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Medal of Honor: Allied Assault Mods (MOHAA)

Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.

1676 Mods Found

Vault Archive (.PK3)
MOHAA
Fair Play
Airborne mod (v1)
MOHAA
Map
Vault Archive (.PK3)
MOHAA
Map
U Boat Battle Mod
MOHAA
Gametype
Vault Archive (.PK3)
MOHAA
Map
Vkoh Truck Driver
MOHAA
Map
Driveby Shooting
MOHAA
Map
R
Ric-Hard09/08/2014

Driveby Shooting

/*_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/___/_/_/_/_/_/_/__/_/_/_//_/_/__/_/ \_| |_/ \_| /////////////////////////////////////////////////| |_/ \_| ///// DriveByShooting v1.0 by Richard ///////////| |_/ \_| /////////////////////////////////////////////////| |_/ \_| |_/ \_| Description: |_/ \_| Adds a truck that drives around... it can hold 6 players... players enters the truck simply |_/ \_| by running into it... to exit... press USE-key, (They can still rotate and shoot). |_/ \_| |_/ \_| Supported Games: |_/ \_| Medal Of Honor: Allied Assault, (havent tested it in Spearhead & Breakthrough.) |_/ \_| |_/ \_| Supported Maps: |_/ \_| Destroyed Village, Remagen & Crossroads. |_/ \_| |_/ \_| How to install: |_/ \_| Place the pk3 inside your mohaa main dir, usualy found at c:\program files\ea games\mohaa\main |_/ \_| |_/ \_| *** NOTE *** |_/ \_| *** The mod is executed via DMprecache.scr which Ive bundled, (if the mod doesnt work = your MOH aint loading the) |_/ \_| *** the DMprecache.scr in this mod, what to do? well..u can add exec global/counter.scr to the DMprecache.scr that your |_/ \_| *** MOH loads *** |_/ \_| |_/ \_| Cvars that u can tweak this mod with: |_/ \_| drivebyshooting 0 or 1 // Turns the mod on and off (default = 1) |_/ \_| trucktype 0 or 1 // Truck with or without canopy. (default = 0) |_/ \_| truck_lights 0 or 1 // Truck with or without lights. (default = 0) |_/ \_| |_/ \_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/_/_/_/_/_/_/_/_/__/_/_/_/__/_/*/ ########################################### #Email : ric_hard_a@hotmail.com # #Mod home page : www.ric-hard.tk # #Release date : 2007-04-03 # ########################################### )|( (o o) +------(_)------+ |www.ric-hard.tk| +--Ooo-----ooO--+ || || ooO Ooo /Richard

Vault Archive (.PK3)
MOHAA
Map
Vault Archive (.PK3)
MOHAA
Map
Vault Archive (.PK3)
MOHAA
Map
Vault Archive (.PK3)
MOHAA
Map
C
Creaper07/01/2016

Drivable Cars

//mod by Creaper //do what you wish with the mod This mod adds drivable cars to medal of honor allied assault there is one map setup to run the mod m1l3b the air field (single player map) to install the mod upload the pk3 to your servers main folder then in your server.cfg add the map to your rotation like this //maplist set sv_maplist "dm/mohdm1 m1l3b dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" //start the first map map m1l3b or in console type rcon map m1l3b you press your use key (e) to get in and out of the cars you can add the cars to any map but remember vehicles can be buggy so most maps will have problems to add them to more maps you get the coords you want for what ever map and add them like so under level wattill prespawn in the maps scr exec global/playervehicle.scr vehicles/jeep_bench.tik vehicles/vehicle_car_burnt-notstatic.tik (your coords) ( 0 90 0 ) 2500 500 exec global/playervehicle.scr vehicles/european_delivery_truck_grey.tik static/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 30 0 ) 2500 500 exec global/playervehicle.scr vehicles/m3.tik vehicles/sdkfz_green_d.tik ( your coords ) ( 0 80 0 ) 2500 500 exec global/playervehicle.scr vehicles/bmwbike.tik vehicles/bmwbike_d.tik ( your coords ) ( 0 66 0 ) 2500 500 exec exec global/playervehicle.scr vehicles/european_delivery_truck_green.tik vehicles/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 180 0 ) 2500 500 exec global/playervehicle.scr vehicles/mercedes.tik vehicles/vehicle_car_burnt-notstatic.tik ( your coords ) ( 0 180 0 ) 2500 500 exec global/playervehicle.scr vehicles/opeltruck.tik static/opeltruck_d.tik ( your coords ) ( 0 0 0 ) 2500 500 exec global/playervehicle.scr vehicles/sdkfz.tik vehicles/sdkfz_green_d.tik ( your coords ) ( 0 -177 0 ) 2500 500

