Mods Hero

Medal of Honor: Allied Assault Mods (MOHAA)

Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.

57 Mods Found

Vault Archive (.PK3)
MOHAA
Gametype
Vault Archive (.PK3)
MOHAA
Gametype
-
-16/05/2015

Assassination Addon V100

Hi In this version of assassination, the vip team can either be allies, axis or random ( randomly changes vip team after each round ) on every map via the server cfg, there are 18 maps so far, the extraction point lights up the same colour as the team and each team has there own extraction point. you must have mefys extgametype version 1_2_2 for this mod to work in your server.cfg put set g_extgametype as // Assassination // ft for freeze tag // ftobj freezetag objective //ctf capture the flag set g_mef_settings "timelimit: 30 fraglimit: 10" set g_ffa_settings "fraglimit: 50" set g_tdm_settings "fraglimit: 200" set g_as_settings "pistolonly: 1" your maplist should look like // set g_assnteam can be set to allies, axis or random set x1 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Unterseite_DM as; map dm/MP_Unterseite_DM; set nextmap vstr x2" set x2 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm2 as; map dm/mohdm2; set nextmap vstr x3" set x3 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_flughafen_TOW as; map obj/MP_flughafen_TOW; set nextmap vstr x4" set x4 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team1 as; map obj/obj_team1; set nextmap vstr x5" set x5 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_Druckkammern_TOW as; map obj/MP_Druckkammern_TOW; set nextmap vstr x6" set x6 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm6 as; map dm/mohdm6; set nextmap vstr x7" set x7 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Holland_DM as; map dm/MP_Holland_DM; set nextmap vstr x8" set x8 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm7 as; map dm/mohdm7; set nextmap vstr x9" set x9 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team2 as; map obj/obj_team2; set nextmap vstr x10" set x10 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm1 as; map dm/mohdm1; set nextmap vstr x11" set x11 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/MP_Berlin_TOW as; map obj/MP_Berlin_TOW; set nextmap vstr x12" set x12 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Gewitter_DM as; map dm/MP_Gewitter_DM; set nextmap vstr x13" set x13 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Brest_DM as; map dm/MP_Brest_DM; set nextmap vstr x14" set x14" set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Stadt_DM as; map dm/MP_Stadt_DM; set nextmap vstr x15" set x15 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mp_Bahnhof_dm as; map dm/mp_Bahnhof_dm; set nextmap vstr x16" set x16 " set g_assnteam random; set g_gametype 3; set g_extgametype_dm/mohdm3 as; map dm/mohdm3; set nextmap vstr x17" set x17 " set g_assnteam random; set g_gametype 3; set g_extgametype_obj/obj_team4 as; map obj/obj_team4; set nextmap vstr x18" set x18" set g_assnteam random; set g_gametype 3; set g_extgametype_dm/MP_Verschneit_DM as; map dm/MP_Verschneit_DM; set nextmap vstr x1" seta sv_maplist "" vstr x1 //startup first map Most of the hard stuff was done by Herr Klugscheisser, a fine scripter indeed. :beers: He did the script changes and I did the maps As per my last post on assassination, many of the spawned objects are from old mods i have collected and edited, I am not realy a modder, I have just edited stuff. Fell free to add anything to the mod to make it better for everyone I have only tested this mod on spearhead any questions please get in touch I have kept the same filename, so it will overwrite the older version, so back the old one up incase you don't like this version

