
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
1676 Mods Found

Mac 11
A MAC-11 sub-machine gun that replaces the Thompson. It's fully automatic and has custom animations and sounds. The NPC animations have also been tweaked. This file works best if the file is installed on both client- and server-side. Running it only client-side can make your game crash.


Imi Galil Sar Assault Rifle
IMI Galil SAR Assault Rifle -=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=- NOTE: I did NOT ripped or sonverted this model, it's totally made out of scratch. This mod replaces the BAR with an IMI Galil SAR Assault Rifle. New things are: -New Model -New Skin -New Sound -New HUD Name Credits: Model by DaRKaNGeL Skin by DaRKaNGeL Please don't edit or modify whitout my permission. Enjoy, DaRKaNGeL darkmaster1207@hotmail.com

Flip Mod
Flip-Off Mod -------------- This is a simple mod that makes the player flip people off instead of showing papers. To install: put file "user-darkangel-flip-off-mod.pk3" in your mohaa main directory. Uninstall: delete the file.

Fg 42
FG42 Add-On -=-=-=-=-=-=- This mod replaces your MoHAA Shotgun with the never used FG42 model from MoHAA SH. They made the model but never put it ingame. This mod has a fire sound, reload sound and animations. It also has a high recoil like the real FG42. NOTE: This mod only works with Allied Assault. You'll need to wait for the the Spearhead version and Breaktrough version. To install: -Extract the pk3 from this zip file to the main directory. To uninstall: -Remove the file Credits: Model by 2015/EA Games Skin by 2015/EA Games Animations by DaRKaNGeL Enjoy! DaRKaNGeL





Daemoneyes Crosshairs
/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/ DEAMON EYES /|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/| -=-=- |INFO & Description| -=-=- .:The CrossHair Colours:. 1 - Blue, Red & White 2 - Blue, Red & Green 3 - Red, White & Green 4 - Red, Orange & Green .:Description:. This Is Virtually The Same Crosshair Mod As In The [V.1], The Only Differences Are This One Is Twice As Big And Easyier to see And In Different Colours. I Have Also Changed The Layout Of The Crosshair Making It Look Better And Most Important More Accurate Than [V.1]. -=-=- |Installation| -=-=- Pick Wich Everone You Think Suits You And Place It In Your MoHAA\main Folder Usually - C:\Programfiles\Eagames\MOHAA\Main --- May Be Different -=-=- |Uninstallation| -=-=- I Don't See Why You Would WAnt To Do This, You Must Be Living In A Mental Home, But Anyway Just Remove From Your MoHaa\Main Folder -=-=- |Agreement| -=-=- 1 - Do Not Abuse These Files I Worked Hard On Them 2 - You May Edit The Files But ONLY With My Concent! (E-mail Me - See Contact) 3 - Enjoy Using My Files And Have Fun With Them 4 - Any Comments On These Files Send Your Comments To Me. (For My Email See Contact) -=-=- |Contact| -=-=- E-mail Me @ - shortyjj357@hotmail.com E-Mail The Clan @ - Razer@gcbclan.co.uk Website - www.gcbclan.co.uk -=-=- |Authers Of Mod| -=-=- Clan Name:=- >--XsoriHitman Modder Name:=- DeamonEyes Of cause

Bullseye Crosshair
================================================================================= Copy "zzzzzzzzBeastie_Bullseye_Crosshair.pk3" into your main or mainta folder. ================================================================================= To uninstall just remove from the folder. Beastie_Reece =================================================================================

Bullets Crosshair
Install: MohAA/Main/Mainta I made this d00ds -]e²[-Bullet•SGM

Blue Dot Crosshair
Okay, So I have a CrossHairs now, Very basic... I like it. =] Hope you do to. Happy Killing -Installation- Place the .Pk3 file in your main (C:/Program files/EA GAMES/Mohaa/Main) -uninstallation- Remove/Delete the .PK3 file from your main (C:/Program files/EA GAMES/Mohaa/Main) Hope this helps Happy Killings Mason Fraser - Aka - Gun-Fire

Blue Box Crosshair
================================================================================= Copy "zzzzzzzzBeastie_Blue_Box_Crosshair.pk3" into your main or mainta folder. ================================================================================= To uninstall just remove from the folder. Beastie_Reece =================================================================================

Blades Mod Maps Pack
