Maps Hero

MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)

Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.

2530 Maps Found

Dm Rockbound
MOHAA
Unknown
P
PanTera21/08/2016

Dm Rockbound

(Spawns fixed by SantaFighter) Review by: Mj Rockbound This map created by PanTera is a wonderful example to all mappers of how little details go a long way. I loved this map. Why? Read on! Presentation / Technical The textures were fantastic. The transition effects, the grass, the red 'X' on non-accessible doors, as well as general wall textures all came together beautifully to create a wonderful ambience. Everything was as I would expect from a real place. Can't help but give top marks for the top quality, well used textures. Oh, and that circling bird was a nice touch! The architecture in itself was nothing to scream about, but laid out as it is; everything fitted right in. Although nothing really caught my eye, with the exception of a few things like the wind-tower, my eye did not need to be caught. Nothing stood out, therefore everything fitted right in. Some nice effects however, indoors some nice sloped walls/roofs, a nice firing-slit at the Allied end of the map, great use of rusty railings, lovely ladders... you get the idea! Although few standing out features, who needs them when you have a map this natural looking? Good marks for this. The lighting, this map being in full, harsh daylight, was not really applicable; apart from indoors. A high ambientlight was used, but this is forgiven as this fits in nicely with the effect this map creates. All sources of light have a nicely wired up lamp - all that wiring must have taken a while; and this adds beautifully to 'the effect'. Although lighting is sort-of a null issue in this map, if this map's suncolor and ambientlight values were dropped into night-time, this map would still look great, even with just the existing lights. Good marks! The sounds were wonderful. The wind, the creaking of the wind-tower, the occasional crickets, all went great into this map. Nothing to detract from ones 'listening hard for the enemy', but enough as to add well to the aforementioned 'effect'. The theme was wonderful. The map had a theme, and it was rigidly adhered to all the way through this map. Each little detail added that little bit more. The map was ended off wonderfully too, with gates offering a little 'view' of the outside world, as well as rocks cutting off view. The FPS rates are high, the detail rates are high; the effect is wonderful... Playability / Game Flaws I did play this map for a little while, but unfortunately my playing experiences were limited. Each team had their own routes, hiding spots, and gameplay flowed wonderfully. Although quite large, this map is still very playable for anywhere down to six people. A well thought out design is evident; and it certainly pays its dividends. Conclusion A highly playable, fully natural masterpiece. "Should I download it?" Of course! Grab the Pk3, load your Thompson and go beat some nazis. Alternatively, grab the Pk3, Get on your sunglasses and bring a camera to enjoy the sights of this map! Great Job PanTera!

Dmhitp10
MOHAA
Total conversion
Urban Sprawl
MOHAA
Unknown
Temple
MOHAA
Unknown
Fankensteins Castle
MOHAA
Unknown
Deathroom
MOHAA
Unknown
Duel Valley
MOHAA
Unknown
test_crash
MOHAA
Unknown
Dm Tunivillage
MOHAA
Unknown
Winterlake
MOHAA
Unknown
Silentnight
MOHAA
Unknown
Santainn
MOHAA
Unknown
Xmashill
MOHAA
Unknown
Rpd
MOHAA
Unknown
Pb
MOHAA
Unknown
test_mission_1
MOHAA
Unknown
test_strafe
MOHAA
Unknown
Snowy5
MOHAA
Unknown
C
Cobra {sfx}21/09/2012

Snowy5

[b]The old version (V1) of this map is included within the extra files[/b] DVSN by Cobra {sfx} *** VERSION 2 changes = Axis Para Drops / Allied Snow skin for players and Bots *** To add to a server rotation ... dm/snowy5 ****************************************************************** 30cal by the guy who made "the lost village" - (found it on Small Sumos Site) Info To remove the xmas tree and its lights edit the FX.scr in the PK3's Global Folder where you will other FX that is editable :) To disable the triggered Artillery do ... arty_trig nottriggerable (Yes - theres a hidden trigger that starts it ) :) Ive targetnamed all the original spawnpoints so they can be removed if needed ( for your own modding :) ) Targetnames: $Allied_orig (all Allies original spawns) $Axis_orig (all Axis original spawns) $DeathMatch_orig (all FFA original spawns) ******************************************************************* Thanks to Judge for some help and inspiration :) And Krug for his Sky :) And anyone else i forgot to mention :/ ******************************************************************* Note - there are some converted models from SH/BT in this PK3, these may cause problems if the map is ran in SH/BT, Let me know or if you have/had issues let me know what the cause was and what you did to overcome the issue (if any) - my SH+BT dont work :( There will be some holes and other faults - but ive ran out of time :/ Cobra {sfx} - WWW.Mods-R-us.net ******************************************************************** Merry Xmas for 2007 and a Happy New Year for 2008 from M-R-U and the SFX team :) n :)

Mariobros
MOHAA
Unknown
Trampolinepark
MOHAA
Unknown
Community Guide & Map Archive

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds

Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.

MOHAA Game Modes & Map Prefixes Explained

obj_*

Objective Mode (OBJ)

The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).

Round-based • Search & Destroy
mohdm_*

Deathmatch & TDM

Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.

FFA • Team Deathmatch
ft_*

Freeze Tag (FT)

One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.

Community Mod • Team Revives
round_*

Round-Based Elimination

Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.

ClanBase & CAL • One-Life Combat

Stock Maps vs Custom MOHAA Maps

★ The 11 Legendary Stock Maps

When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:

  • Southern Francemohdm1
  • Destroyed Villagemohdm2
  • Remagenmohdm3
  • Crossroadsmohdm4
  • Snowy Parkmohdm5
  • Stalingradmohdm6
  • Algiersmohdm7
  • Omaha Beachobj_team1
  • V2 Rocket Facilityobj_team2
  • The Bridgeobj_team3
  • The Huntobj_team4

⚡ 2,500+ Community Custom Maps

Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:

Cinematic Historical Remakes: Winter Ardennes trench warfare, Carentan urban streets, Bastogne forest defenses, and Berlin Reichstag assaults inspired by classic cinema and real combat archives.
Sniper Arenas & Aim Maps: Open sniper plateaus, symmetrical training compounds, and Kar98k / Springfield only duel fields engineered specifically for ladder matches.
Expansive Realism Missions: Full-scale objective maps featuring dynamic ambient weather (rain, blizzard, night fog), custom interactive doors, drivable armor, and cinematic scripted events.

Console Commands & Map Installation

📥 How to Install Map .pk3 Files

  1. Download the custom map file from MOH-DB (usually packaged as mapname.pk3).
  2. Move the .pk3 file into your main game directory:
    C:\Program Files (x86)\EA GAMES\MOHAA\main\
  3. For Spearhead expansion maps, place files into /mainta/; for Breakthrough, place them into /maintt/.
  4. Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!

⌨️ Loading Maps via In-Game Console

Press the tilde key (~) to drop down the developer console, then run:

map <mapname>e.g. map obj_team2 or map mohdm6
restartRestarts the active map & resets scores
set sv_pure 0Allows modified custom textures on server
rcon <password> map <mapname>Changes map remotely on dedicated server

Frequently Asked Questions about MOHAA Custom Maps

To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.