
Medal of Honor: Allied Assault Mods (MOHAA)
Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.
1676 Mods Found
Anti Shark SH
Anti-Shark for SH (maybe it works fine in AA but didn't check it out). For AA the Reborn (1.12) patch blocks all sharking. This file edits the global\mike_legs.st file, if any of your other mods uses this file as well, you'll have to combine them, or place one in front of the other (though only the last in line will work).

Global Plane Strafe Script
//--------------------------------------------------------------------------------------------------- // // Plane/strafeing system created by bdbodger ( bdbodger@hotmail.com ) ©2004 // // You are free to use this script for noncommercial use as long as you do not remove this message // // and if you edit the script you indicate in the script the changes you have made . // // This script is offered as is and author is not responsible for improper use . // //--------------------------------------------------------------------------------------------------- // // example: // // main: // // level waittill spawn // // exec global/strafe.scr // // // thread global/strafe.scr::strafe # [optional plane sound] // // end // //---------------------------------------------------------------------------------------------------

U Boat Battle Mod
A mod that only works with the m2l2c map. You play/fight as a U-Boat (when you spawn, walk to and grab the yellow U-Boat to become one). You'll spawn as a U-Boat in the ocean. You fight with bazookas only (or 'cannons'). You can suicide by pressing E! Watch out for sea-mines! ;) Word from the creator: Uboat Mod I cleared up most stuff Spawn with no weapons Run into a Uboat trigger... The uboat gives you health(it would be a bite to die as soon as you become a Boat :) About 390 Health. You have lots of bazooka shells if not after 5 you would just float around :)
Play Tank
(Basically a mod that spawns tanks in 4 of the stock maps, also bazookas have only 1 shell and no shotguns allowed). This is a server side mod No shotggun 1 shell in panzershrek or bazooka mohdm2=2 play- tanks mohdm3=2 play- tanks mohdm4=2 play- tanks mohdm7=1 play- tanks This mod was made by MCP2000 mcp2000@hotmail.de Have fun to play unzipped in mohaa/main dirctory and start your server

Vkoh Truck Driver
A mod for Snowy Park map where you can drive jeeps and an Opel truck through the map. You can also look behind you while driving by clicking on either of your mouse buttons.