========================= === Blade's Mod Maps ==== ========================= This is the Blade Mod Maps package, which contains multiple server-side mods. It includes the following mods: Mefy's Voodoo Dolls Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps ---------------------------------------------------------------------------------- An Axis and an Allied Doll are spawned in each tdm map (looks like a normal player, but stands straight and doesn't move ;o) ). Objective is to find and to destroy the Enemy Doll before your own doll is destroyed. You can destroy the Dolls by activating the Bombs that are tied to their chests. The team that destroys the enemy doll first wins the round. If time runs out, the team with the highest amount of kills will win the round. Every Round (or each rcon restart) these doll's will be placed at a random location. NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3) Difference with original Mod: - Added new doll models - Ported the mod for all tdm maps and not just stalingrad (stalingrad has not been changed) Mefy's Freeze Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps ---------------------------------------------------------------------------- Objective of this mod is to freeze the enemy team. If you shoot(=kill) another player he will be unable to move (as in freeze ;o) ) untill he is freed by a teammember or untill the round is over. You can free a teammate by standing next to him/her (you can see a counter). When you are frozen you are able to spectate every teammember. The team that freezes the enemy team wins the round. NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3) Difference with original Mod: - Entered correct Mapnames for Stalingrad (medal of honor map guides) - Ported the mod for all tdm maps WITH ORIGINAL MAPNAMES (new bspchecker) for all maps - No Free Spectating possible (you were able to open doors and shoot stuff in the original V1.0) Mefy's Capture The Flag Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps -------------------------------------------------------------------------------------- Objective of this mod is to capture the enemy flag (set of team avators) and place it on your own base. You win when both flags are at one base for a number of seconds. You can carry both flags at the same time. The Flag Base is a doll (see VooDoo mod) which is spawned on a random location every round. You pick up the flag by touching it, but remember that you can't remove your team-flag from your own base. When you are shot you will drop the flag and it will stay on that location NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3) Difference with original Mod: - Entered correct Mapnames for Stalingrad (medal of honor map guides) - Ported the mod for all tdm maps (objective maps are still the original and will not be updated) - The Use button doesn't drop the flag anymore (you need that one to open doors ;o) ) There are two ways You can drop the flag, the first is of course to place it at your team-base, the second one: get shot or commit suicide. Blade's Power Mod ----------------- This mod spawns triggers in the stock maps which are surrounded with beams of different colors. Meaning each color represents a different trigger with its corresponding action. By touching this trigger (you'll see a message when you touch it), you activate a "Power" Mod. Different "Powers": - Shrink: This will reduce your size while your point of view stays the same - Giant: This will increase your size while your point of view stays the same - Gravity: This will change your personal gravity settings (you will be able to jump higher and float in the air) - Teleport: When you touch this beam you will be teleported to another place on the map - Enlightment: This will light you up like a christmass tree, you will have a circle of light around yourself - Health: This will restore your health to 100 - Super: This will give you all the weapons that are present in Medal Of Honor Allied Assault, you will receive 3 pistols (axis, allies and silenced), 2 snipers, 2 rifles, ... - Normalize: When you tough this trigger everything will go back to normal, except for the Super Power (you can keep the weapons) Notes: - Some Powers like the Shrink and Giant will stay till you touch the normalize beam, even when you get killed and respawn. Others like the Gravity one, you will lose when you die. - The Health and Super Power are not quite as accesable as the other ones. Sometimes you will need the Gravity to be able to reach the Super Power. These Powers are also less visible than the other ones. - With the Gravity Power it's relatively easy to get under the map, keep that in mind if you have Landsharking/Under Map security active. It is possible to turn the Gravity Power Off if you don't want that to happen. - All Powers can be singularly activated/deactivated (see Activation below) - By Default all triggers are active, including a message which makes you say something when you have touched a trigger. This message can be activated/deactivated in the same way the triggers are (see Activation below) - The Teleport trigger can be hazardous to your health if you go in with multiple people at the same time or when you stand exactly at the teleport destination. Blade's Midget Mod ------------------ This mod will turn all players into midgets while the point of view stays the same. It gives a whole