
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2530 Maps Found

Dm Rockbound
(Spawns fixed by SantaFighter) Review by: Mj Rockbound This map created by PanTera is a wonderful example to all mappers of how little details go a long way. I loved this map. Why? Read on! Presentation / Technical The textures were fantastic. The transition effects, the grass, the red 'X' on non-accessible doors, as well as general wall textures all came together beautifully to create a wonderful ambience. Everything was as I would expect from a real place. Can't help but give top marks for the top quality, well used textures. Oh, and that circling bird was a nice touch! The architecture in itself was nothing to scream about, but laid out as it is; everything fitted right in. Although nothing really caught my eye, with the exception of a few things like the wind-tower, my eye did not need to be caught. Nothing stood out, therefore everything fitted right in. Some nice effects however, indoors some nice sloped walls/roofs, a nice firing-slit at the Allied end of the map, great use of rusty railings, lovely ladders... you get the idea! Although few standing out features, who needs them when you have a map this natural looking? Good marks for this. The lighting, this map being in full, harsh daylight, was not really applicable; apart from indoors. A high ambientlight was used, but this is forgiven as this fits in nicely with the effect this map creates. All sources of light have a nicely wired up lamp - all that wiring must have taken a while; and this adds beautifully to 'the effect'. Although lighting is sort-of a null issue in this map, if this map's suncolor and ambientlight values were dropped into night-time, this map would still look great, even with just the existing lights. Good marks! The sounds were wonderful. The wind, the creaking of the wind-tower, the occasional crickets, all went great into this map. Nothing to detract from ones 'listening hard for the enemy', but enough as to add well to the aforementioned 'effect'. The theme was wonderful. The map had a theme, and it was rigidly adhered to all the way through this map. Each little detail added that little bit more. The map was ended off wonderfully too, with gates offering a little 'view' of the outside world, as well as rocks cutting off view. The FPS rates are high, the detail rates are high; the effect is wonderful... Playability / Game Flaws I did play this map for a little while, but unfortunately my playing experiences were limited. Each team had their own routes, hiding spots, and gameplay flowed wonderfully. Although quite large, this map is still very playable for anywhere down to six people. A well thought out design is evident; and it certainly pays its dividends. Conclusion A highly playable, fully natural masterpiece. "Should I download it?" Of course! Grab the Pk3, load your Thompson and go beat some nazis. Alternatively, grab the Pk3, Get on your sunglasses and bring a camera to enjoy the sights of this map! Great Job PanTera!




Fankensteins Castle
The .MAP file is included within a .zip file in the Extra Files on this page. Frankenstein's castle Modded by bdbodger with special thanks to PKM and Salombo for thier texture contributions. Remove all other mods and put the pk3 into main . Overwrites several stock files.

Deathroom
Themed after the map in Combat Arms by the same name, JollyGG brings you the close-quarters arena...Death Room.


test_crash
This map has been made for Spearhead. It will load in AA but it will have some texture bugs. The .MAP file is included within the pk3! Intro : I'm only a novice map maker for MOHAA.This is my first simple SP map.I hope you like it! :) Installation : 1. Paste Test_crash.pk3 into your C:\Program Files\MOHAA\Main folder.(Your default directory of MOHAA) 2. Run the game. 3. At the main menu, press ~ to bring down the console and type 'maplist'.Find for test_crash.bsp in the list and double click it. 4. For those of you who can't bring down the console, go to settings and activate the use of the console. 5. Have fun while playing! Notes : 1. When you start the game, press 4 immediately to equip your weapon.You will have to do that because I didn't make any scripts. 2. Look out for snipers around the area.They can be very tricky. If there's any problems or bugs please let me know.My e-mail address is bryan_hong94@hotmail.com The story : You were on a paratrooper plane when it crashed.There were other survivors but they were instantly killed when the germans arrived at the site.You have to escape the area alive. Readme written by : XDarkcrystal


Winterlake
In the Extra Files on this page you can download the sound files (it's in a .zip file) needed to hear all bonus sounds/music in this map. Note that it is a bit large, and you don't have to use it if you don't want to. //Christmas 2015 winter lake // ARCHITECTURE: TheRipppa // SCRIPTING: TheRipppa //merry christmas // Dec 2015 //thanks to Cubus for his models, viper script and klugs Christmas map meant for the flying sleigh mod If you want the music files, put the wlake folder in your main/sound. you can change the songs, just rename them or delete folder if no music Rip

