 1.9, and you should be mouthwatering to head on to the next section. 2. Getting Started ================== Installation of The Sky Is The Limit is very straight forward. See any of the sections below appropriate to your situation. Also see the Note 1 and Note 2 further down. 1) Home PC / LAN / 'Non-dedicated' server ----------------------------------------- Place the file 'skylimit19.pk3' in the folder called 'main' within your MoH:AA installation, for example 'C:\Program Files\EA Games\Medal of Honor Allied Assault\main'. You can now play The Sky Is The Limit, either by starting a server or joining an existing one. a) Starting a server In the main menu, go to Multiplayer -> Start Game. Choose Free For All, Team Deathmatch or Objective. As map, select sl_alamein, sl_sicily or sl_westeurope. Then press 'Start game'. b) Joining a server You can join a The Sky Is The Limit server like any other server. Best make your game server finder (Gamespy / ASE / something else) sort servers by map name and look for map names containing 'sl_'. 2) Dedicated server ----------------------------------------- For dedicated servers, it suffices to upload the smaller file 'skylimit19_server.pk3' to your server's 'main' folder. A good sv_maplist would be 'dm/sl_alamein dm/sl_sicily dm/sl_westeurope' or 'obj/sl_alamein obj/sl_sicily obj/sl_westeurope'. Reboot the server and you're done. Any client that wants to connect needs to have the 'skylimit19.pk3' file in his/her 'main' folder, as described above. NOTE 1: If you want to play on a LAN or online, first go to Main menu -> Multiplayer -> Multiplayer Options and make sure 'Connection' is set to 'Cable' or better. You will NOT be able to play Skylimit properly on a lower setting. NOTE 2: The Sky Is The Limit will not cause any interference with other installed mods or the normal game. It is safe to have The Sky Is The Limit maps in a rotation with stock maps (or other custom maps). Other installed mods (particularly those named 'user-___.pk3', 'zzz-____.pk3') may however cause The Sky Is The Limit to malfunction, so if you're having problems make sure to check if server or client have other mods installed that could cause the trouble. Note that cheat scanners installed on some servers may consider 'skylimit19.pk3' a cheat (but it obviously is not). If this happens on a regular server, it's best to temporarily remove the 'skylimit19.pk3' from your 'main' folder and put it back in place some other time. 3. Yay In Game! Huh? What Do I Do Now? ====================================== As soon as you have connected to a Skylimit server, you will be asked to join a team. If you do not want to join either team immediately, press ESC. In some cases, MoH:AA's weapon selection screen may pop up. If this happens, just select any of the weapons (doesn't matter which) and it won't show up again. Once you have joined a team, a message will appear on screen saying whether you are allowed to (re)spawn or not. Click fire to (re)spawn. You will now be in the hangar. This is where you can select an aircraft type. You can use your left/right buttons (a,d) to switch between different plane types. You can also use forward/back (w,s) to immediately go to the next main variant and skip all the subvariants. Press fire when you've made your choice. 4. Controls =========== It is important to know ALL the controls, if you want to have a chance in combat. Especially know how to work with the different views. Between parentheses the default keys are shown. Actual keys may differ depending on your settings. Primary Flight Controls ----------------------- Pitch Up - Backward (s) Pitch Down - Forward (w) Roll Left - Left (a) Roll Right - Right (d) You can move the mouse up/down to more smoothly adjust pitch, or move the mouse left/right to use the rudder (yaw). If the default mouse settings are not to your liking, they can be adjusted in the Options -> Controls screen. Secondary Flight Controls ------------------------- Start Engine - Jump (space) [hold briefly, then release] Increase Throttle - Jump (space) [hold] Decrease Throttle - Crouch (ctrl) [hold] Cutoff Fuel - Crouch (ctrl) [press] (*) Brake - Use (e) [hold] Landing Gear - Holster (q) [press] (**) Reverse Thrust - Lean Left (z) [hold] (***) When you are on the ground, you can move your mouse left/right to steer. (*) Fuel can only be cutoff when throttle has been reduced to Idle. (**) It is important to retract the landing gear as soon as you take off, so you can build up sufficient speed. The landing gear will not retract automatically unless