other perspective to the maps. Note that you can reach all places that you could when you were normal sized, nothing more, nothing less. Blade's Giant Mod ----------------- This mod will turn all players into giants while the point of view stays the same. Note that you can reach all places that you could when you were normal sized, nothing more, nothing less. This mod may cause the appearance that players are able to walking though solid objects. (which they of course can't) Blade's Gravity Mod ------------------- This mod will change the gravity for all players. Everybody will be able to jump high and float. Note that with this mod active, it's relatively easy to get under the map, keep that in mind if you have Landsharking/Under Map security active. Blade's Enlightment Mod ----------------------- This mod will create a circle of light around all players. When in Free For All mode, they will all be blue, in any other mode, the Allies will be green, the Axis will be red. Note: This is not a cheat in any way, you cannot see people through walls, think of it als a Laser Game with those crazy light-giving suits on ;o) Blade's All Weapons Mod ----------------------- This mod will give every player all possible Allied Assault weapons OTHER: Mefy's Original Mods -------------------- Mefy's Original Mods for tdm and objective maps are included in the package, they can be controlled by the menu. These include - Demolition & Freeze-Tag Demolition - Freeze Tag & Freeze Tag objective - Capture the Flag - Freeze-Tag Capture the Flag Cheech's Server Side Bot Maps ----------------------------- Cheech's server side bot maps for all objective stock maps are included in the package and can be activated by the menu. WARNING: Please only activate these after a server boot, the number of cvars in Allied Assault is limited to 1024. When exceeding this number of cvars, the engine will crash. This problem can occur when you run switch on the bot maps after running another mod first. Therefore it is advised to only start the bot maps after a server boot. This probably wont occur when using a remote server since it doesn't use as many cvars as when you host a game yourself. But just to be on the save side, only run the bot maps after a server quit. This mod requires jv_bot scripts which are included in the installer or downloadable at http://www.planetmedal.com/freebrief, and may not be backwards compatible with new scripts released by jv_map. If the clients connecting to the server don't have this pk3 in their main, they won't see the bots (invisible). So plz add it to your game message. The Bot maps require a lot of cpu time, plz check with your server host before installing and running these bot maps to avoid problems. This mod probably requires a map reload and may not be activated by restarting the map. Sticky Bomb Mod --------------- Made by Elgan (mods-r-us) Adapted by Blade: Throwing distance: when throwing a sticky bomb while running it sticks to the throwing player. By adding a variable named blade_sticky_distance everyone (with rcon) can change the throwing distance. Usage "rcon set blade_sticky_distance x" Set x to 3 to throw a bomb when running, the higher the number, the further the bomb will be thrown. Note: This is a multiplayer value: 3 = 3 times normal distance, 100 = 100 times normal distance Changing Mod settings by rcon and not hard coded The number of bombs now can be set by server admins via rcon without changing the code Usage: "rcon set stickybombs y" with y the number of bombs every player gets Usage: "rcon set sticky_stopwatch z" with z = 0 or 1, 1 showing the stopwatch, 0 not showing the stopwatch IMPORTANT: This mod is not activated by restarting the map, it requires a map reload !! Installation: ------------- FTP this file to your Clan/Public Server and restart (rcon quit) the server to initialise. You can also host these mods on your server @ home: just place them in your mohaa\main directory Activation: ----------- The Mods do not start automatically, they have to be activated via rcon (or some lines in your startup.cfg file) The Mod works with cvars, if you don't know what cvars are then you can download the latest version of the BladeMenu (www.urc-clan.com/bladepack) (Version 1.2 or Higher). The mods can be activated/deactivated int the "Advanced Rcon Commands" Menu. You can of course also download the BladeMenu if you do know what cvars are, but like the menu or like pressing buttons :oP How To Activate them with the menu: 0. Enter the rcon password (either from the remote server or press the Use At Home Button) 1. Change gametype if necessary (RMB for MOD 1-3) (FFA, TDM or RBM for MOD 3-8) 2. Select the Mod you want to play 3. Press the Activate Mod Button Note: If you want to use the rcon and advanced rcon menu on your own server @ home, first press the "Use At Home" button in