Driveby Shooting
/*_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/___/_/_/_/_/_/_/__/_/_/_//_/_/__/_/ \_| |_/ \_| /////////////////////////////////////////////////| |_/ \_| ///// DriveByShooting v1.0 by Richard ///////////| |_/ \_| /////////////////////////////////////////////////| |_/ \_| |_/ \_| Description: |_/ \_| Adds a truck that drives around... it can hold 6 players... players enters the truck simply |_/ \_| by running into it... to exit... press USE-key, (They can still rotate and shoot). |_/ \_| |_/ \_| Supported Games: |_/ \_| Medal Of Honor: Allied Assault, (havent tested it in Spearhead & Breakthrough.) |_/ \_| |_/ \_| Supported Maps: |_/ \_| Destroyed Village, Remagen & Crossroads. |_/ \_| |_/ \_| How to install: |_/ \_| Place the pk3 inside your mohaa main dir, usualy found at c:\program files\ea games\mohaa\main |_/ \_| |_/ \_| *** NOTE *** |_/ \_| *** The mod is executed via DMprecache.scr which Ive bundled, (if the mod doesnt work = your MOH aint loading the) |_/ \_| *** the DMprecache.scr in this mod, what to do? well..u can add exec global/counter.scr to the DMprecache.scr that your |_/ \_| *** MOH loads *** |_/ \_| |_/ \_| Cvars that u can tweak this mod with: |_/ \_| drivebyshooting 0 or 1 // Turns the mod on and off (default = 1) |_/ \_| trucktype 0 or 1 // Truck with or without canopy. (default = 0) |_/ \_| truck_lights 0 or 1 // Truck with or without lights. (default = 0) |_/ \_| |_/ \_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/__/_/*/ ########################################### #Email : ric_hard_a@hotmail.com # #Mod home page : www.ric-hard.tk # #Release date : 2007-04-03 # ########################################### )|( (o o) +------(_)------+ |www.ric-hard.tk| +--Ooo-----ooO--+ || || ooO Ooo /Richard
Drivable Tanks Bridge
2 Drivable Tanks (original script by Scorpio, changes by Cobra) have been added to The Bridge (obj/obj_team4). One on the Allied side and one on the Axis side. Could make things a bit more interesting.
Drivable Tanks 1
This is how you add a tank: 1.Put the User-K3v1n's Drivable Tanks ( AA ).pk3 in your main folder. 2.Put the User-K3v1n's Drivable Tanks ( SH & BT ).pk3 in your mainta and/or maintt folder.¦ 3.Type in your script exec global/playertank.scr Please post errors on kevinmarien_810@hotmail.com if you find one. (this playertank.scr is a modified version of other tank scripts, credit goes to the original author/s) ¦SH‚ÆBT—p‚̃tƒ@ƒCƒ‹‚Í‚ ‚è‚Ü‚¹‚ñB
Drivable Tanks
{SFX} Drivable Tanks (V1) (Cobra {SFX} made V2 in the {SFX} BattleZone Creator) USAGE: exec global/ARMOUR.scr::MAKE after level waittill spawn. IE: map m1l3b: exec global/ARMOUR.scr::MAKE "models/vehicles/panzer_tank_europe.tik" "vehicles/panzer_cannon_europe.tik" "vehicles/panzer_iv_d.tik" "allies" ( -678.99 1316.11 -23.88 ) ( 0 90 0 ) 0.5 "-67 -37 0" "67 37 39" 250 600 0 1 NOTE: Most stock mp map terrains are unsuitable for these tanks!
Drivable Cars
//mod by Creaper //do what you wish with the mod This mod adds drivable cars to medal of honor allied assault there is one map setup to run the mod m1l3b the air field (single player map) to install the mod upload the pk3 to your servers main folder then in your server.cfg add the map to your rotation like this //maplist set sv_maplist "dm/mohdm1 m1l3b dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" //start the first map map m1l3b or in console type rcon map m1l3b you press your use key (e) to get in and out of the cars you can add the cars to any map but remember vehicles can be buggy so most maps will have problems to add them to more maps you get the coords you want for what ever map and add them like so under level wattill prespawn in the maps scr exec global/playervehicle.scr vehicles/jeep_bench.tik vehicles/vehicle_car_burnt-notstatic.tik (your coords) ( 0 90 0 ) 2500 500 exec global/playervehicle.scr vehicles/european_delivery_truck_grey.tik static/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 30 0 ) 2500 500 exec global/playervehicle.scr vehicles/m3.tik vehicles/sdkfz_green_d.tik ( your coords ) ( 0 80 0 ) 2500 500 exec global/playervehicle.scr vehicles/bmwbike.tik vehicles/bmwbike_d.tik ( your coords ) ( 0 66 0 ) 2500 500 exec exec global/playervehicle.scr vehicles/european_delivery_truck_green.tik vehicles/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 180 0 ) 2500 500 exec global/playervehicle.scr vehicles/mercedes.tik vehicles/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 180 0 ) 2500 500 exec global/playervehicle.scr vehicles/opeltruck.tik static/opeltruck_d.tik ( your coords ) ( 0 0 0 ) 2500 500 exec global/playervehicle.scr vehicles/sdkfz.tik vehicles/sdkfz_green_d.tik ( your coords ) ( 0 -177 0 ) 2500 500
Drivable Vehicles
How do I add a vehicle: Add a vehicle by typing in your script exec global/playervehicle.scr W A R N I N G: DON'T ADD TANKS, ONLY HALFTRACKS, JEEPS, TRUCKS, ... Can I watch backwards while reversing: Sure, when in the vehicle hold fire. Is there a destroyed model for the jeep or the m3: No, but just take as destroyed model fx/dummy.tik This MOD has a bug or error: No problem just tell me. How can I reach you: You can reach me via - msn: kevinmarien_810@hotmail.com - xfire: k3v1n1991

Horizontal Ammo HUD
--------------Horizontal AMMO HUD(AA)------------- by BraDeeper Forgive my english... Hi, like you can see from screenshots i changed the ammo hud, with this mod every single bullet is shown in a horizontal way, and disappears when you shot... you already know. I changed the weapon names with the Vdog77's Realistic Weapon HUD(V2) (THANK U FOR YOUR WORK) and with a different color and font(SH). This is a mod for Allied Assault, i'm working to the Spearhead one too... Ah, for all the weapons (the screenshots show only allied weapons, i forgot the axis...sorry) I use the 1280x1024 resolution when i play and the effect is good, i hope it works with other resolution too. The only thing i don't like is that the bullets disappear from right to left, i don't know how to fix it (maybe changing the position of health bar and ammo hud but i like where they are...). Hope you like it Credits: Vdog77 for his "Realistic Weapon HUD(V2)" BraDeeper

