
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
1676 Mods Found








Last Man Standing Team Balance HUD
///////////////////////////////////////////////////////// Last Standing MOHAA MOD / Team Balance Notifier Mod \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ By OwN-3m-All (http://www.own3mall.com) Xfire: own3mall --------------------------------------------------------- ********* * About * ********* The Last Standing MOHAA MOD prints the name of the last player on each team. It can also count the number of players that are alive on each team and display this to all players. The Team Balance mod shows the number of players on each team (whether alive or dead) and notifies everyone in the server when teams should be balanced. ********* *Install* ********* Place the mod into your server's MOHAA Main directory. ********* * Usage * ********* In your server.cfg, add the following line to turn the mod ON: ********************* * Last Man Standing * ********************* set lastManStanding 1 // Turns on the last standing mod set showPlayerCount 1 // Shows how many players are on each team to the left of the team icon ********************* * Team Balance Mod * ********************* set teamBalance 1 // Shows team balance notifictions Turn the mods OFF: set lastManStanding 0 // Turns off the last standing mod set teamBalance 0


bionic_hitler
bionic hitler player for spearhead. left arm was replaced with an elite sentry arm. face was partially covered with carbon-fiber. you will find it under allied players. enjoy !!!!!!!! install:place pk3 file under mohaa/mainta. uninstall delete file. old bronco old_bronco_2003@yahoo.com

Enemy Territory HUD
Play mohaa or spearhead with Wolfenstein Enemy Territory compass and healthmeter !!!!!!!! enjoy. old bronco old_bronco_2003@yahoo.com install place the pk3 file to the main or mainta folder in mohaa uninstall remove the pk3 file from the main or mainta folder in mohaa. **************************************************************


Hunt Extreme
A modded version of the Hunt, which works in all gametypes (OBJ/FFA/TDM/RB/CT). This mod includes: - Minefields in the church yard - Rock to lift to church roof - Sniper platform church tower - Air Raid drops bombs along road - Axis Only teleport to sniper spot - Bombs on road - Truck on fire on the road - Flare goes off when allies breach - Extra ammo available around the map - Curtains on windows - MG42's in Church - Clan Tags (in the sky) can be toggled on/off with cvar

Ammo & Grenade Mod
//============================================================================================================================= // This mod spawns a ammo chest in different locations on maps. Each location is random. It's exec'd from DMprecache so if you // are using a mod that also has a DMprecache you will need to add " exec mods/mods.scr to the one in your mod. This mod works // with or without the Reborn patch. // // Should work for AA SH or BT you just need to check the weapons I only made it for AA weapons. // // NOTE: You need to add set mods 1 in server.cfg to start mod, this is so you can turn it on or off for scrims. // //============================================================================================================================= // I made this mod by using a script for the ammo chest from a post on TMT, and ripped off the // random array section from Gotcha's post on X-Null I combined the two, I just kept working at it ( 2 days...lol I'm Old ) // and until it worked. // http://www.x-null.net/forums/showthread.php/2644-Capture-the-Manon-bugs-and-issues?highlight=random+triggers //===
Bitch Slap Objectives
edit Br_settingstxt put BR_settings.txt in mohaa/main on server put zzzzzzzzz_stock_bs_obj.pk3 in mohaa/main Tested On Stock AA and a Reborn Server ( with no other no mods on server, but it does work with all my mods, does not work well with Elgbots Mod ) CREDITS: Stalingrad: Weapon Select Boiler Room version 1.0 (01-07-12) By Darren Reeves (SplatterGuts) web: www.clanbrats.org email: dr143655@gmail.com You are free to modify and redistribute as long as you keep these credits. TDM to OBJ Mod for Mohaa Maps- created by :^BONES^:_Ski. Mail: ski@clanbones.com Website: www.clanbones.com with help ON MAPS from Herr_Kruger, JADE, and Unreal_Demon This mod adds triggers & objectives to dm maps in MOHAA that when activated switch the players weapons to the pistol without ammo so players have to bash each other, when they enter the room where objectives are. When the players exit the objectives area, they will walk over another trigger to restore their original weapons. **** Weapons are set in the BR-Settings.txt **** My changes: 1.) Added Following Maps Southern France 1 objective center building Distroyed Village 1 objective in church Remagen 3 random objectives Crossroads 1 objective in wine celler bash starts when you enter tunnels Stalingrad 2 random objectives in boiler room ( left out Snowy Park it's sucks and Algiers couldn't find a good spot for objectives ) 2.) Changed some spawn points on some maps. 3.) Moved some objectives around, added objective to dm/mohdm4 4.) Added triggers to all maps except Stalingrad ( just moved those around a bit. ) Install: MUST BE RAN IN "ROUND BASED" GAMETYPE ( set g_gametype "3" in server.cfg ) 1.) Edit the BR-Settings.txt to "give" AND "take" the weapons you want to use. Default Weapons Settings: "take" all weapons and give pistols with "0" ammo on entering objectives area. " Give" Sniper & Kar98 on exiting objectives area. 2.) Place "zzzzzzzzz_bs_obj_stock.pk3" & "BR-Settings.txt" into your mohaa/main folder on the server. To run with Freeze Tag: 1.) Use the map scripts in the Freeze Tag Maps folder and run as g_extgametype "tdm" 2.) Copy all the files in pk3 folders to the Correct folders in the freeze tag mod pk3 Add Ons Folder: This is just some stuff I added to my mods maps that I didn't put in the mod. If you want to use them add the add_ons folder to pk3 then just add "exec add_ons/d1" ( for mohdm1 ) under "level waitTill prespawn" for the correct map. The add_ons are on my server IP: 108.61.120.115:12203 Brought to you by -= TDH =- The Dead Heads Enjoy and have fun, keep in mind it's not just a game, it's an adventure. -= TDH =- EasyMeat
Countdown V17 Location Addon
Some fixed sp maps and some custom maps with locations for countdown mod if anyone wants it. added spawns for m1l2a, m1l2b, m1l3b, m2l3, m4l1, M4L3, M5L1A, m5l1b, m5l3, round_lol_v2_13,stalingrad_3_dm, stalingrad1943 and stalingradsnow.