the "Advanced Rcon Commands" Menu, this enters a fake rconpassword (exact command is "rconpassword fakerconpassword") and makes it possible that all rcon commands can be used when you are hosting your own server. Do not press this button when you are on a remote server because you will not be able to use the menu since the password is probably different then "fakerconpassword". If you do know what a cvar is, or just know how to set one, or don't want to use the BladeMenu, you can activate the mod's via Console: Type: rcon set BladeModMaps 0 To Disable All Mods (if you want to play normal FFA, TDM or RBM) rcon set BladeModMaps 1 for the Voodoo Mod rcon set BladeModMaps 2 for the Freeze Mod rcon set BladeModMaps 3 for the Capture The Flag Mod rcon set BladeModMaps 4 for Blade's Power Mod (for all stock maps tdm and objective) EXTRA SETTINGS: rcon set BladePowerModMessage (set to 1/0 to activate/deactivate the Messages) rcon set BladePowerModShrink (set to 1/0 to activate/deactivate the Shrink trigger) rcon set BladePowerModGiant (set to 1/0 to activate/deactivate the Giant trigger) rcon set BladePowerModGravity (set to 1/0 to activate/deactivate the Gravity trigger) rcon set BladePowerModNormalize (set to 1/0 to activate/deactivate the Normalize trigger) rcon set BladePowerModTeleport (set to 1/0 to activate/deactivate the Teleport trigger) rcon set BladePowerModLight (set to 1/0 to activate/deactivate the Light trigger) rcon set BladePowerModAllWeapons (set to 1/0 to activate/deactivate the Super trigger) rcon set BladePowerModHealth (set to 1/0 to activate/deactivate the Health trigger) rcon set BladeModMaps 5 for Blade's Shrink Mod (for all maps, (t)dm, objective and even custom maps) rcon set BladeModMaps 6 for Blade's Giant Mod (for all maps, (t)dm, objective and even custom maps) rcon set BladeModMaps 7 for Blade's Gravity Mod (for all maps, (t)dm, objective and even custom maps) rcon set BladeModMaps 8 for Blade's Enlightment Mod (for all maps, (t)dm, objective and even custom maps) rcon set BladeModMaps 9 for Mefy's Voodoo Dolls (Stalingrad Only) rcon set BladeModMaps 10 for Mefy's Freeze Tag rcon set g_ft_observe (set to 1/0 to enable/disable the Free Float Specation in ffa/tdm/rbm matches) rcon set g_ftobj_observe (set to 1/0 to enable/disable the Free Float Specation in objective matches) rcon set g_ft_meltgun (set to 1/0 to enable/disable the Melt-Laser-Gun) rcon set g_ft_allowjoin (set to 1/0 to enable/disable joining during match in ffa/tdm/rbm matches) rcon set g_ftobj_allowjoin (set to 1/0 to enable/disable joining during match in objective matches) rcon set BladeModMaps 11 for Mefy's Capture The Flag rcon set BladeModMaps 14 for Mefy's Freeze Tag Objective rcon set BladeModMaps 15 for Cheech's Bot Maps (All Stock Objective maps) rcon set BladeModMaps 16 for Elgan's sticky bomb mod rcon set BladeModMaps 17 for Mefy's Freeze-Tag Capture the Flag rcon set BladeModMaps 18 for Mefy's Freeze-Tag Demolition rcon set BladeModMaps 99 for Blade's All Weapons Mod After entering the BladeModMaps variable, type "rcon restart" to activate the mod. The Mod 1-3, 9-14 and 17-18 Automatically change gametype The Mods 4-8, 16 and 99 should work for all gametypes (FFA, TDM, RBM) but are only tested in FFA & TDM The Mod 15 only works for objective maps The Blade Power Mod (the mod with the colored beams and powerups) is available for all stock Maps. Every trigger (=Beam) can be turned on/off by the Server Admin via cvars or via the BladeMenu combined with a rcon restart. The Blade Global Power Mod's (Midgetland, Giantland, ...) can be played on every map (even custom maps, (t)dm as well as objective. Note that this only works on custom maps if the Moh_AdminMod.cfg is executed by your startup or server.cfg file or via the "rcon exec MohAdminMod.cfg" command (BladeSecurity). The Freeze and Freeze Objective also work for custom maps if the BladeSecurity files are installed and executed. You can disable the Anti-Cheat and Mapfixes if you want to (via the Menu or via rcon commands, see the included Blade's_Readme.txt for details on the menu and security) Important!!! ------------ When you use mapfixes or Mods that use the stock scr files and want to use the BladeModMaps, please rename the zzBladeModMaps.pk3 file so that it alphabetically comes behind the corresponding Mod. Remember that only one of them is loaded by Mohaa. NEW in Blade's Mod Maps: ------------------------ V2.5 - Demolition and Freeze-Tag Demolition Mods Added for all maps - Update of Menu - Blade Stargate added in Bladesecurity V2.4 - Voodoo dolls has been renamed to demolition - Freeze-Tag Demolition added - Mefy's Mod upgrade to V1.2 V2.3 Bugfixes: - Voodoo Dolls for Stalingrad fixed - Respawning in custom maps fixed - Double Domination Mod CPU power usage decreased to avoid lag - Fix for Objective Map Mods (Freeze Tag related) V2.2 No