Vault Archive (.PK3)
MOHAA
Gametype
R
Rookie One16/05/2015

Survival Horror V07

File : Survival Horror Author : IneQuation a.k.a. Rookie One Version : 0.7 Halloween Edition Release Date : 01.11.2006 Description : A group of survivors is being terrorized by a phantom murderer. Stealth and armed with a deadly weapon, he can sneak down upon you unnoticed and kill you. Will the survivors manage to prevail? Or will the murderer rather eliminate them all? Let the horror begin! One of the player is chosen (the one who played the murderer the least times) to be the murderer and given a silenced pistol with unlimited ammo and increased bullet damage. He can neither use any other weapon nor drop his pistol for any other player to use. He's invisible, but he appears for a fraction of second at the moment he shoots or touches another player, glowing red. The others, when seeing or hearing the murderer, shoot blindly around, praying for their bullets to hit the murderer. ;) There are some effects to provide a good atmosphere - night, storm with lightnings, "suspicious" music and disturbing sounds (squeaks, footsteps etc.). Big thanks to Elgan and JoeyC for hosting the mod on their servers, and to Art and At0mic for testing! :) You can shut the mod down via the nohorror cvar (nohorror 1; works after a restart). Use the horror_timelimit cvar to set the murderer's turn length in seconds. Known bugs : There is a 10-seconds delay at the beginning of the round. Somehow it's necessary for the mod to work. Don't ask me why, no idea. Also, the murderer selection process sometimes occurs a couple of times before it actually performs the selection. Just be patient and ignore it, it will work. ;) Installation : Put the zzzuser-Rookie_One-Survival_Horror-v0.7.pk3 file into your MoHAA/main directory. The mod needs the Team Match gametype - g_gametype 2. Will run on any map. I suggest you to turn friendly fire on (g_teamdamage 1) for more confusion and havoc. :P Version history : 0.7 o fixed the bug which sometimes prevented the game from actually starting - it was a very silly logical mistake, o new murderer selection system - now, the amount of times a player has been the Murderer is taken into account, o everyone who joins the Axis illegally will now be booted to spectator instead of getting a respawn ride, o added some disturbing sounds for atmosphere. :P 0.6 o finally, everything works more or less correctly. 0.5 o tweaked the team enforcement code a little bit, o various other fixes and changes I can't seem to remember. ;) 0.4 o completely rescripted the player handling routine (a different, more efficent approach), o tweaked the "murderer appearing" code, o various tweaks to the team enforcement code, o fixed a bug that would sometimes cause the server to crash with a "command overflow" error, o tweaked the murderer's weapon handling code. 0.3 o team enforcement recoded, o storm effects added, o removed leftover debug stuff. 0.2 Changed the conception of the mod. First playable version. 0.1 First version. Contact : Email : rookie_one@army.com ICQ/AIM : 146098049 MSN/Windows Msg : rookie_one@army.com Jabber : r00kie_0ne@chrome.pl -------------------------------------------------------------------- This mod may not be edited without my permission.

Vault Archive (.PK3)
MOHAA
Gametype
Vault Archive (.PK3)
MOHAA
Gametype
E
Elgan15/05/2015

Countdown V175

###################################### # Countdown # Version 1.7 # Release date: 10:22 30/09/2006 ###################################### ----------- Change Log ----------- 1.7 * fixed typo in player_radio.scr that stopped the radio timer working. 1.6b * Fixed hold time. * FIxed pass radio. * Radio Hold time Feature, The players must not hold the radio for this amount of time, or they will drop it, unable to pick it up again. * Pass the radio to other members of your team. 1.5 * Changed the way countdownstarts and removed dmprecache conflicts. * tiny tweaks to the hud draw. 1.4 * New Map change code * Moved gametype string above wait's with a check to auto correct the game type string if countdown should not run. 1.3 * Merged Seperate Game pk3's into one pk3 again =All Following changes only apply to SH COuntdown= ------------------------------ * Changed radio targetname to fix conflict bug on berlin * Fixed berlin Spawn point * Fixed mp_flughafen_tow spawn points * Added mp_ardennes_tow spawn points * Fixed Map change for TDM * Map Change in TOW Checked 1.2 * Added new countdown_idle cvar to respawn radio * Added new map change for SH * No "radio location" for unsupported maps * Added radio locations for all SH maps as well as all AA maps. 1.1 * Added new countdown_rounds cvar - To change map * Added New countdown_light cvar - To glow radio player * Added new countdown_locate cvar - To announce radio location * Added more random locations for Stock AA Maps ----------- Description ----------- This mod add's a radio to maps. Each team has to find and keep the radio in their possession for the counter on the oposite team to countdown. The player who finds the radio has the job of staying alive, if they die or leave the radio drops to the floor ready to be found again. Once the countdown hits 0. The oposite team will explode. This mod will probably be included in the next update of Admin-Pro. The use of Admin-Pro will bring about many additional advantages and settings. -------------------- Supported gametypes: -------------------- The mod should run on all game team types. ------------------------ Supported games and maps ------------------------ All maps in AA and SH are supported. The mod will work for BT but only on the supported maps. these maps are maps found in SH and AA. ------------------ Possible Ocnflicts ------------------ The mod uses the global/DMprecache.scr file. Any mod using this file may cause a conflict with this mod. With the Admin-pro version the mod will not use that file. --------------- Supporting maps --------------- All the stock AA maps are supported. More radio spawn points and custom maps can be easily added. Adding more radio spawn points ------------------------------ The radio spawn points for the maps are held in script named after the maps in the countdown folder. The mod will choose between a random number of starting positions. I only added one but you can add as many as you want. By adding them into an array of local.origin and then ending with the local.origin variable. Each time you add an origin use the same format but increase the number by one for the index, for example. main: local.origin[0] = ( 504 -5128 -447 ) local.origin[1] = ( -1414 162 -127 ) local.origin[2] = ( 120 96 9 ) end local.origin Adding more maps ---------------- The mod searches for a file inside countdown folder named after the map name. If it is not found. it will not run. So to make it run. Create a file named after your map and place it in the countdown folder. Inside this file you should place the following code --- main: local.origin[0] = ( COORD ) end local.origin --- In place of the word 'COORD' you should place the coordinates for the spawning point of the radio. ----- Cvars ----- countdown --------- Turns the mod on and off. 0 = off, anything else is on. countdown_hold_for ------------------ Sets the time in seconds, That the player is allowed to hold the radio for. If they are holding the radio for longer than this time, They will be forced to drop the radio. countdown_death_print --------------------- If set to 1, then it will print the location of the player when they die. countdown_time -------------- Sets the time for the mod to countdown from default: 03:00 When changing this cvar. It must remain within 90:00. 5 characters long including ":" countdown_light --------------- make the player with the radio glow 0 = off, anything else = on countdown_rounds --------------- This allows you to set fraglimit and timelimit 0 and use countdown_rounds ot change the map. After this limit of rounds has been reached the map will change. 0 - no limit countdown_locate ---------------- Set default to 15. Each 15 seconds the place of the radio will be announced on supported maps into the hud. If set 0 the location will not show. The location displays for 3 seconds and then fades out. countdown_idle ---------------- Set default to 300. When the radio is dropped or spawned after this amount of time in seconds the radio will respawn to another random location for that map. ---------------------- Setting up your config ---------------------- If you are not going to use normal fraglimit or timelimit to change the map then you need to add the following to your config only if you are going to use another countdown_rounds setting other then default, default being 3 rounds. seta countdown_rounds 5 This will crate the cvar and set countdown rounds to 5. Otherwise it will be 3. If you do not want to use countdown_rounds then set: seta countdown_rounds 0 The countdown_rounds will not effect the map change. ---------------- How to install ? ---------------- Place the zzz_countdown.pk3 inside your maintt/mainta/main folder. Contact me ########################## #Email : elgan.sayer@gmail.com www.mods-r-us.net Thanx to everyone who helped test! Thank to Mefy for use of his location script!