your speed exceeds 180 knots (it will take a very long time to achieve this speed with gear down). The landing gear can not be lowered above 180 knots, you first need to use your brakes if you want it down. (***) Reverse Thrust can only be used when on the ground. Reverse thrust will be engaged automatically when you are on the ground at high speed while idling or using the brake. NOTE: Not all aircraft have retractable landing gears. Armament Controls ----------------- Fire Primary Weapons - Fire (lmb) (*) Toggle Secondary Weapon / Item - Next Weapon / Previous Weapon (mousewheel) (**) Fire Secondary Weapon / Item - Secondary Fire (rmb) (*) Primary weapons are displayed on the left on your HUD. All primary weapons will be fired simultaneously, they cannot be individually selected. (**) Secondary Weapons / Items are displayed on the right on your HUD. Not all aircraft have secondary weapons or items. If your mouse doesn't have a mousewheel, bind keys to Next Weapon / Previous Weapon in Options -> Controls. Camera Controls --------------- Toggle 1st Person / 3rd Person - Lean Right (c) Freelook - Walk (shift) (*) Spectate Another Object - Use (e) (**) (*) Use the mouse to look around the plane in any direction. Freelook is only possible in 3rd person mode. If 'Always Run' is toggled OFF, you'll be in Freelook mode by default and have to hold the Walk (shift) key to be in the normal view mode. It is therefore recommended to have 'Always Run' set to ON (Options -> Controls -> 'Always Run' checkbox). (**) Only possible when you're a Spectator or dead and last flown aircraft has been destroyed. Free spectate (moving around freely) is not possible. 5. Propeller And Engine Settings ================================ Although in real aircraft of the time they were usually a nuisance, Skylimit automatically adjust engine settings so that you usually have nothing to bother about. Nevertheless, some info for the curious reader. Like most real aircraft, aircraft in Skylimit are fitted with variable pitch, constant speed propellers. This means that the propeller will (automatically) adjust its blade angles such that the RPM remains constant (to please the engine). Consequently, if you use a very low throttle setting, the propeller will act like a windmill and slow down the aircraft. Skylimit uses the following Propeller / Engine settings: TX - Taxi : Low RPM CR - Cruise : Medium (optimum) RPM CL - Climb : High RPM TO - Take Off : Very high RPM R - Reverse (*) F - Feathered (**) (*) Reverse is not a constant speed but a constant incidence setting. (**) Feathered is a constant pitch setting: the blades are rotated such that the propeller just vanes in the flow. This setting is applied when you shut off the engine. 6. Tactics And Hints ==================== My wise thoughts about air combat :).. might not be the most original ones. 1. Have a wingman. 2. Beware of the ground, but do not lose sight of the enemy. 3. Never try to outturn an aircraft with a smaller turn circle. 4. If you're fast, you're a hunter. If you're slow, you're the prey. 5. Get that damn gear in. 6. Don't climb when the enemy is near (see 4). 7. If you try to attack head-on, you will collide with the enemy. 8. Flak hurts. Tips on how to use weapons properly: - Machineguns will jam if fired continuously. - Always lead a fast target (aim well before him). - When firing sidewards from bombers, compensate for your own velocity (aim back a little). - Ground targets are best attacked in shallow dives. - When using internally stored weapons, release early because the bomb bay doors need a few moments to open. - When using torpedoes, employ from far away and aim them well ahead of the target ship. NOTE: Torpedoes may be shot out of the water. 7. Terms Of Use =============== Do not use any of The Sky Is The Limit content for: - Any commercial purposes (this includes attempts to sell it on auction sites). - Control system for nuclear facilities. I do not accept any responsibility for cost, damage, or lack of income arising from the use of The Sky Is The Limit. Use at own risk. All content Copyright (c) 2004-2006 Jeroen Vrijkorte a.k.a jv_map Portions Copyright (c) 2004-2006 by their respective authors. Any of my content is free to anyone's use and redistribution as long as said use and distribution is not commercial in any way, and explicit credit is given. My content is: Scripting, Sounds, MOHPiler. If you wish to use and redistribute Maps, Models or Skins then, additionally, permission from the respective original author is required. Contact me for details. The file skylimit19_sdk.zip contains all source files used in the creation of The Sky Is The Limit, including MOHPiler, a Java-based script optimization program. All content in skylimit19_sdk.zip is subject to the same Terms Of Use as mentioned above. 