new Mods in V2.2 (w.r.t. V2.1), the menu on the other hand contains some detailed settings for the Mefy Mods. The actual cvars are not mentioned in the menu, in stead, a detailed (or simple) description is given. For details on the cvars and what they exactly do, plz check out this readme http://www.planetmedalofhonor.com/mefy/user-mefy-extgametypes-1_1_0-readme.txt Credits: -------- Credits go out to Mefy, who created the Voodoo/Freeze/CTF Mods. I (Blade) did NOT create these mods, I only ported them to work on all TDM maps and created a new bsp checker for the location-names. I left the original comment by Mefy in this mod as requested :oP Credits to Cheech and Jeroen (jv_map) for the Bot maps, these are also available in a separate download (see links) The other mods were already in the game, I just wrote the interface to bring them out... Thanks to all members of -=URC=- for trying out these mods with me on our Mod-Nights Domination and Double Domination Server side mods (with optional custom sounds) were created by me so no credits there :oP Also thanks to the guys who reported bugs (I can only solve bugs I am aware of ;o) ) Links: ------ http://www.planetmedalofhonor.com/mefy/ Link to the original mods (and maybe updates) http://www.steinhuder-meer.ws/ Cheech's Bot maps and a Medal Of Honor SP campaign (check it out!!) http://www.urc-clan.com/BladePack Link to my menu which can be used to activate these mods and many other things. http://www.thecheatpolice.com Because I don't like cheaters http://www.urc-clan.com -=URC=- Clan Website http://www.planetmedalofhonor.com/map Because I'm working on a map now :oP Contact: -------- Blade@urc-clan.com Greetingz... -=URC=-Blade 23/11/2004 More info: Blade's Mohaa Pack V2.4 ======================= Version 2.5 Date 23/11/2004 This Mohaa Pack Contains: - Blade's Menu - Rcon Menu (Standard and Advanced) (requires rconpassword and address) - Bot Menu (for controlling Jeroen Vrijkorte's Bot maps (NICE WORK M8! ;o) ) A Special Version of this bot script is available for URC Clanmembers - War Commands (Usefull commands for during a war, requires MAM & BladeSecurity.pk3 files) - Voting Menu (You Want It, you vote it) - Message Menu (for people who's taunts don't work and/or want to use my n00b scripts) (This is a workaround for the problem that Players with azerty keyboards have wrt the voice menu) - Client Commands (Connect to server, disconnect, video_restart, viewmodel ...) - Standard menu's: - Skin -and team select in one - Special Weapon Select Menu (with or without animation) - Video Settings (all -in one) NEW! Demo Recording menu - Audio Settings including a Mp3 - Player - Set Controls Menu (Special menu where you can set all old and new controls) - Recording menu: a menu to record demo's when you start mohaa with MOHAA_DemoMaker.exe (Standard -> Video -> Demo) - Demolition/Freeze-Tag/Capture The Flag detailed cvar settings menu All menu's contain a small description of the included commands/buttons/settings, you can use this menu to control your own server @ home, but this requires a rcon address and password in your local server.cfg file. Note: This menu does not replace the original menu's, they are all still available. With the Standard Menu's --> Set Controls Menu you can bind any key you want to the menu (and all other menu's/commands) so it automatically pop's up when pressing this key. It's advised to bind a couple of screenshots to a key so you can use them in full action (for example during a war) It's also advised to bind the menu's you use most to a key so you can open them immediatly. First Time Usage Check out the included document: First_Time_Usage.doc for a detailed guide on how to use the menu the first time and to see some screenshots of the menu itself. You can also just type exec BladeMenu.cfg in the console and the PageDown key wil open the menu. Then it's advised to bind a key to the menu using the Set Controls Menu (unless you want to keep Page Down of course) This only has to be done once and from then on you can permanently open the menu with the referred key (untill you change it). When playing wars you may want to temporarily move all pk3 - files with exception of the stock files to a backup dir. All binds to menu-independent commands will still work (you can still take ss with one key, still use the taunts with your bound keys,...). When the match is finished you can copy your pk3 files back to your mohaa\main and everything will work as before. For more info on approved mods and skins that are considered as a cheat, check out the cheat police's site. ==> This can now be done using the separate BladeTool executable. Make your mohaa DMW clean by deactivating the Bladepack using one simple executable. When you want to use the bladepack again, simply press the executable again to (re)Activate the Bladepack. (the Bladetool