FT_MeltCount Reward (2 Melts = 1 Kill)
MOHAA
Gametype
Quake 3 Arena Style
MOHAA
Gametype
B
BooGeYMaN17/11/2014

Quake 3 Arena Style

BooGeYMaN's Quake 3 Arena Mod =================================================================================================================== This is just something i threw together to make mohaa a more ARENA type of game,since all that seems to go on nowadays is Ground Wars, i made enhancements that'll encourage full map play, and also, based on the setting of Quake 3, i edited the weapons to be more like Quake Arena, however, with a short staff(just me) & limited time, i didnt rework the weapon names/textures/sounds, etc. i just made the jump hieght and weapon statisitics different... IF YOU LIKE THIS MOD, DOWNLOAD QUAKE 3 ARENA, AND LET ME KNOW IF YOU WANT ME TO CONTINUE THE MOD AND MAKE IT EVEN BETTER! IF YOU THINK THINGS SHOULD BE IMPROVED/TAKEN OUT,EMAIL ME AND ILL THINK ABOUT IT! AirborneDivision@msn.com Mod Changes =================================================================================================================== Jump Hieight-- U jump alot higher,allowing you to move around a little bit quicker, but beware, the jump alone is fine, but if jump outta a window or to just a tad of a lower in hieght surface(i.e. down stairs) you'll lose some health still for a LARGE FALL. Damage stuff is default. Run Speed-- With weapons in hand, run speed has been increased to make you haul some but through the maps, not to where you cant focus on anything, but it is very useful. Pistols-- Ammo TAKEN AWAY, these are meant to be a one hit bash killer weapon only! Rifles-- All rifles start at 10 rounds/clip, the rifles fire semi, the sniper have a longer delay, but are definite 1 shot 1 kill weapons, and rifles will take a few. Smgs-- All smgs start at 100 clip, and have default specs, damage is increased, just shoot SHORT BURSTS! Mgs-- All mgs start at 200 rounds, and have default specs, damage is increased, shoot your ass off but watch out for the kick! Rockets-- Now, its ben tested to work fine with 12 ppl in a server, no rocket lag, u dont have any ammo, instead it has one clip, 10 rounds, automatic fire,BUT!, the rocket speed was toned down to give people a chance to either outrun it or dodge it. Shotgun-- Probably the best weapon in the mod. More pellets, a considerably longer distance, same default damage. 20 rounds per reload! 40 bullets start ammo. Grenades-- Timers have been SHORTENED! Once you throw it, u have about 1.5 seconds to get the heck outta its path of destruction, which also has been increased! NOTE:The mod will run a MOTD in your server, saying ForEGaNG's Server, You find the localization file in GLOBAL folder in the .pk3 and look for the MOTD under "Press fire to join the battle". I am also ForeGang, i changed to BooGeYMaN but was too lazy to reedit the localization file for it.