8. Credits ========== Project Lead ------------ Jeroen Vrijkorte a.k.a jv_map Scripting --------- Jeroen Vrijkorte a.k.a jv_map Mapping ------- Jeroen Vrijkorte a.k.a jv_map Tim Verbeek a.k.a At0miC Modeling -------- Jeroen Vrijkorte a.k.a jv_map Bjarne Grönnevik a.k.a. Bjarne BZR Mainframe psychotic_chiken Skinning -------- Jeroen Vrijkorte a.k.a jv_map Mainframe psychotic_chiken Sounds ------ Jeroen Vrijkorte a.k.a jv_map Herr_Kruger MOHPiler -------- Jeroen Vrijkorte a.k.a jv_map Testing ------- Cobra {sfx} At0miC Herr_Kruger Nightcommando Elgan {sfx} Viper {sfx} Floyd Runt Iceman And Many Others! Thanks! Special Thanks -------------- Cobra {sfx} At0miC Nightcommando Josh Simon Tan a.k.a SIMpleONe Thanks To Our Sponsors ---------------------- http://www.mods-r-us.net http://www.game-serve.co.uk The Sky Is The Limit is still in progress! We need ever more people! Interested in helping out with Mapping, Modeling or Skinning? Contact me! 9. Contact ========== Me: Jeroen "jv_map" Vrijkorte jv_map@planetmedalofhonor.com http://www.planetmedalofhonor.com/freebrief/ From: The Netherlands Or leave a message at one of those cosy forums I frequent: http://www.planetmedalofhonor.com/map/ http://www.modtheater.com http://www.mods-r-us.net

Selected Few
Medal of Honor The Selected Few Total Conversion ----------------------------- The Selected Few is a total conversion modfication for 2015's game Medal of Honor: Allied Assault and it's two expansions. Although seeming rather pointless to some, this mod was designed to act simply like a fresh coat of paint, refreshing the original gameplay elements with thoroughly developed eye candy. Focusing mainly on new skins and textures, the mod still delivers alot of other content: Sounds, scripts, and even a pre release of the new singleplayer mission Carentan. ----------------------------- Installation: Selected Few is designed for all three games: but can be played on just allied assault aswell. The mod is divided into two parts, (this is part 2) which means in order to have this mod fully installed you will need to download both files if you already havn't done so. To install the modification find the two .pk3 files named "rebuilt.Selected_Few_Part1" and "rebuilt.Selected_few_Part2" Select these files then extract them to your main, mainta, and maintt folders seperately. (C:Program FilesEA GAMESMOHAA) The Selected Few TC is now installed and can be played through the original mohaa.exe. ----------------------------- The Team: Armdude - Skinning/Textures, Singleplayer Scripts Chalkpit - Textures, Sounds Herr_Kruger - Singleplayer Mapping Computernerd- Singleplayer Scripts Bba234 - Third Person Script UKCPirate - Voice Acting Cubus - New Helmet Model ----------------------------- Early Testing: 32camarox Lebabouin Sharpshooterchazgamer Skittastical ----------------------------- Additional Credits: BOB mod team for the falschirm. helmets ----------------------------- Further Description: Most of the skins for player models and vehicles have been taken from the game Company of Heroes and/or Day of Defeat Source. And that content belongs solely to it's respected owners. However, you will find that many of these new textures look nothing like those of coh or dod, that is because they have been recolored, and reskinned countless number of times and each fitted to each of the models that they were designed for. Also, to improve the look and feel of some of these skins, a highly transparent image of the original allied assault texture have been placed over the new ones. This gives the skin a maximum ammount of detail and beauty. All weapon skins are photo-realistic, meaning they have been made using real images of real weapons. The new textures that you will see in multiplayer maps are entirely reskinned versions of the original textures, plus some from (get this) Call of Duty 5. This where you really see that new coat of paint, everything is fitted lovely and looks so gritty and real, old maps feel like new maps and new maps feel like even newer maps! All sounds have been replaced with higher quality, more realistic sound effects. Some have been taken from Medal of Honor Airborne. The new scripts are focusing on singleplayer. You will find some soldiers with a different player model and uniform. ex. sleeveless shirt