executable is located on your desktop and in your "EA Games\Medal of Honor Allied Assault" start menu folder ) - Blade's Security Mod All Security Settings Can be turned on/off via the menu All configs can be changed in BladeSecurity.cfg Map - fixes: Prevent people from getting under the map (only standard maps are protected) MG - fixes : Prevent people from using the MG-switch Trick Blade's Welcome Message (Create your own welcome message when a map is loaded) Blade's Owner Advertisement (Create your own advertisement message) Blade's Screenshot Security. Take Action, Model , Scores, Path, MiniPath, I-Bot, and Security screenshots off all/single/targeted players with only one button with the possibility to bind the commands to a button so you can use them in full battle. Set your own screenshot forced message. (message displayed when forcing a screenshot) Eye4Eye Mod integrated (Original by MPowell1944) Blade's Mixed Map Mod (use all types of maps in your maprotation and gametype will change automatically) (This doesn't change any of the original (custom) map scripts and works for all maps, even future ones) Blade's SecurityStuff for detection and disabling of default aimbots Installation ============ If you want to install the pack on a remote pc (for example a clan server),then FTP the following files to your server: - zzBlade_MoHAdmin.pk3 (MAM or Moh AdminMod Tool and Buzz Goodies all in one file) - zzBlade_Security.pk3 (the actual Blade Security file) - Moh_adminmod.cfg (the original moh_adminmod file for MAM configuration) - BladeSecurity.cfg (the configuration file for Blade's Security) - BuzzGoodies.cfg (the configuration file for Buzz Goodies) - zzBladeModMaps.pk3 (server side mods for Allied Assault, see the readme for all details) - zMod_-_JV_Bot01_Clients.pk3 (the server side bots file) - zMod_-_JV_Bot01_Update_Cheech_Server.pk3 (the server side farplane update for bots by cheech, bot upgrade) Add the following line to your server.cfg file exec moh_adminmod.cfg (That is the file which contains your server's settings, like default map rotation, friendly fire, password's ...) Known Bugs ========== - When taking the screenshots on a single target (or sometimes multiple targets) it's possible one of the commands is missed (by lag or who knows what) and the scores (or something else) stay on the screen. To avoid this, press the "More Info" button which wil perform an extra action to hide this IF it even occurs - The Bot scripts use a lot of cvars. The number of cvars in Allied Assault is limited to 1024. When exceeding this number of cvars, the engine will crash. This problem can occur when you run switch on the bot maps after running another mod first. Therefore it is advised to only start the bot maps after a server boot. This probably wont occur when using a remote server since it doesn't use as many cvars as when you host a game yourself. But just to be on the save side, only run the bot maps after a server quit. This mod requires jv_bot scripts which are included in the installer or downloadable at http://www.planetmedal.com/freebrief, and may not be backwards compatible with new scripts released by jv_map. If the clients connecting to the server don't have this pk3 in their main, they won't see the bots (invisible). So plz add it to your game message. The Bot maps require a lot of cpu time, plz check with your server host before installing and running these bot maps to avoid problems. - The Counter intelligence compact installer only works when a previous version of CI was installed. If you don't have a previous version it's possible that you have to install Visual Basic runtime components (http://www.microsoft.com) to get CI to work The custom files are no longer in the installation so you need to add these when you never installed CI. - When changing from one gametype to another by restarting, it's possible that the Hud of the previous mod is not removed, please do a reload of the map to clear the hud and get a correct one. MAM Update ========== New in MAM Extreme Bleeding Mode = Addition on the existing Bleeding mode when health is very low No Camping Mode = If you don't want camping on your server, you can use the no camping mode Soft Spawning = Players that have just spawned are given extra health to protect them Note that this won't protect players against direct hits from nades and rockets Spawning Tracking = Tells the players how long they have been alive after a new spawn Ported Eye4Eye Mode Health Box Size Name Fix Option Update's ======== V2.4 -> V2.5 - Demolition and Freeze-Tag Demolition now works for all maps - Small Menu update V2.3 -> V2.4 - Implementation of Mefy's Mods Version V1.2 with Freeze-Tag Demolition Mod (Voodoo Dolls has been renamed to Demolition) - The installer will automatically check for older versions and act accordingly - Counter Intelligence