Vault Archive (.PK3)
MOHAA
Gametype
Base Assault 0
MOHAA
Gametype
V
Veers & Bulldozer09/08/2014

Base Assault 0

¤--------------------------------------------¤ | | | BASE ASSAULT | | | | Version: 1.1 | Release date: 2014.01.06 | | | ¤--------------------------------------------¤ Play MOHAA with vehicles and make tactical routes to destroy enemy bases! Cover your teammates using cannons and machine guns or help them as a medic or as an engineer! Earn cash and purchase useful items, like artillery, airstrike and mortar! ----------------- 1. Description: ----------------- This server-side only mod is based on the notorious Base Assault gametype from the game 'Call of Duty: United Offensive'. As well as there, you can also drive a tank or shoot with a cannon here. Maps of Single Player campaigns are suitable in order to give fairly large but quite linear areas. Both teams have the same objectives: 'Destroy the enemy bases and blow them up!' (bases are oversized tank models). Each vehicle has his own physical attributes, which are similar to the real ones. ------------------- 2. Requirements: ------------------- - Medal of Honor: Allied Assault (MOHAA) v1.11 - Latest version of 1.12 Reborn Patch (3.5.1 or later) Note[1]: This mod has never been tested on Spearhead or Breakthrough, and it definitely doesn't work with these extensions. ------------------- 3. Installation: ------------------- Place the 'zzz-base_assault_v1-1.pk3' file to the 'MOHAA/main' folder. Place the 'rewards.txt' file to the 'MOHAA/main' folder. Place the 'global' folder to the 'MOHAA/main' folder (there's an 'accounts' folder in it). Add mod's cvars to your server config file. Note[1]: If you have Base Assault 1.0 already installed, you have to remove it. Note[2]: There is a 'DMPrecache.scr' file inside the pk3 that may cause conflicts with other mods. Note[3]: If a player registers, the mod creates a .txt file inside the 'accounts' folder. Note[4]: There are several cvars forced on players: 'cg_forcemodel' is set to 0 | 'ui_console' is set to 1 | 'rate' is set to 30000 | 'developer' is set to 0. Note[5]: The mod works with Shadow's & JoTo's anticham files (they need to be executed from DMPrecache). --------------------- 4. Uninstallation: --------------------- Remove the 'zzz-base_assault_v1-1.pk3' file from the 'MOHAA/main' folder. Remove the 'rewards.txt' file from the 'MOHAA/main' folder. Remove the 'global/accounts' folder. Remove the mod's cvars from your server config file. Note[1]: We recommend you to backup all player accounts before removing them. -------------------- 5. Configuration: -------------------- - MOHAA related cvars: g_statefile "global/AA/modok" // Sets the right path to the state files (modok_legs.st and modok_torso.st). g_gametype "4" // Sets the appropriate gametype for the mod. fraglimit "1" // Sets the number of rounds before changing to the next map (recommended is 1 for intense gameplay). roundlimit "20" // Sets the limit of a round in minutes (recommended is 20). sv_maplist "m1l3a m1l3b m4l0 m4l1 m4l3 m5l2a m5l3" // Sets the map rotation. map "m1l3a" // Sets the first map to be loaded. - Mod related cvars: g_bas 1|0 default: 0 // Enables/Disables the 'Base Assault' gametype. sv_account 1|0 default: 1 // Enables/Disables the account and rewards system. max_rewards 0-X default: 5 // Sets the maximum number of reward items that can be activated at once. base_health 0-X default: 10000 // Sets the health of the bases. bas_planting_time 0-X default: 15 // Sets the time of bomb planting in seconds. bas_defusing_time 0-X default: 10 // Sets the time of bomb defusing in seconds. bas_countdown 0-X default: 60 // Sets the time of bomb countdown in seconds. gunship 1|0 default: 0 // Enables/Disables the gunship on m4l0. If enabled, a walkie-talkie spawns randomly on the map which teleports into a flying c47. heatseeker 1|0 default: 0 // Enables/Disables the heatseeker weapon. If enabled, it is placed randomly on the map. heatseeker_amount 0-X default: 0 // Sets the amount of heatseeker projectiles in a round for one player. medic_caste 1|0 default: 0 // Enables/Disables the medic class. engineer_caste 1|0 default: 0 // Enables/Disables the engineer class. reviving_time 0-X default: 2 // Sets the time of reviving in seconds. tank_camera 1|2 default: 1 // Sets the position of tank camera: 1 - above the tank (3rd person) | 2 - besides the cannon (1st person) teambalance 1|0 default: 0 // Enables/Disables team balancing. undermap_fix 1|0 default: 1 // Enables/Disables the fix against getting under the map. spawn_protect 1|0 default: 0 // Enables/Disables the protection when a player spawns. Note[1]: Use 'seta' prefix before cvars. Note[2]: Some of the reborn cvars have to be disabled as follows: sv_antiwh to 0, sv_antistwh to 0, sv_recoilemulation to 0, sv_stufftextdetection to 0. --------------- 6. Features: --------------- - Account and rewards system: Creating an account: 1. Connect to your server. 2. Open the console. 3. Type in 'scmd rew_reg username password' without quotes. ('username' is your chosen account name and 'password' is your secret key to log in) Activating your account: 1. Connect to your server. 2. Open the console. 