Mods Hero

Medal of Honor: Allied Assault Mods (MOHAA)

Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.

1676 Mods Found

Vault Archive (.PK3)
MOHAA
Tools
S
ScorpioMidget05/01/2016

Tools MOHAA V16b

A package with Tools for MOHAA (mapping). Some of the things included: mohaatools.exe tik editor script editor BSP viewer 3D ___________ ___________ ___________ ___________ Last revision to this document: 20 Nov 2002 ------------------------------------------- (c) 2002 Duncan Weir (Aka Scorpio, Aka ScorpioMidget) Find him on TMT (The Modding Theater) www.modtheater.com **************************************************************************************************************************************** This software is for personal use only, before converting a BSP file please check the copyright of such. Also before redistributing or using extracted parts of BSP's in your own work - check the original's copyright. This software is intended as a tool for Mohaa mappers to aid them in THERE work, not as a tool to copy/extract parts of maps/BSP's and include them in your own work. Please do not abuse the (c) of maps that are not your own. **************************************************************************************************************************************** This document contains basic help, including installation and useof instructions and also a revision history*. * The revision history is at the end of the document. BSP Viewer Help: ============= (this is only very basic help !) INSTALLATION: ----------------------- 1.Install the software. 2.In the TOOLS section (top right hand side), select PK3LOOK. 2. a) Browse to your mohaa/main folder (where the pk3 files are, you could browse elsewhere if needed). Select 1 of the pk3's (does not matter which one). 2. b) Click OK (if you didn't double click the pk3 file). 2. c) Highlight the required pk3's from the list on the left. (For Mohaa main standard pk3's ** here are the important pk3's for auto scanning: pak0.pk3 has global scripts, pak1.pk3 has textures. pak2.pk3 has textures. pak5.pk3 has maps and map scripts. pak6.pk3 has textures, maps and map scripts. ** So really you only need to select pak1, pak2, pak5 and pak6) 2. d) Click the SCAN 4 TEXTURES/BSP button below the list. Wait for the software to extract all the Textures/BSP's/Scripts, click OK to popup progress messages. *** NOTE: You can repeat the scan routine for multiple folders, if you have other folders that contain custom maps ! USE OF THE S/WARE ---------------------------------- Now that u have extracted the textures and bsp's you can use the software :-) Main program BSP Viewer - Use to browse for a BSP, and then either look at the extracted info in the tree views, or run one of the tools as below: 3D Viewer - As it says view a bsp in 3D WITHOUT loading Mohaa, and the bsp's don't even need VIS to be viewed. PK3Look - Use to browse your pk3's, extract files, view files contained within. Script Generator - Create a basic script for your BSP by clicking a few options. (not implemented yet). Make from entities etc - extract the info from the tree view on left into a .map file so you can load into MohRadiant. Recreate Original - Yes create a .map file from all the info in the BSP, then view it in MohRadiant. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BSP Viewer - Things to do: ==================== Turn on LOD and Patch light mapping. Export patches to map file. Correctly map textures in export routine. TIK model loader Static model draw in 3D viewer Static model export to .map files Enable collision detection. Enable door opening/closing. Enable climbing ladders. Improve hidden brush export code. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MohaaTools Revision History V1.6b ===== Map exporter disabled in main menu - use 3D BSP Viewer instead. 3D BSP Viewer .map export now includes LOD terrain and Patches. V1.5b ===== Added support for V21 bsp files (MOH:Spearhead), Mohaa is V19 Lots of new keys, pree F1 to check them out. A Laracroft model has been included so you can run around the level in 1st person mode. (c) info for the Laracroft model is in the Lara folder. Various other tweaks have been made, which i forgot to document ! lol If your using this for spearhead, dont forget to extract the new BSPS's and Textures. V1.4b ===== 3D BSP Viewer improved. Export to map is now assigned to the M key. Lod is exported to map files Texures are better mapped in export, scale is correct but offsets are wrong. Shaders are correctly parsed now to show all textures. Hidden brushes, like ladders, triggers etc are now drawn and exported. FOV can be altered using . , and / Triangles can be overlayed over textures in rendering mode use "6" Various draw modes have been corrected and linedrawing/lightmapping now works correctly. Suggest you recheck the HELP press F1 for new key assignments. V1.3b ===== Auto Extract in PK3Look now extracts all the SHADERS ! Important that you run this util again, or you'll not get all the textures in the 3D Viewer. 3D Viewer has again been improved. Patches now render (that means pipes, barrles, arches etc). Patches ARE NOT exported. Lod Terrain now renders (and it is also exported to the .map). Missing textures that previously were solid white, are now extracted from the shaders (see above) and render correctly. V1.2b ===== 3D Viewer has been improved, it now partialy converts triggers etc. It does not currently always give correct shape, because it builds a brush based on the maximum bounding box size. But most of the time the bounding box is the same as the brush shape. 