etc. Aswell as more allies joining you inthe fight, or having an allie that would originally die off through the mission continue through the entire rest of the mission with without being hurt. ----------------------------- Carentan: The defending German force attempted to hold the city long enough to allow reinforcements en route from the south to arrive, prevent or delay the merging of the lodgments, and keep the U.S. First Army from launching an attack towards Lessay-Périers that would cut off the Cotentin Peninsula. Carentan was defended by the 6th Parachute Regiment, two Ost battalions and remnants of other German forces. The 17th SS Panzergrenadier Division, ordered to reinforce Carentan, was delayed by transport shortages and attacks by Allied aircraft. The attacking 101st Airborne Division, landed by parachute on June 6 as part of the American airborne landings in Normandy, was ordered to seize Carentan. For this mission, LT.Powell will have to first Join Cpt A.Morrison and the rangers team, to attack the german trenches position near Carentan. After blowing up the 88Flaks, cleaning the trenches, and taking positions, Lt powell will have to meet the 101st Airborne to support the attack on Carentan, make his way through the town, house by house to find any possible intelligence info, and finally killing the Oberst in charge of the defense of Carentan. To seize the town, will not be an easy task. ----------------------------- Legal: Any part of this modification may not be sold, reproduced or stolen in any size shape or form. If any content from this mod is seen elsewhere then please contact me. ----------------------------- Contact Information: If you have any questions or concerns about the mod, head over to http://selectedfewmod.webs.com/ and find the contact us button at the top fo the page. OR simply leave a comment where ever you are downloading this mod from. Xfire: armdude101

Perfect Assault 30
Medal of Honor: the Perfect Assault 3 SPEARHEAD patch 1.04 version by Jakob93. Intallation: place "sh_pakko_C_gnrl_txtrs.pk3" in your moh/main folder. .............................................................................................................................. HARDWARE REQUIREMENTS --------------------- minimum specifics: 1.an original copy of MohAA SH patched at v2.15 release 2.PIII 800mhz 128mb ram GPU ATI or Nvidia with 64mb ram DirectX 8.0 windows 95/98/2000/ME/XP recommended specifies: 1.PIV 2.4ghz 256mb ram GPU ATI or Nvidia with 128mb ram DirectX 9.0 widows 95/98/2000/ME/XP high specifies: 1.PIV 3,00ghz 2gb ram GPU Nvidia GeForce 7series with 256mb ram DirectX 9.0c windows XP/vista Jakob suggest Nvidia graphic cards!!! .............................................................................................................................. v1.1 changements: (7/6/09) .............................................................................................................................. 1.Change the muzzleflash with one more realistic. 2.Change Bar fire and reload sound. 3.Change Cal.30 sound fire: this is a sperimental sound but isn't definitive. 4.Adjust some explosions sound. ............................................................................................................................... v1.01 changements: (8/19/09) ............................................................................................................................... 1.Change all main mohaa weapons fire sounds (colt, bar, mp40, garand..ecc.) with other more realistic taken from original videos and modified with audacity. 2.Change Bar reload sound. 3.Adjust th muzzleflas. now it's more realistic and is little too, was reduced to 128 at 100 pxls. The color is now realistic blue fosphor at center and orange around. 4.Adjust some explosions sound. ................................................................................................................................ v1.02 changements: (8/25/09) ................................................................................................................................ 1.Adjust all main mohaa weapons fire sounds of the 1.01 version of mohtpa3sh (colt, bar, mp40, garand..ecc.) and modified with audacity, amplifing and correcting the sound quality. Now the main sounds for mohtpa3 are definitives. ................................................................................................................................. v1.03 changements: (8/27/09) ................................................................................................................................. 