upgrade to Version 1.6.0.0 - Updated Moh_AdminMod to version 1.6.0.0 (CI compatible) which contains almost all Buzzgoodies stuff - Buzzgoodies that were missing in the new MAM are ported so they still work (eye 4 eye, namefix and healthbox mod) - Update of menu with new Demolition Mod parameters and new MAM cvars V2.2 -> V2.3: - Fixed issue with new voodoo/ft/ctf detail menu's (yellowish screen) when having installed the animated weapons menu - Fixed voodoo dolls mod - Fixed Respawning issues - Double Domination adaption, lag problem should be completely solved - Fixed Objective Freeze Tag issues V2.1 -> V2.2: - New submenu with important cvars to control the voodoo dolls/freeze tag/capture the flag detail settings (Plant time, defuse time, ...) - MOHAA_DemoMaker.exe added to the MoHAA directory, use this exe if you want to record demo's (these only play in game) - New submenu when mohaa was started with MOHAA_DemoMaker.exe to create demo's - A separate executable to make your Medal Of Honor installation clean, it moves all Bladepack files so you are DMW clean or Vice versa, when you are clean and want to use the Bladepack again, use the executable to place back all files. - Counter Intelligence reduced installer no longer overwrites txt files with banned ip's, skins, ... - Updated Moh_AdminMod to version 1.5.4.0 (CI compatible) - New Client and Server pk3's added for cheech's bot maps - Buzz Goodies added: Last Man Standing, Remove/Add Weapons, Blood Mode, Health Size changing, see the Buzzgoodies.cfg for all details - Menu to control Buzz Goodies added to the Rcon Advanced Menu (please do not use the Stamina Mode or Flagging Health mode, not yet released) - Update of Mefy's mods to latest version - Addition of Sticky Bombs mod (+ update: variables now changable by rcon, added distance multiplayer variable) - Menu update for new mods - Domination and Double Domination adaption (use less CPU power) - Addition of Freeze-Tag Capture the Flag mod V2.0 -> V2.1: - Clean up of BladeSecurity.pk3, delator no longer supported and lot less threads executed - Blade's Power Mod Update: All weapons trigger in Algiers shifted - Menu Updated (rcon advanced commands) with new options - Cheech's bot addition for stock objective maps added to the package (check out known bugs plz!!) V2.0: - Updated Bot Menu with development commands (showroutes and paths) - Updated Mod selection menu, everything can now be activated by selecting the mod (1 click) and restarting the map - New Server Side Mod Domination based on the UT-series (all stock maps, tdm and objective) - New Server Side Mod Double Domination based on the UT-series (all stock maps, tdm and objective) - Updated Moh_AdminMod to version 1.5.3.5 (CI compatible) - Reduced Mohaa CI installer version 1.5.3.5 added - New Server side Mod which gives all weapons to every player - Freeze tag and Freeze Tag objective for custom maps updated V1.3 -> v1.4: - Updated BladeModMaps with Latest Mefy Mods (version Alpha 9) Check www.urc-clan.com/bladepack for updates, when a new zzBladeModMaps.pk3 is available, it can be copied over the original one without having to download the full BladePack - Updated Menu with buttons to control the original Mefy Mods (g_ft_allowjoin and g_ftobj_allowjoin) - BladeSecurity can now handle Mixed Maps (you can now use a mixed gametype map-routation and gametype will change automatically) - New cvar added so stock Objective maps can be played with or without respawn according to admin settings (set BladeEnableRespawn 1) - Updated Moh_AdminMod to version 1.5.3.1 (CI compatible) - Freeze mod can now be enabled for all Custom DM and OBJ maps (Beta version, See Mod-Readme for details) - Added stuffsecurity to disable/detect default aimbots (seta Bladecheckforcheats "1") - Updated menu so that most mods can be activated with 1 click V1.2 -> v1.3: - Updated BladeModMaps with Latest Mefy Mods (version Alpha 8) - Updated Menu with buttons to control the original Mefy Mods (Meltgun, Free Spectate, ...) - Blade's Power Mods (Global midget, giant, gravity and enlightment mods work for all maps ( (t)dm &, obj = stock maps as well as custom maps) NOTE: These only work if the Moh_AdminMod.cfg is executed by your server.cfg file or rcon - Blade's Power Mod Also Working in Objective Maps (The Beam-trigger Mods) - Axis and Allies have different colors for triggered enlightment mod in tdm and obj, they have the same color for ffa - Added Mapfixes for Algiers, The Canal and Snowy Mountain V1.1 -> v1.2: - Added BladeModMaps Control Commands in the Rcon Advanced Menu - Added Button to use Menu At Home (when hosting a server) - Updated Moh_AdminMod to version 1.5.1.2 (CI compatible) V1.0 -> V1.1: - Added 2 mapfixes, one in Snowy Park to prevent people from getting under the map and one in Stalingrad to prevent people getting on the roof. - Also removed the MG-switch