Vault Archive (.PK3)
MOHAA
Map
Horizontal Ammo HUD
MOHAA
HUDs
Realistic Loading Screens
MOHAA
Custom UI
Skeleton Hand Mouse Cursor
MOHAA
Custom UI
Mustard Gas
MOHAA
Weapon
Heineken Smoke Nade
MOHAA
Weapon Skins
Bud Light Smoke Nade
MOHAA
Weapon Skins
Black Smoke Nade
MOHAA
Weapon Skins
Vault Archive (.PK3)
MOHAA
Tools
R
Rindog05/07/2015

Spawnspots

This mod is the framework to organize scripted in spawnspots(player starting positions) to allow changing of spawnspots using a cvar. This mod was designed to be integrated with MAM, but MAM is not required to be installed to use this mod. This mod uses a unique method to disable spawnspots with no targetname, which allows for such configurations as reverse spawns and custom spawns. Another nice feature is "Showoriginal" which will spawn a non-solid model at each original spawn location, using a different model for each type of spawn (Allies, Axis, FFa). To integrate with MAM: 1. Place Rindogs_Spawnspots_MAM_addon.pk3 in the corresponding folder for each game: maintt for Breakthrough mainta for Spearhead main for Allied Assualt 2. Register the mod with MAM by adding this line to ci.cfg or custom.cfg depending on your MAM setup. append mam_register_mod "global/Rindog_spawnspots.scr" 3. Set the "spawnspots" cvar to the desired setting by adding this line to your ci.cfg or custom.cfg seta spawnspots "showoriginal" 4.Now, through the console you can change the cvar "spawnspots" to another setting if desired, but a map restart will be required after changing the "spawnspots" cvar. rcon spawnspots pop - this will give all maps an effect like Algiers, where the spawns will switch sides. rcon spawnspots reverse - this will reverse the spawnspots. rcon spawnspots custom1 - custom spawnspots rcon spawnspots custom2 - custom spawnspots rcon spawnspots custom3 - custom spawnspots rcon spawnspots ffa - this changes ffa spawnspots to all new custom spots. rcon spawnspots showoriginals - this is more for developers, it will spawn a non solid model at all the original spawns using a unique skin for each type of spawn. (Allied, Axis, FFA). To use without MAM, just call the desired thread in your map script before the level waittill prespawn command. e.g. To reverse the spawns on Remegan(mohdm3) add this line before the level waittill prespawn in your mohdm3.scr file. exec maps/mapfixes/Spawnspots/spawnspots_dm3.scr::reverse

Community Guide & Documentation

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive

Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.

Explore MOHAA Mod Categories

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Player Skins & Uniforms

Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.

Allied & Axis Factions700+ Files
🎯

Weapon Models & Reskins

Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.

Kar98k, Garand, ThompsonHigh-Poly & HD
🔊

Soundpacks & Realism Audio

Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.

Dynamic Battlefield FXLossless Audio
🖥️

HUDs, Menus & Crosshairs

Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.

Widescreen & 4K FixesCompetitive UI
🛡️

Server Utilities & Admin Scripts

Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.

Admin & Dedicated ServersRcon & CVARs
⚡

MOHAA Reborn 1.12 Community Patch

The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.

Security & Modern MasterEssential Patch

How to Install MOHAA Mods: Quick Guide

Step 1: Locate Game Folder

Identify Your Target Directory

MOHAA stores all game assets in subfolders inside the root installation directory:

  • MOHAA (Base):
    .../MOHAA/main/
  • Spearhead:
    .../MOHAA/mainta/
  • Breakthrough:
    .../MOHAA/maintt/
Step 2: Copy .pk3 File

Paste Without Extracting

Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.

Important: Do not unzip or unpack the .pk3 file itself. The game engine treats .pk3 files as native virtual archives.
Step 3: Uninstall & Compatibility

How to Remove or Troubleshoot

To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.

Compatibility: Mods built for base MOHAA (v1.11) generally work in Spearhead (v2.15) and Breakthrough (v2.40), but expansion-specific weapons or skins must be placed in their matching folder.

Frequently Asked Questions about MOHAA Mods

To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.