1.Change the gewehr43 sound fire with an other alternative and sperimental; recordered from BiA:HH editor and maked with audacity 2.Change the Lee Enfield sound fire with an other extremely realistic, taken from a original video and maked with audacity. 3.Adjust gewehr43 reload sound, the original version was incompatible. 4.Adjust svt40 reload sound, the original version was incompatible with the animation. 5.Fixed new sounds fire for: flak_aa_20mm and t34_cannon. Now they will change the original flak_88 sound. In MoH it's used for all tanks and artillery pieces too, "IT'S UNREAL!!!" So, the flak38 and t34 will not have a exagerated sound. ) 6.Add for first time a right version of the ubersound file, where are fixed the new sounds for t34 e flak38. 7.Decrease the rate of fire of the flak38 to 750 at 470/500 rounds per minute. Now is correct 8.Increase the rate of fire of the MG42, to 1200 at 1550 rounds per minute. Now is correct. 9.Add the first textures pack to put in original mohaa/ main folder, with the classics perfect assault's general textures. ................................................................................................................................ v1.04 changements: (8/28/09) ................................................................................................................................ 1.Add the second and final textures pack to put in original mohaa/ main folder, with the classics perfect assault's general textures, as ( items, veichles and ambiental textures, finnally a realistic gaming experience with trees, bushes, and more submodels in high resolution ).

Perfect Assault 20
Medal of Honor The Perfect Assault 2 v1.0.01 by Jakob93 ........................................................................................................................... installation: place Pakko_1_AA, Pakko_2_AA, Pakko_3_AA.pk3 in your main folder This mod changes all weapons models, modifies most parts of the textures and adds new sounds effects, huds, explosions, tracers, muzzle, blood and gore and adds the aim zoom on the main weapons, remove hud for the noob, and add the 3rd person, for a new and realistic gaming experience. HARDWARE REQUIREMENTS --------------------- minimum specifics: 1.an original copy of MohAA patched at v1.11 release 2.PIII 800mhz 128mb ram GPU ATI or Nvidia with 64mb ram DirectX 8.0 windows 95/98/2000/ME/XP recommended specifies: 1.PIV 2.4ghz 256mb ram GPU ATI or Nvidia with 128mb ram DirectX 9.0 widows 95/98/2000/ME/XP high specifies: 1.PIV 3,00ghz 2gb ram GPU Nvidia GeForce 7series with 256mb ram DirectX 9.0c windows XP/vista Jakob suggest Nvidia graphic cards!!! ........................................................................................................................... THE MOD ------- MoHtPA allows you to relive the materpiece of EA games and 2015, in most right and realistic way. THE WEAPONS ----------- All weapons are choosen from the best available on MoHFiles.com, so they aren't of my propriety but of the respective owners: .Garand M1: m1cod by ANGEL .kar98k: kar98cod by ANGEL .springfield: ReActivated Springfield by DON, DaRKaNGeL .kar98sniper: kar98cod by ANGEL .thompson: pacific assault thompson 1928 .MP40: franklin codmp40 2.5 by ANGEL .BAR: ReActivated bar by don, DaRKaNGeL .Stg44: original model by EA and mohaim .bazooka: ReActivated bazooka by DON. DaRKaNGeL .Rpzbt42: original model by EA .Shotgun: original model by EA .P38: p38fix East's .colt.45: original model by EA .HI Standard HD: original model by EA I was change only the skins , sounds and .tik ............................................................................................................................. TEXTURES -------- great part of the textures has been modified with photoshop and saved in 32bit format for a better, deep quality of color. SOUND ----- The mod change only weapons sounds( fire , reload,....)in high quality. NEW EFFECTS ----------- mohtpa adds new explosions effects by Chalkpit, blood and gore on dead bodies and muzzle flashes effects. NEWFEATURES ______ this mod add the toggle cg 3rd_person withouth cheats by -|WoD|-Carbon and -|WoD|- Sharpy I only change the "8" taste, with "F". PRESS "F" to toggle cg 3rd_person to use as a cover in multi and single player for a new tattics gameplay. CKR compatibility _______ this is a mod for single player only, but olso for the multiplayer, if you want play in multi with the CKR, you may chnge the respective files!