3D Viewer can run at 640x480 (default) or 800x600 (user choice). Some popup messages have been removed. Executable is around half the size ! V1.1b ===== Link added in the Tools section (MohEd) to start the MohRadiant map editor Bug (no keyword error) in Script File Search has been fixed :) Script file search was doing CASE-SENSITIVE searches, now it does CASE-INSENSITIVE searches :) much better. Fixed the textures missing the 3D bsp viewer. Max output brushes for bsp->map converter increased from 60000 to 120000. Max sides per face for bsp->map converter increased from 32 to 64. V1.0b ===== BSP Viewer has ceased to be, but has resurfaced as MohaaTools. Because BSP Viewer has grown into more than just a VIEWER it was decided to rebrand the software, under a better title. All functionality of V2.0b of the BSP Viewer has been ported to MohaaTools, and now the tools will be expanded. Planned expansion includes a TIK editor, Loader Screen Editor/Previewer, Hud Editor/Previewer, Scripting language help program with command/variable list and explanations of when/how to use them. *NOTES: If you have previously use BSP Viewer, then u need to MOVE the following subfolders of c:\program files\BSP Viewer into the c:\program files\MohaaTools folder: map files bsp files scr files textures Then u need to uninstall BSP Viewer, because MohaaTools makes it redundant. BSP Viewer Revision History: ===================== V2.0b ===== Script Generator 1st version is now working ... will add more as time goes on :-) Minor updates to commmands recognised by the script editor. V1.9b ===== V1 of the Script editor has been added. Click on Script Editor in the Tools area of the main program. Include syntax/command colouring, and opening of multiple scripts at same time. V1.8b ===== Cursor changes to the WAIT CURSOR at parts of program that take several mintues to process. Scan 4 Textures ... correctly shows the number of BSP's, SCR's and Textures extracted. also it gives option to abort the scanning process. Option to auto display this document on software startup. Converts faces that have upto 32 sides. Added more progress messages to the 3D viewer. Fixed the Model Move routine, maps now look better without parts of objects moved incorrectly. Recreate map button working - ported code from the 3D viewer. V1.7b ===== Only converts faces with a maximum of 6 sides. The previous version would convert around 50 faces .... well this one will do several thousand !!! I just converted the last level of the SP maps and it looks cool :-) V1.6b ===== When you run the 3D viewer it gives the option to convert the BSP file. Please read the popup messages they ARE IMPORTANT !. Bear in mind this is the first version, and there is still much work to be done, but at least a start has been made. I successfully converted some test maps i did with around 20 - 50 burhes in, i also ran my tank map and the last sp map through it :-) V1.5b ===== Minor changes to the main viewer. 3D viewer has lots of new stuff :-) You spawn at the info_player_start postion. You can use O/P to cycle through all the spawnpoints in the map +/- alter the farplane value script->object brushes are now in correct positions, looks great with all the doors and windows drawn correctly. Would be nice to get a tik loader (but that's going to be a lot of work). V1.4b ===== Now includes export options for map files (am still working on the full .map file export, but making good progress). PK3Look has been improved. Double click a file in the pk3 file list, and if it's a tga or jpeg it will preview it, or if its a scr, shader, tik, urc, txt file it will auotload it into Wordpad/Notepad for you. Also WAV files are now supported. Also new in the tools section is "3D BSP Viewer" , just browse for your bsp, then click this button, and you can then walk around the BSP without loading Mohaa. The 3D viewer is also still being developed ... currently it doesn't load patch's and any brushes that are part of entities like script->objects are loaded, but appear at the coordinate 0,0,0 ... hope to have them fixed in next version. You can view the bsp in Wireframe or Full rendered mode, turn on/off textures and lightmaps. You can also press ENTER to view a texture name for the surface under the crosshair, or H to hide the surface, or J to redisplay the surface ... great for figuring out which textures they used for Omaha beach, and in which order !!! I am also working on a new tool for script editing, a bit like wordpad but with syntax/command highlights in colour :-) V1.3b ===== Not released, for internal use only. Now includes export options for map files (am still working on the full .map file export, but making good progress). PK3Look has been improved. Double click a file in the pk3 file list, and if it's a tga or jpeg it will preview it, or if its a scr, shader, tik, urc, txt file it will auotload it into Wordpad/Notepad for you. Also new in the tools section is "3D BSP Viewer" , just browse for your bsp, then click this button, and you can then walk around the BSP without loading Mohaa. The 3D viewer is also still being developed ... currently it doesn't load patch's and any brushes that are part of entities like script->objects are loaded, but appear at the coordinate 0,0,0 ... hope to have them fixed in next version. V1.2b ===== Now has a PK3 Viewer built in called PK3Look Use to auto extract textures and bsp files for this software. Also use it to view your pk3 files, either one at a time, or group select them and see ALL the files at the same time, great idea :-) You can extract selected files, and also double click an image file to preview it onscreen. Also you'll see a button next to PK3Loop called Script Generator ... V1.1b ===== Screen can now be maximised/minimised and resized. Textures can be previewed full screen in seperate window. Static Entities are now extracted from the BSP file. V1.0b ===== 1st version, and doesn't do much yet ... really it's just the screen layouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Vault Archive (.PK3)
MOHAA
Tools
Vault Archive (.PK3)
MOHAA
Fair Play
Vault Archive (.PK3)
MOHAA
Fair Play
Vault Archive (.PK3)
MOHAA
Fair Play
Vault Archive (.PK3)
MOHAA
Sound
allied_evil_spock
MOHAA
Player Skins
M
MARBLEZILLA06/01/2016

