
MOHAA Custom Maps & Levels (Medal of Honor Allied Assault)
Experience new battlefields and scenarios with these expertly crafted custom maps for Medal of Honor: Allied Assault.
2530 Maps Found

1 The Boneyard
2015 This is my first map. Changelog: 3-16-2015 Final Version - TDM, FFA & Freeze Tag ready - Fully working toilets, no errors :P - The AA Version can be found here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/boneyard-aa-final - Have fun & read the readme file under Extra Files - Extra Files contains addon mods. ______________________ 2-15-15 I may have neglected to insert the proper scr file. This is an update _______ Date: 2-9-2015 -Version A-ho - Added FFA spawns and Freeze Tag need testing. If someone would like to set up CTF please send me the code and I'll add it in. Fixed never ending tunnel entrance. Added stormy weather effects as well as a few more bushes for me to hide my ass in :P _______________________ Date: 1-27-2015 -Version A - TDM only testing.

Reichstag
Review by: Mj Reichstag Historical sites are usually hard to recreate, but these guys have made a good impression. Having never been there, and only having dusty old black and white photos to look at in comparison, it looks like these guys have made a pretty accurate (space for artistic license, of course) recreation. Presentation / Technical As I have come to expect with this mapping pair, textures are well used with some great custom textures. Signs above almost every inside door tells you (in German) where it leads, which I can see being a definite bonus for gameplay. The front of the Reichstag has been peppered with so much shot it looks a bit unnatural however. Also, some of the buildings infront of the Reichstag are textures in the same 'peppered shot' texture as the Reichstag - whilst buildings next to them look untouched. The muddy rubble ground texture infront of the Reichstag is overused, and makes the outside look a bit plain and boring. Ah! And the horribly texured stubby barrels again! The Reichstag is just great. The building has a very natural feel to it, although quite rectangular in feel, this building has a great amount of architectural variations and similarities to be interesting. Indie-mapped bricks lie behind holes, some windows are bricked up, locked doors are boarded up, they even fitted in some fire. Some of the rooms were very well done -peppered with details, but not overdone. Ending of the map inside the Reichstag was wonderful, but I thought the outside was overall a bit lacking. Not only is there no way out, but the buildings exude a very 'plain' feel, very rushed. The outside area is very hectic, looks rushed, and really lets the map down. Nicely lit, although there were some coloured lights I felt were quite odd and out of place (the ones in the towers), although they fitted right in the 'facility' part. A nice beam effect on the windows in the chapel, and made the whole chapel look quite spectacular - maybe the effect was a little strong, however. I feel a lot of ambientlight in this map, but it does fit - although the map would probably be fine without it. Overall well lit. The ambientsound was befitting of the occasion, although maybe a battle elsewhere would have been good to hear alongside it - it sounds a little 'stormy' as it is. Point sound was infrequent, but well used; machine hummings, fire - all well done. Creative, whilst sticking to the period. The inside of the Reichstag particularly impressed me, with its variation. The outside, however, was a bit of a laggy mess. Which is a real shame - with a little more care, it would have helped the feel of the map tremendously. There were a few mapping styles in this map - Facility, Urban Wasteland, and Interior. The styles were merged well with each other, and the mixed styles helped give the map a natural feel. Playability / Game Flaws This map, I can imagine, would be great to play. A series of different playing styles - close combat, sniping, medium range - all there. The objective is a little strange... blowing up the flag? Stealing documents? Well, it kinda works. The spawnpoints are nicely spread out to help with variation of gameplay - and the respawning mode wisely chosen for such a large map. I believe it would be great to play, a siege experience mixed with some close combat - gameplay rarely found in MoH. Conclusion The inside is great, really great. The outside is quite disappointing. The gameplay looks cool. What more can I really say? Not as good as some of their other maps, perhaps - but damn close. Well mapped, guys! To download? Quickly!




Domo-day
Both the Day & Night version are included within the pk3. dm/domo-day dm/domo-night




Stalingrad Revisited
This is a tweaked version of the official MOHAA Stalingrad map. I have added a few new areas to explore.




Snowcombat
A 2014 Christmas map, new winter player skins also included.