cheat check in Stalingrad since it prevented people from crouching in the Locker room and isn't really necessary for DM and TDM matches - Updated all screenshot functions, they now add a number on the screen and in the filename - Spread all in game messages a little more (a little less spam) Contact: ======== Blade@urc-clan.com Links: ====== -=URC=- Clan Website: www.urc-clan.com Bot Maps & Info: jv_map@planetmedalofhonor.com and http://www.planetmedal.com/freebrief MAM (Moh_AdminMod) Hammer and Buzz Litebeer The Cheat Police: www.thecheatpolice.com (you need to register to obtain access) Mefy's Mods (Voodoo/Freeze Tag/Capture The Flag) http://www.planetmedal.com/Mefy Cheech's Bot Addition Maps for stock objective maps http://www.steinhuder-meer.ws/
Mixing Gametypes
HOw to use this file ===================== Put it in your MoHAA\main directory. Once this is done, you can mix your game types for maps in your server's maplist. For example, you could have "dm/mohdm1 obj/obj_team1" as your maplist. Notes ===== The file includes the glitch fixes by DogMeat for the stock maps that shipped with the game. Some popular maps are not included due to the fact that they do no include a map script. Maps Included in File ===================== Stock maps that came with game A Village Of Despair.zip ArnhemBeta1_1_DM_TDM.zip bastogne99.zip BattleoftheBulge -Ardennesforest V 1.0.zip BEACH.zip Belgas74.zip bunkerhill_teamDm.zip complex.zip courtdmv1_1.zip Courtyard Battlev1.zip courtyardobjv1_1.zip CrossfireCourtyard2v2.zip dasboot.zip DIGIMA Doomed City.zip frozenfortress.zip g3mini_compound.zip Hegensdorf.zip hide-and-seek2.zip Hitler'sFarm.zip lastcastle_1.zip LastcastleSeries.zip lol_v2_new_3.zip MAP-Fourth_Village_Release_v1.1.zip MoonlightRadioOV.zip mountainvillagedmb.zip nazi_estate_2.zip NaziFort.zip NormandyBirdge_V1.zip NormandyBridge_obj.zip obj_lastcastle.zip obj_rustinpeace.zip Operation_FUBAR.zip push_cityhall.zip Sahara!.zip Sherman Hunt - Beta.zip SmallCity.zip StorageFacility111.zip Sub_Fight.zip TheBank.zip TheFacilityDM.zip thefarmv1_6.zip ThunderSeries.zip train-station.zip Trench Wars Beta V 1.0.zip tunisian_fe.zip UGComplex.zip urbansprawl.zip User - Fubars Damned.zip User_astro_dmworldcup.zip User_Prado1_Obj.zip user-canaltown.zip User-dmwolfcastle.zip User-G3mInI_Riverside.zip User-MOHDust.zip User-obj_maromg.zip user-Snow_Camp.zip User-tank battle v3-1.zip utahbeta.zip walkinthepark.zip wdcobj1.zip Adding Other Maps =============== If there's a map you want to use that isn't in the file, just place it in your server's rotation to follow a map of the same game type. That's the simple way. If you're anal and you want to add the map to this file, just copy the map's script file from the maps\dm or maps\obj directory into the corresponding directory in this file. Then, edit the script you just copied and add set g_gametype "2" - or - set g_gametype "4" just after the "main:" section at the top of the script. Look at the other scripts if you're confused about what to add. Info / Help ============ Go the forums at alliedassault.com Thanks to DogMeat (http://tfo.servebeer.com) for the map fixes he does so well. Crow King CrowKing@comcast.net Play on the "biggest MoH server of them all" - Crow King's Forlorn Hope 7/27/02

Axis SP Campaign (Deutscher Angriff)
MOHI-KAN's German side singleplayer Mod "Deutscher Angriff" Version : 0.2 Release Date : 05-24-2011 Made By : MOHI-KAN Contact : Email: giretsu_airborne@hotmail.co.jp Language : Japanese ----------------------------------------------- This Mod changes the single player mode to be from the German side. This Mod can be used even in other singleplayer custom maps. Place the .pk3 file into the "main" folder in Medal of Honor Allied Assault. To remove the MOD, just delete the .pk3 file. ----------------------------------------------- * Disclaimer If you want to make new Mod by using Deutscher Angriff, Please put my name in credit. ----------------------------------------------- Enjoy! Tanoshindekudasai! ----------------------------------------------- * Japanese -> English Translation Website http://www.excite.co.jp/world/english/ * Medal of Honor Information @ MOH Matome WIKI (Only Japanese) http://www21.atwiki.jp/medalofhonor/
German Campaign
Who wanted to be a german and fights american? Finally,you can do it now You are a german and you fights americans For the moment,i working on mohaa spearhead. Have fun!
Minhs Map Mods
MoDeD my Minh. This file is copyrighted. You may not edited it unless you have permission. Any questions or comments, email me at nomqn92@yahoo.com I don't know if it work for Spearhead. But I know it work for Mohaab and Mohaa. ( You can try Mohaas) {This is server side mod only!} To install, put the pk3. file in your mohaa/maintt folder! I bet you will like my moDz!
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.