allied_evil_spock

Skins included in this file (all the same looks): allied_evil_spock allied_british_evil_spock allied_russian_evil_spock german_evil_spock --------- --------- --------- This skin was made by MARBLEZILLA, currently a member of the SBS (sandboxsoldiers) gaming clan. I've made about 25 custom skins so far for fellow clan members and some just for fun. I run MOHAA with the Breakthrough expansion pack. I never installed Spearhead, although I'm sure many of the maps and skins I browse through have many Spearhead aspects. ------------------------------------------------------------------------------------ Our clan's website is www.sandboxsoldiers.com. My website is www.geocities.com/marblezilla. My E-mail is marblezilla AT hotmail DOT com. --------------------------------------------------------------------------------------- I used a spock skin I've seen many times on different server's skin-packs. I re-did the face from a spock pic I downloaded. In a alternate dimension, bad vulcans have goatees, heh. I added some goodies to the shirt. ------------------------------------------------------------------------------------------ Each skin has 4 sets of TIK files. One german pair and 3 allied ones. A allied (US), allied_british & allied_russian. This is so you can use all the weapons from each nationality. They are located in the Models/Player folder in the PK3. Each skin has a shader file located in the Scripts folder in the PK3. Each skin has TGA images with custom, unique names located in the Textures/(Skin Name) folder in the PK3. I don't include any of the standard SKD skeletal files as you should already have them. All skin image editing done with Adobe Photoshop CS2. All PK3s made with PakScape. My thanks to all that helped me in various ways, including SBS Trinity, SBS Bullrtproof, SBS Charmed Vixen & many others. Tutorials include the Nemesis skinning/modding site, Wolfman's site and quite a few others. To test the skins, I remove all my custom skin PK3s and check out the skins in the multiplayer select mode and use them in a lan game with 2 CPUs at my house. ------------------------------------------------------------------------------------------ Install: If your running Spearhead, open up the zip file and copy the skin PK3 to your EA Games/MOHAA/Mainta folder. if your running Breakthrough, open up the zip file and copy the skin PK3 to your EA Games/MOHAA/Maintt folder. -------------------------------------------------------------------------------------------- Legal disclaimer: Have fun with them. Mod them. Use them on your clan's server. The only thing I ask is remember who made them. Haaaa, not me. I only got creative and modified them. Oh yea ... Freeze-Tag RULES !!!!!!!!, haaaaaaa.