3. Type in 'scmd rew_login username password' without quotes. ('username' is your chosen account name and 'password' is your secret key to log in) Note[1]: You need to activate your account every time you join the server. Opening the store menu: During the play if you are neither in a vehicle or turret nor in spectator mode, press the F7 button or type in 'keyp 1001' without quotes. Closing the store menu: Press the USE button. Purchasing an item: Use the MOVE FORWARD and MOVE BACKWARD buttons to select the desired item. Press the FIRE button to purchase it. Opening the activation menu: During the play if you are neither in a vehicle or turret nor in spectator mode, press the F8 button or type in 'keyp 1002' without quotes. Closing the activation menu: Press the USE button. Activating an item: Use the MOVE FORWARD and MOVE BACKWARD buttons to select the desired item. Press the FIRE button to activate it. Double class points [ 600$ ] // You need to purchase 'Cash for class works' first. Player extras [ 500$ ] // You get maximum ammunition every time you spawn and hit indicator sound. Instant medic healthpack [ 600$ ] // Healthpacks give full health. Instant medic reviving [ 1000$ ] Faster engineer repair [ 800$ ] // One and a half times faster repairing. Sniper extras [ 800$ ] // Extra zoom for the scopes. Reduced bomb planting/defusing time [ 550$ ] // It takes only 3 seconds to plant or defuse a bomb. +50% RIFLE damage [ 1000$ ] +50% SMG damage [ 1000$ ] +50% MG damage [ 1000$ ] Double cash [ 4000$ ] // You get twice more cash for killing enemies. Cash for class works [ 1600$ ] // You can earn cash by repairing vehicles and cannons or by reviving, healing, supporting teammates. -1 second tank reloading time [ 2000$ ] +25% vehicle speed [ 1500$ ] Engineer ammodrop [ 1000$ ] // If you're engineer, you can drop ammunition packs by pressing the SECONDARY ATTACK button. Airstrike [ 3500$ ] // Use binoculars to select your target and press the FIRE button. Artillery [ 4000$ ] // Use binoculars to select your target and press the USE button. Portable machinegun [ 2200$ ] // If you are axis, you get MG42, else you get M1919 Browning machine gun. Mortar [ 4000$ ] // Crouch and hold the USE button to mount it. Note[2]: If you want to change the costs, you can edit 'rewards.txt'. - Useable vehicles: allied jeep [equipped with M1919 Browning machine gun and headlights] - for 2 players king tiger tank [equipped with cannon and 1 turret machine gun] - for 2 players tiger tank [equipped with cannon and 1 turret machine gun] - for 2 players panzer tank (desert and green) [equipped with cannon and 1 turret machine gun] - for 2 players - Useable cannons: nebelwerfer flak88 - Classes: medic [select shotgun to become a medic and get equipped with SMG] [drop healthpacks when weapons are in holster, by pressing the FIRE button] [revive players by holding the USE button while crouching above dead soldiers] engineer [select bazooka or panzerschreck to become an engineer and get equipped with RIFLE] [repair damaged vehicles and cannons after holstering, by pressing the FIRE button] - Other useful things: [Press the 'i' key to call for ammo.] [Press the 'k' key in a vehicle to call for an engineer.] [Press the 'l' key to call for a medic.] there are engineer and medic points which limit class works there are 'teleporting doors' on m4l0 in order to roam unreachable areas several panzerschreck and bazooka picking up place anti-tank rocket launcher projectiles are modified for better sighting soundfix for weapons on single player maps undermap fix anti-telefrag system - Supported maps: m1l3a [Desert Road] m1l3b [Grounding the Airfield] m4l0 [Dog Kennel] (the unfinished, hidden single player map) m4l1 [Rendezvous with the Resistance] m4l3 [The Command Post] m5l2a [The Hunt for the King Tiger - Destroyed Village] m5l3 [The Bridge] --------------------------------- 7. Known issues & other infos: --------------------------------- - Every player has the chance to stuck with vehicles, because the game engine is not so compatible and there are exploits/bugs on the supported maps, too. - Some of the vehicles are permeable, because their collisions are not done. - [occurently] high ping and server load. - [occurently] console flood due to emulated sounds (e.g. welding torch, M1919 Browning machine gun ). - [rarely] client crash with 'ReadDeltaEntity' error message. - [frequently] server crashes (autorestarter application is recommended). - Scripts contain Hungarian words/expressions. ------------------- 8. Dedicated to: ------------------- - members of Amalgamated Allied Assault Alliance - members of Medal of Honor Filefront - members of Mods-R-Us - members of ModTheater - members of xNULL -------------- 9. Credits: -------------- Written and main idea by: Veers [HU] Further ideas, testing and English translation by: Bulldozer [HU] Server providing and contributing by: Heatsinkbod [UK] and the =[M.A.W]= clan -------------- 10. Contact: -------------- Contact us to report problems/crashes and translation mistakes. Especially, we are pretty opened for new ideas! Veers = Xfire: genveers87 Bulldozer = Xfire: bulldozerecske | E-mail: bulldozerecske [at] gmail [dot] com Website: http://www.moddb.com/mods/base-assault -------------- 11. Warning: -------------- You are not allowed to modify this mod (except changing values) without the permission of the creators.