Silentnight
In the Extra Files on this page you can download the sound files (it's in a .zip file) needed to hear all bonus sounds/music in this map. Note that it is a bit large, and you don't have to use it if you don't want to. //Christmas 2015 silentnight // ARCHITECTURE: TheRipppa // SCRIPTING: TheRipppa //merry christmas // Dec 2015 //thanks to Cubus for his models, viper script and klugs Christmas map with 3 story buildling, can be sniper, also includes KOH, and holds. Merry christmas 2015. If you want the music files, put the snight folder in your main/sound. you can change the songs, just rename in orde, holiday1, holiday 2 wtc. or delete folder if no music Rip

Santainn
The .MAP file is included within the pk3. If you want to hear the Christmas sounds/music, there is a .zip file added with these in the Extra Files on this page (also see read-me below). //Christmas 2015 Santa Inn & Pub // ARCHITECTURE: TheRipppa // SCRIPTING: TheRipppa //merry christmas // Dec 2015 PLace the santainn folder in your main/sound folder for music

Xmashill
A King of the Hill Christmas map. The .MAP file is added within the pk3. If you want to play with (Christmas) sounds/music, a zip file with these sounds are included in the Extra Files on this page. //Christmas 2015 christmas hill // ARCHITECTURE: TheRipppa // SCRIPTING: TheRipppa //merry christmas // Dec 2015 //thanks to Cubus for his models, viper script and klugs Christmas KOH map with music If you want the music files, put the xmashill folder in your main/sound. you can change the songs, just rename them or delete folder if no music Rip

Rpd
The .MAP file is included within the pk3! Racooncitypolicedept I edited my taccoon city map, to just the small police station for closer combat. PLace the rpd folder in your main/sound folder for the ambient music.

Pb
A map made specifically for the Pub Builder mod, which can be downloaded here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/pub-builder-v1 --- --- Pub builder is a basebuilder but only with stuff to make a pub/bar/restaurant/ect. I have make this because lots of players make only pubs when its basebuilder. This pub builder works only on the map i have made for the mod. And the map, well eergh, its my second map i have made, so its just ..... Its a small map and have 5 buildings to make your pub/restaurant/ect. Players: around the 8/10/15 player

test_mission_1
A custom multiplayer maps to single player maps conversion.

test_strafe
The .MAP file is included within the pk3! Plane/strafeing system created by bdbodger (bdbodger@hotmail.com) ©2004 You are free to use this script for noncommercial use as long as you do not remove this message and if you edit the script you indicate in the script the changes you have made . This script is offered as is and author is not responsible for improper use .

Snowy5
[b]The old version (V1) of this map is included within the extra files[/b] DVSN by Cobra {sfx} *** VERSION 2 changes = Axis Para Drops / Allied Snow skin for players and Bots *** To add to a server rotation ... dm/snowy5 ****************************************************************** 30cal by the guy who made "the lost village" - (found it on Small Sumos Site) Info To remove the xmas tree and its lights edit the FX.scr in the PK3's Global Folder where you will other FX that is editable :) To disable the triggered Artillery do ... arty_trig nottriggerable (Yes - theres a hidden trigger that starts it ) :) Ive targetnamed all the original spawnpoints so they can be removed if needed ( for your own modding :) ) Targetnames: $Allied_orig (all Allies original spawns) $Axis_orig (all Axis original spawns) $DeathMatch_orig (all FFA original spawns) ******************************************************************* Thanks to Judge for some help and inspiration :) And Krug for his Sky :) And anyone else i forgot to mention :/ ******************************************************************* Note - there are some converted models from SH/BT in this PK3, these may cause problems if the map is ran in SH/BT, Let me know or if you have/had issues let me know what the cause was and what you did to overcome the issue (if any) - my SH+BT dont work :( There will be some holes and other faults - but ive ran out of time :/ Cobra {sfx} - WWW.Mods-R-us.net ******************************************************************** Merry Xmas for 2007 and a Happy New Year for 2008 from M-R-U and the SFX team :) n :)

Mariobros
Mario Brothers map I made to have the 8bit feel of the original..place the MARIO folder in your main: sound/mario skins included in the map. Map needs to be in your mainta to see the nintento gun properly. Was going to add either KOH on the nentendo controller or scoring on the flagpoles, the triggers are there if anyone wants to add. Map also uses safecrackers x-jump 2.0 mod on my server..um to you if you want the higher jumps. Coins are hidden triggers. Enjoy! TheRipppa www.therogsquad.com 2015

Trampolinepark
This pk3 includes 2 maps: dm/trampolinepark dm/trampolinepark_dball
Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.