Paintball Mask
MOHAA
HUDs
7
7th.DeltaAssassin07/01/2016

Paintball Mask

PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! ---------------------------- MOHAA Paintball Mask Version 0.5 Scripting: 7th.DeltaAssassin (www.geocities.com/wakeskater21/mohaa.htm) ---------------------------- To insure better performance, please remove any mods currently installed. Although this mod should not affect regular gameplay, things happen. ---------------------------- ***Install: -Place "ZzZzZz-PaintballMask.pk3" in your mohaa/main directory. ***Un-Install: -Remove "ZzZzZz-PaintballMask.pk3" from your mohaa/main directory. ---------------------------- MOHAA Paintball Mask Version 0.5 Features: Adds a paintball mask overlay to your game. ---------------------------- TO ADD THE MASK TO CUSTOM MAPS USE THE FOLLOWING: //ADD THIS AFTER THE "level waittill spawn" IN YOUR MAP SCRIPT!!! thread paintballmask_start end roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end paintballmask_start: wait 1 $player thread paintmask end paintmask: iprintln ("Applying paintball mask in 3...") wait 1 iprintln ("Applying paintball mask in 2...") wait 1 iprintln ("Applying paintball mask in 1...") wait 1 fadein 1 huddraw_shader 200 "textures/hud/gasmask_overlay" huddraw_align 200 left top huddraw_rect 200 0 0 640 480 huddraw_virtualsize 200 1 huddraw_color 200 1 1 1 huddraw_alpha 200 1 iprintln ("Paintball mask applied...") end ---------------------------- Contact: wakeskater21@yahoo.com Contact me if you would like to join the team.... we are looking for a modler with experience in creating animations.

german_U_boat_officer
MOHAA
Player Skins
Pub Builder v1
MOHAA
Gametype
G
Goldenduck07/01/2016

Pub Builder v1

** Pub Builder Readme File: ** First i want to say is; Sorry for my language, i'm Dutch and my english is not perfect. Second: Thanks for downloading Pub Builder Version 1. Pub builder is a basebuilder but only with stuff to make a pub/bar/restaurant/ect. I have make this because lots of players make only pubs when its basebuilder. This pub builder works only on the map i have made for the mod. And the map, well eergh, its my second map i have made, so its just ..... Its a small map and have 5 buildings to make your pub/restaurant/ect. Players: around the 8/10/15 player Objects: 22 Rcon commands: pb_pubbuild 0 (quit building en start the game) pb_timeboost # (fill bij the # a number like 10 to add 10 extra seconds) pb_objectboost # (fill bij the # a number like 10 to add 10 extra objects) map dm/pb (this put the map on) Install Server: Put the zz-pubbuilder.pk3 on your server main/mainta Put the zz-pubbuilder-map.pk3 on your server main/mainta Install client: Put the zz-pubbuilder-map.pk3 on your server main/mainta Uninstall: Remove zz-pubbuilder.pk3 & zz-pubbuilder-map.pk3 from your server/computer Created By: Goldenduck Special thanks: The guys who make basebuilder! good Job ;) Extra: -Knowing bug; There is a object that is not visible, just plant it somewhere and no one got problems with it ;) And one of the wall's doing crazy. -Version 2 wil come soon -I made this whole thing alone (appect the scrips of basebuilder) -for contact; msn; Sniper__jackson@hotmail.com

Walther Ppk
MOHAA
Weapon Skins
E
East07/01/2016

Walther Ppk

Readme File: East's Walther PPK =================================================== Title : East's Walther PPK Description : Very nice model of a walther PPK, replaces the Colt45 pistol. Probably the most advanced single weapon modification on the site. Started of as my most detailed weapon ever, These details had to be removed to be MOHAA compible This mod include's: - Ubersound Edit, the last shot you fire will result a fireing shot + a slide sound locking in place - v2 Ilde/fire/reload mod, ( soon availibe ) Which replaces every animation for the pistol. (in this mod Colt45 only) - Call of Duty 4 Silenced sound. ( last shot Call of Duty 4 sound + Edit by East ) - Muzzle Flash removed due addition of a silencer, smoke puff only. - Very detailed and well skinned model of the Walther PPK, very detailed animations. ( When fireing trigger moves, hammer moves and slide moves exactly like the real thing ) - HUD name edited - Clip model is also used when reloading Release Date : 06 - 11 - 2008 Version : Version 1 Filename : East's Walther PPK Author : East Email : Matseast92--( AT )-- msn--( DOT )-- com =================================================== * Construction * Buildtime : 1 week Compile Time : done in the same week Base : - Editor : East Map Known Bugs : - Gametype Known Bugs : - Features : Shown above Secret : - New Textures? : Yes New Sounds? : Yes Custom Soundtrack? : No Compile Machine : HP Pavilion DV6000 ( laptop where the mod is made on and tested with, in case your interested ) =================================================== * Play Information * Game : MOHAA Type : All Supported Modes : All Requires : MOHAA Players : - =================================================== * Installation * INSTALL zzzzZZZZ_user_East's_JB_PPK_Silenced.pk3 DIRECTLY IN MAIN FOLDER!! UNZIP IT TO MOHAA/MAIN (example: C:/programfiles/EAgames/mohaa/main) ---------------------------------------------------------------------------------------------------------------------------- *PLAYERS* Select works from the multiplayer server list. =================================================== * Credits * Electronic Arts Inc - MOHAA East - Walther PPK + skins + anims + scripts ect. COD4 - sounds =================================================== * Permissions* You may NOT use any of the files contained in this ZIP file for any modification with exception of the sounds. if you're going to use the sounds, do remember to credit COD4 =================================================== * Warning - Must Read and Understand Before Use* The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file. ===================================================