Perfect Assault 10
Description: Medal of Honor The Perfect Assault v1.0 by Jakob ........................................................................................................................... installation: open MoHtPA v1.0 .exe and follow the instructiones!!!!!! This mod changes all weapons models, modifies most parts of the textures and adds new sounds effects, huds, explosions, blood and gore and adds the aim zoom on the main weapons, for a new gaming experience. HARDWARE REQUIREMENTS --------------------- minimum specifics: 1.an original copy of MohAA patched at v1.11 release 2.PIII 800mhz 3.128mb ram 4.GPU ATI or Nvidia with 64mb ram 5.DirectX 8.0 6.windows 95/98/2000/ME/XP recommended specifies: 1.PIV 2.4ghz 2.256mb ram 3.GPU ATI or Nvidia with 128mb ram 4.DirectX 9.0 5.widows 95/98/2000/ME/XP high specifies: 1.PIV 3,00ghz 2.1gb ram 3.GPU Nvidia GeForce 7series with 256mb ram 4.DirectX 9.0c 5.windows XP/vista Jakob suggest Nvidia graphic cards!!! ........................................................................................................................... THE MOD ------- MoHtPA allows you to relive the materpiece of EA games and 2015, in most right and realistic way. THE WEAPONS ----------- All weapons are choosen from the best available on MoHFiles.com, so they aren't of my propriety but of the respective owners: .Garand M1: m1cod by ANGEL .kar98k: kar98 ReActivated by Vdog77 .springfield: ReActivated Springfield by DON, DaRKaNGeL .kar98sniper: kar98cod by ANGEL .thompson: 1928a1 thompson by East's .MP40: codmp40 by ANGEL .BAR: ReActivated bar by don, DaRKaNGeL .Stg44: original model by EA and mohaim .bazooka: ReActivated bazooka by DON. DaRKaNGeL .Rpzbt42: original model by EA .Shotgun: original model by EA .P38: mauser c96 by East's .colt.45: original model by EA .HI Standard HD: werlord by East's I was change only theskins , sounds and .tik ............................................................................................................................. TEXTURES -------- great part of the textures has been modified with photoshop and saved in 32bit format for a better, deep quality of color. SOUND ----- The mod change only weapons sounds( fire , reload,....)in high quality. NEW EFFECTS ----------- mohtpa adds new explosions effects by Chalkpit blood and gore on dead bodies and muzzle effects.

Real War Let Battle Commence
REALWAR ------- Thanks for trying my mod , this mod has takin' me a long time to make and get online for you to enjoy , this mod started along time back when me and freinds wanted various mods , we didnt like loads of seperate files so i started pasting them together , then was born Fewzz's Mohmod , a collection of the best available mods we liked. Then RealWar was born , i started learning about modding etc , and to cut it short other modders help out with ideas and work of there own. This mod is for SH and BT only , works best on BT as youll get all the stuff in the mod! Nothing in the mod will effect you joining any servers , all weapons will work on any server. Ive tried to make this as ONE complete mod , hence the size so you dont need loads of mods in your folders. WHAT YOU GET ------------ Well ill let you find most of it as theres so much in here , heres a brief run through: BOTS! , all maps are now capable of running BOTS ,ALL stock maps from AA,SH and BT , yes ALL and you can use the bot control menu to do it too , theres also lots of custom maps in there too , all with bots , try LOST VILLAGE , a excellant custom map that someone made along time back and works real well with bots! a falgship bot map , experiment with the way you play em , most are TDM , even the TOW ones are too , but lots work on OBJ. In game textures , all scenery , buildings etc are now retextured, ive gone for a war torn look where possible , but coz of nature of repeated textures u cant fully recreate a war torn look but i done me best. A Unique hud , menus , menu sounds etc etc Wpns have been reskinned by various modders etc , even the bar bipod and luger etc was supplied to me for this mod , straps , bayonets etc look nice too. Custom FX , explosions , blood etc. Huge SOUND pack , really sounds nice.Turn your sound up! LOTS LOTS MORE , go play and enjoy yourself! CREDITS --------- Thanks to all the modding community , i need to thankyou you all , coz this mod would not exist without you , so many have helped me in past i cant remember you all! Special thanks to ---------------- eagleAR for helping out and doing the most work on the bot map scripts , he made most of the stock ones. ViceLord aka Mohaa_Virus at MDC Clan , for many many fixes and tweaks over the months , a great help , and also for the ftp and mod hosting. (EOI) Clan , for the use of much much textures from there HDMod to allow me to finalise the textures part. D-Day Baz for much play testing. Thanks -------- Enjoy my mod and contact me with ideas and input on next version at andyfewzz@ntlworld.com Heres to version3! -------------------- Want to help? i need working bayonets / iron sights / molotov cocktails! and more! Fewzz please leave feedback at forumn at mohfiles.com.