Green Plastic Men v2
-=GPMv2 README=- -INSTALLATION- To install Green Plastic Men V.2 extract the corresponding .pk3 to your main, mainta and/or maintt folders. Allied Assault - Main Spearhead - Mainta Breakthrough - Maintt -COMPATABILITY- Works with all versions of the game but applying the latest patches is recommended. Delete any previous versions of the mod from your folder. This mod is not compatible with certain weapon mods. (ie. Reskins, new models etc...) or Singleplayer mods (ie. new tiki files or reskinned soldiers) However, this mod is completely compatible with player skins as it does not overwrite any stock textures that may be used for custom skins. -CREDIT- This mod was made entirely by armdude. Contact me at (armdude101@gmail.com) before using any or all parts of this conversion in your own mod and I will gladly oblige to your usage of this mod as long as you leave credit. -KNOWN BUGS- 1. Quite a bit if not all of the static models in singleplayer and multiplayer maps are not edited. 2. Certain things on vehicles are not edited. 3. Sprites may appear very bright or are off color. 4. Edited models in certain lighting appear extremely dark. 5. Enemy weapons being used by Allies will stay tan or gray. (I have no idea how to fix this) Most of these will be fixed a 2.1 release later on. If you've found a bug, leave a comment on the file telling me where and what it is. Or you can email me (see above address) -AFFILIATION- This version of Green Plastic Men is in partnership with Joshua Garrett's Plastic Warfare Mod for Team Fortress 2. -SPECIAL THANKS- To Christian Busch for inspiring me to restart this mod and providing insightful ideas through the whole making of this second version. Not to mention testing and giving me very useful feedback the whole time. Thanks man! ------------------------------------------------------------------------------------ Enjoy!

Black Ops Garand
this is my newest garand. I made it like my last Springfield. It has a lot of new features, the screenshots only give a little taste, but it looks best in-game apocalypse343apoc@hotmail.com
Crossroads Window Fix
================================================================== The Bridge window Fix by: @(...:.:...)@ / Hal 1st.regiment@gmail.com http://www.modtheater.com/forum/member.php?u=5281 ================================================================== This fix solves the problem with the windows in The Bridge with Spearhead and Breakthrough that prevents you from jumping through them, even though the windows are fully broken (unlike in AA, where the lead in the windows is still intact when it is broken). ================================================================== Side Effects ================================================================== None! The BSP was hex edited to allow the windows to be jumped through after they are smashed. THIS MOD IS 100% SERVER SIDE! ================================================================== Compatibility ================================================================== This mod will work with AA, SH and BT, however, as the windows in AA don't fully break when you smash them, it won't be very realistic to walk through the window lead, but whatever you want. :-) ================================================================== Install ================================================================== Place the pk3: "• Bridge window fix.pk3" in the following sub folder of your servers MOHAA folder, depending on your servers game: Allied Assault = main Spearhead = mainta Breakthrough = maintt eg: "program files/ea games/MOHAA/mainta" NOTE! The pk3 must have the "•" (solid round circle) character at the start to load properly. If for some reason the pk3 name has been changed, or your ftp client does not support these kind of characters, replace it with at least 4 'z'. Eg zzzz Bridge window fix.pk3. ================================================================== Uninstall ================================================================== Delete the pk3 and restart your server. (Full restart, NOT rcon restart). Use rcon quit if your server has an auto restart script (if it doesn't, complain to your server host).
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.