Base Assault 2 Client Mod
MOHAA
Gametype
BaseBuilder Unliminted!
MOHAA
Gametype
[UPDATE] Rabbit Mod AA :: Release Version 4
MOHAA
Gametype
Extended-Gametypes 1.2.2 by Mefy (Freeze tag, ect...)
MOHAA
Gametype
zbattleserver_aa.pk3
MOHAA
Gametype
gametypekoth1.0.zip
MOHAA
Gametype
Build=A=base (1.0)
MOHAA
Gametype
 Rabbit Mod AA :: Release Version 3
MOHAA
Gametype
Community Guide & Documentation

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive

Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.

Explore MOHAA Mod Categories

🪖

Player Skins & Uniforms

Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.

Allied & Axis Factions700+ Files
🎯

Weapon Models & Reskins

Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.

Kar98k, Garand, ThompsonHigh-Poly & HD
🔊

Soundpacks & Realism Audio

Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.

Dynamic Battlefield FXLossless Audio
🖥️

HUDs, Menus & Crosshairs

Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.

Widescreen & 4K FixesCompetitive UI
🛡️

Server Utilities & Admin Scripts

Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.

Admin & Dedicated ServersRcon & CVARs

MOHAA Reborn 1.12 Community Patch

The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.

Security & Modern MasterEssential Patch

How to Install MOHAA Mods: Quick Guide

Step 1: Locate Game Folder

Identify Your Target Directory

MOHAA stores all game assets in subfolders inside the root installation directory:

  • MOHAA (Base):
    .../MOHAA/main/
  • Spearhead:
    .../MOHAA/mainta/
  • Breakthrough:
    .../MOHAA/maintt/
Step 2: Copy .pk3 File

Paste Without Extracting

Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.

Important: Do not unzip or unpack the .pk3 file itself. The game engine treats .pk3 files as native virtual archives.
Step 3: Uninstall & Compatibility

How to Remove or Troubleshoot

To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.

Compatibility: Mods built for base MOHAA (v1.11) generally work in Spearhead (v2.15) and Breakthrough (v2.40), but expansion-specific weapons or skins must be placed in their matching folder.

Frequently Asked Questions about MOHAA Mods

To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.

Prev Next