Modern Warfare
============ INTRODUCTION ============ Modern Warfare is a Modern Total Conversion Modification for Medal Of Honor Allied Assault. Modern Warfare was designed with a main goal of bringing the present day modern warfare weapons and a modern atmosphere with the Mohaa feel and game play. Designed by modders from the Mohaa community, Modern Warfare promises to deliver the same heart stopping action with the added effects of the modern battlefield. Designed a few weeks before "Operation Iraqi Freedom" gamers will have an opportunity to use similar weapons and fight similar enemies as soldiers in the Iraq War. The modification will include over 6 multiplayer maps from the dry Iraqi deserts to city streets in Florida allowing Mohaa fans to cruse around in Black Hawk Helicopter from the US army fully fireable and manoeuvrable. All new weapons from the grenade to bazooka, over 30 player skins and redesigned HUD and menus. The game will be heavily modified from each detail and will be clocked out with FPS to ensure quality gaming. Although the Medal Of Honor Software Development Kit (SDK) was never released and software was limited, the team from Modern Warfare has found it possible to include new reloads, weapon models, player models and also driveable vehicles. The first release of Modern Warfare will not include single player maps as the team decided. Although Mohaa has begun to lose interest in its players as noticed in the community, Modern Warfare may or may not have an effect. The amount of cheating and "hacking" in Mohaa will never go away, but Modern Warfare is working as best they can to prevent or stop it from reaching the mod. We have all looked forward to the day this mod would be released and we hope you enjoy playing it every second as much as we enjoyed making it. Modern Warfare Mod Team ============ INSTALLATION ============ First make sure you remove any older mods you have installed. You can do this simply by browsing to your mohaa\main folder and move all .pk3 files except pak0.pk3 up to pak6.pk3 to a different folder. Then open the modern-warfare-final.zip with WinZip or a similar program and click 'extract'. Browse to your mohaa\main folder. Choose 'All Files' and make sure 'Use Folder Names' is selected. That's all, start mohaa and you're good to go! ============== UNINSTALLATION ============== Should you decide to uninstall this total conversion, then simply remove the file user-modernwarfare00.pk3 from your mohaa\main folder and also remove the folder mohaa\main\sound\modernwarfare, completely. ======== CONTROLS ======== Black Hawk Helicopter Controls ------------------------------ - Turn Left: Hold "Shift" and press "A" (walk left) - Turn Right: Hold "Shift" and press "D" (walk right) - Lean Left: Hold "A" (run left) - Lean Right: Hold "D" (run right) - Move Backwards: Hold "S" (run backwards) - Move Forward: Hold "W" (run forward) - Gain Altitude: "Hold "Spacebar" (jump) - Drop Altitude: "Hold "Crtl" (crouch) Allied Controls --------------- M16A2 m203 - Use your right mouse button to swap through 4 fire modes. Use your left mouse button to fire. - 2 m203 Grenades - Fully Automatic Fire - Burst Fire 3 Rounds per mouse click - Semi Automatic Fire MP5 - Flashlight - Click your right mouse button to toggle the flashlight on and off. M4A1 SOPMod - Scope - Click your right mouse button to toggle the 4x scope. Axis Controls ------------- AK47 GP60 - Click your right mouse to launch a gas grenade. Stand well back :) Misc Controls ------------- - To drive the forklift in the objective Dock map simply hop on and you're going for a ride. =========================== Special Configuration Cvars =========================== Modern-Warfare contains a number of variables that can be set on a server to influence