Realistic Loading Screens
(All loading screens, from all of the stock maps have been replaced with actual realistic & historically correct photos of those actual places) _________________________________________________________ \ / -------- Realistic Loading Screens by Zagash -------- /_______________________________________________________\ This mod will replace every original (OBJ/TDM) loading screens with real, localized-photos from the II World War! Many of my times spent to finding out that photos! Thanx for my friend, Dominique (Le Mans, FR) to the Snowy Park photo! Simply put the .PK3 file to YourMohaaDir/main/ directory ... Only for MOHAA! -for finest enjoyment, Zagash ICE BOX STUDIO HUNGARY http://www.IceBoxStudio.tk IceBoxStudio@hotmail.com

Mustard Gas
These changes are only for Spearhead and its Smoke Grenades. Easy Compagnie Anti Axis this mod replaces all the smoke nades to yellow Mustard gas! it will take 5 health per sec. Look for the other mods of =ECAA=!!!!! go to search files and typ: =ECAA= you will get the downlaod list ps, my camobar sucks i know, but it was my 1st mod.......... [GOA]Richards leader of the Easy Compagnie Anti Axis http://home.planet.nl/~kost0908 >> clan homepage
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Heineken Smoke Nade
This file only works on Spearhead and its Axis Smoke Grenade. BOTH AXIS AND ALLIED SMOKE HAS BEEN MADE TO LOOK LIKE BEER CAN JUST PLACE IN MAINTA FOLDER AND ENJOY SHULTZ
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Bud Light Smoke Nade
This file only works on Spearhead and its Allied Smoke Grenade. BOTH AXIS AND ALLIED SMOKE HAS BEEN MADE TO LOOK LIKE BEER CAN JUST PLACE IN MAINTA FOLDER AND ENJOY SHULTZ
Black Smoke Nade
This is for Spearhead and its Smoke Grenades only! Replaces the Smoke Grenade skin and the colour of the smoke. 2 files include, 1 for the Grenade Skin and one for the Smoke Colour, meaning you could pick only one of the two if you wanted to. created on 11-19-02 this make all the smoke black fubah said that would be coool but he didnt have time to make it so I made it for him...... the smoke nade is cool i think to install just unzip to the the new mainta folder and your in business capt.kick your ass e-mail captkickyourass@cox-internet.com
Spawnspots
This mod is the framework to organize scripted in spawnspots(player starting positions) to allow changing of spawnspots using a cvar. This mod was designed to be integrated with MAM, but MAM is not required to be installed to use this mod. This mod uses a unique method to disable spawnspots with no targetname, which allows for such configurations as reverse spawns and custom spawns. Another nice feature is "Showoriginal" which will spawn a non-solid model at each original spawn location, using a different model for each type of spawn (Allies, Axis, FFa). To integrate with MAM: 1. Place Rindogs_Spawnspots_MAM_addon.pk3 in the corresponding folder for each game: maintt for Breakthrough mainta for Spearhead main for Allied Assualt 2. Register the mod with MAM by adding this line to ci.cfg or custom.cfg depending on your MAM setup. append mam_register_mod "global/Rindog_spawnspots.scr" 3. Set the "spawnspots" cvar to the desired setting by adding this line to your ci.cfg or custom.cfg seta spawnspots "showoriginal" 4.Now, through the console you can change the cvar "spawnspots" to another setting if desired, but a map restart will be required after changing the "spawnspots" cvar. rcon spawnspots pop - this will give all maps an effect like Algiers, where the spawns will switch sides. rcon spawnspots reverse - this will reverse the spawnspots. rcon spawnspots custom1 - custom spawnspots rcon spawnspots custom2 - custom spawnspots rcon spawnspots custom3 - custom spawnspots rcon spawnspots ffa - this changes ffa spawnspots to all new custom spots. rcon spawnspots showoriginals - this is more for developers, it will spawn a non solid model at all the original spawns using a unique skin for each type of spawn. (Allied, Axis, FFA). To use without MAM, just call the desired thread in your map script before the level waittill prespawn command. e.g. To reverse the spawns on Remegan(mohdm3) add this line before the level waittill prespawn in your mohdm3.scr file. exec maps/mapfixes/Spawnspots/spawnspots_dm3.scr::reverse
Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive
Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.
Explore MOHAA Mod Categories
Player Skins & Uniforms
Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.
Weapon Models & Reskins
Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.
Soundpacks & Realism Audio
Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.
HUDs, Menus & Crosshairs
Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.
Server Utilities & Admin Scripts
Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.
MOHAA Reborn 1.12 Community Patch
The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.
How to Install MOHAA Mods: Quick Guide
Identify Your Target Directory
MOHAA stores all game assets in subfolders inside the root installation directory:
- MOHAA (Base):
.../MOHAA/main/ - Spearhead:
.../MOHAA/mainta/ - Breakthrough:
.../MOHAA/maintt/
Paste Without Extracting
Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.
How to Remove or Troubleshoot
To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.
Frequently Asked Questions about MOHAA Mods
To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.