MOHAA Paintball V11
MOHAA
Total Conversion
7
7th.DeltaAssassin07/01/2016

MOHAA Paintball V11

(Older versions are included within the .zip file as well, just in case) PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! PLEASE REPORT ANY BUGS TO WAKESKATER@YAHOO.com!!! ---------------------------- MOHAA Paintball Version 1.0 Scripting: 7th.DeltaAssassin Mapping: 7th.DeltaAssassin Skinning: 7th.DeltaAssassin Moddling: 7th.DeltaAssassin & Weeyin Paint Grenades Created By MPowel1944 (www.geocities.com/wakeskater21/mohaa.htm) ---------------------------- To insure better performance, please remove any mods currently installed. Although this mod should not affect regular gameplay, things happen. ---------------------------- ***Install: -Run "Install.exe". If this does not work look at the "TROUBLESHOOTING" section. ***Un-Install: -Run "Un-Intall.exe". If this does not work look at the "TROUBLESHOOTING" section. ---------------------------- MOHAA Paintball Version 1.0 Features: *New Main Menu *New In-Game Menu *New "Spawning" Menu *New Main Menu Music *1 New (Blue Team) "Paintballer" Skin *1 New (Red Team) "Paintballer" Skin *New Level Loading Textures *Smaller Font *Small Hud *Paintball Textured Clip *Adjusted Weapon Names *New Tippman '98 Weapon Model/Skin *Paint Grenades *New Paintball Map *New Shooting Sound *Adjusted Reload Sounds *Adjusted "localization.txt" *New Team Icons *Paintball Splatter Effects *Visible Paintballs *Paintball Mask Option Included ---------------------------- *******TROUBLESHOOTING****** If regular installation does not work you can always open the "Source" folder in the .zip and extract ZzZzZzZ-Paintball.pk3 to the "mohaa/main" directory. To install, simply remove ZzZzZzZ-Paintball.pk3 from the "mohaa/main" directory. ---------------------------- Contact: wakeskater21@yahoo.com Contact me if you would like to join the team.... we are looking for a modler with experience in creating animations.

Super Soaker 50 Water Rifle
MOHAA
Weapon Skins
Holy Hand Grenade v2
MOHAA
Weapon Skins
United Defense Model 42
MOHAA
Weapon Skins
Vault Archive (.PK3)
MOHAA
Weapon
Lethal Smoke Grenade
MOHAA
Weapon
Vault Archive (.PK3)
MOHAA
Sound
Futuristic Scopes
MOHAA
Scopes
Night Vision Binoculars 1
MOHAA
Weapon Skins
Community Guide & Documentation

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive

Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.

Explore MOHAA Mod Categories

🪖

Player Skins & Uniforms

Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.

Allied & Axis Factions700+ Files
🎯

Weapon Models & Reskins

Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.

Kar98k, Garand, ThompsonHigh-Poly & HD
🔊

Soundpacks & Realism Audio

Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.

Dynamic Battlefield FXLossless Audio
🖥️

HUDs, Menus & Crosshairs

Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.

Widescreen & 4K FixesCompetitive UI
🛡️

Server Utilities & Admin Scripts

Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.

Admin & Dedicated ServersRcon & CVARs
⚡

MOHAA Reborn 1.12 Community Patch

The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.

Security & Modern MasterEssential Patch

How to Install MOHAA Mods: Quick Guide

Step 1: Locate Game Folder

Identify Your Target Directory

MOHAA stores all game assets in subfolders inside the root installation directory:

  • MOHAA (Base):
    .../MOHAA/main/
  • Spearhead:
    .../MOHAA/mainta/
  • Breakthrough:
    .../MOHAA/maintt/
Step 2: Copy .pk3 File

Paste Without Extracting

Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.

Important: Do not unzip or unpack the .pk3 file itself. The game engine treats .pk3 files as native virtual archives.
Step 3: Uninstall & Compatibility

How to Remove or Troubleshoot

To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.

Compatibility: Mods built for base MOHAA (v1.11) generally work in Spearhead (v2.15) and Breakthrough (v2.40), but expansion-specific weapons or skins must be placed in their matching folder.

Frequently Asked Questions about MOHAA Mods

To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.