gameplay and balancing. Any of the following can be set in a server .cfg file, via the 'set' command on the server console or via 'rcon set'. The following cvars are available: mw_noheli (default 0) --------------------- If set to 1 there will not be a flyable heli in the dm/mw_miamiheat map. mw_helirocketmode (default 0) ----------------------------- This cvar controls the rockets on the heli in the dm/mw_miamiheat map. You can set it to any of the following values: -1: do not use any rockets at all 0: heli has guided rockets 1: heli rockets can be steered by the pilot by looking at the target 2: heli uses unguided rockets mw_hi_quality_spotlights (default 0) ------------------------------------ When set to 1 increases the number of dynamic lights used for the spotlight on the mp5 submachine gun. Only use when there are few players and plenty of network available, for example for LAN games. mw_m16_nades (default 2) ------------------------ Controls the number of M203 Fragmentation grenades available for players who selected the M16 assault rifle. mw_ak47_nades (default 2) ------------------------- Sets the number of low velocity grenades for the axis ak-47 assault rifle. Grenade type will be poisonous gas in DM/TDM matches and fragmentation in objective games. Weapon limiting cvars --------------------- The following cvars can be used to forbid the use of certain weapons (like shotguns and rocket launchers) on your server. When set to 1 players won't be able to use the corresponding weapons anymore. The following cvars are available, all default to 0: mw_forbid_allied_rifle mw_forbid_axis_rifle mw_forbid_allied_sniper mw_forbid_axis_sniper mw_forbid_allied_smg mw_forbid_axis_smg mw_forbid_allied_mg mw_forbid_axis_mg mw_forbid_allied_rocket_launcher mw_forbid_axis_rocket_launcher mw_forbid_shotgun If a player has selected a disallowed weapon he will be assigned an alternative weapon at spawn. ======= CREDITS ======= Staff ------ Double U President/Founder, Sound Tech, Misc Skinning, Advertising and Site Admin jv_map Vice President, Scripting, Mapping, Exporting (Models, Anims) S.C. Mapping, Modelling and Textures Zach Mapping Random Skins, Menus Mainframe Modelling, Skinning and Music Redrum Modelling Montalavor Player Skinning Oldmanfunk Player Skinning TWE-Ryan Player Skinning Xpdude Graphic Art Zeke Installer Special Thanks -------------- RedCell Studios Webspace, servers, mirrors(Sponsor) MtHoodHosting Webspace and Mirrors (Sponsor) Sgt.Kia Donated Player Skins Allied Assault.com Advertising and Community ModTheater Advertising and Community EA Games Allowing us to Create Mod Ranny Man Graphic Art Psykotic Chicken Model Help Clan Templates Website Template Spiers/Ace Inspiration Gamestar Ambient Sounds
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Lord Rings 11
A Total Conversion for SH only, made by FOREING LEGION. It offers 2 maps and 3 different skins that are related to Lord of the Rings. The maps and models are very unique and could be the beginning of a great LOTR-based gameplay.

Jurassic Park 2 0
readme file unzip all winrar files place the cubus folder (in the sound file) in youre mainta sound folder place all pk3 files in mainta remember,,get all other mods out of mainta this is a single player mission,you can play with more,, but than you need to create pawnpoints Have fun STORMnl,,Foreign,,Cubus How to start game Go in the JP menu to play game than enter the room you see 3 platforms jump on a platform and you wil be triggert to the map left the map,,just escape and you come in the room again there is a third map a prehistoric map you can go in there,and drive arround,,there are only mammoth's in at the moment more prehistoric mammals wil come STORMnl
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.