Shepherdsglen Aa
//Map: SilentHill:Shepherds's Glen:2014 // ARCHITECTURE: TheRipppa // SCRIPTING: TheRipppa, Cobra, Gold //MOdels: some unknown authors //some Textures from Caskacity and Krugwe Hive map, thanks //thanks to all at TMT, Cobra, NeilICCC guys, Viper and twl, klug, cubus, neil, storm, elgan, kruger,creaper, killalot, soup, gold, sor,leb, card, jollygg, lamron and whoever else i might be missing for all the help over the years...and to all the TRS guys Map based on the Silenthill Homecoming game the town Shepherds Glen. PLace the shill2 folder in your main/sound folder....or mainta/sound depending on where your map is. This place the ambient music for map from the game. Happt halloween 2014 Ripppa

Objrailway Assault
Railway assault Great Objective Map with good balance of internal and External areas. Great close action map. Features Internal tunnels Multi level buildings Multi Objective A very well finished map no visible problems or errors.

Fortwreck
Fort Wreck set in a large ruin castle - Set at both ground and multi platform level. Both many internal area's and large ground battle area. Many objects buildings, trains giving much needed cover from snipers on higher levels. Very well completed Map excellent game play for sniper map FFA or Team based

Medal of Honor: Allied Assault Maps (MOHAA) — Custom Arenas & Classic Battlegrounds
Explore the world's most extensive archive of MOHAA custom maps, multiplayer battlegrounds, and singleplayer missions. Powered by the id Tech 3 engine (Quake III Arena) and created with Radiant, Medal of Honor: Allied Assault introduced some of the most memorable level design in tactical WWII shooters. MOH-DB hosts and preserves over 2,500 community-crafted maps spanning every competitive and cooperative game mode.
MOHAA Game Modes & Map Prefixes Explained
Objective Mode (OBJ)
The pinnacle of competitive MOHAA. Allies attempt to plant explosives, steal secret radar documents, or sabotage infrastructure while the Axis defends. Famous stock examples include V2 Rocket Facility (obj_team2), Omaha Beach (obj_team1), and The Hunt (obj_team4).
Deathmatch & TDM
Fast-paced arena combat with instant respawns and tactical weapon placements. Iconic maps like Stalingrad (mohdm6), Southern France (mohdm1), and Remagen (mohdm7) offer multi-level verticality, sniper towers, and close-quarters infantry corridors.
Freeze Tag (FT)
One of the most beloved multiplayer mod modes in MOHAA history. When a soldier is eliminated, they turn into a frozen ice block. Teammates must stand nearby to thaw and revive them. The round is won when an entire opposing team is frozen simultaneously.
Round-Based Elimination
Pure clan warfare without respawns or bomb objectives. Each player has only one life per round, making tactical corner-peeking, smoke grenades, callouts, and sound discipline vital. Widely played in European leagues like ClanBase, CAL, and ESL.
Stock Maps vs Custom MOHAA Maps
★ The 11 Legendary Stock Maps
When 2015, Inc. shipped Medal of Honor: Allied Assault in January 2002, the game included 11 multiplayer maps that permanently shaped tactical FPS design:
- Southern France
mohdm1 - Destroyed Village
mohdm2 - Remagen
mohdm3 - Crossroads
mohdm4 - Snowy Park
mohdm5 - Stalingrad
mohdm6 - Algiers
mohdm7 - Omaha Beach
obj_team1 - V2 Rocket Facility
obj_team2 - The Bridge
obj_team3 - The Hunt
obj_team4
⚡ 2,500+ Community Custom Maps
Community mappers extended the life of Medal of Honor for decades using MOHRadiant, GTKRadiant, and custom Moorish, European, and Pacific texture packs. Community creations include:
Console Commands & Map Installation
📥 How to Install Map .pk3 Files
- Download the custom map file from MOH-DB (usually packaged as
mapname.pk3). - Move the
.pk3file into your main game directory:C:\Program Files (x86)\EA GAMES\MOHAA\main\ - For Spearhead expansion maps, place files into
/mainta/; for Breakthrough, place them into/maintt/. - Launch Medal of Honor. Custom maps will automatically appear in your local Create Server list!
⌨️ Loading Maps via In-Game Console
Press the tilde key (~) to drop down the developer console, then run:
Frequently Asked Questions about MOHAA Custom Maps
To install custom MOHAA maps, download the .pk3 file and copy it into your game's /main/ directory (or /mainta/ for Spearhead, /maintt/ for Breakthrough). The map will immediately show up in your offline and multiplayer Create Server map rotation list.