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Medal of Honor: Allied Assault Mods (MOHAA)

Discover and download community-created modifications to enhance your Medal of Honor: Allied Assault experience.

1676 Mods Found

Escort-The-Tank
MOHAA
Gametype
P
PacRac {SFX}12/05/2017

Escort-The-Tank

****************************************** ** ** ** This file is part of the MOD ** ** ** ** -=[Escort-The-Tank]=- ** * You are not allowed to modify this mod without the permission of the creator. * ** ** ** Game MOD created by [PacRac] ** ** ** ****************************************** Stable version created on 02-02-2014 and released beta version available to play on server IP: 109.70.148.92:12220. EDITED (26-09-2014) : A NEW map has been added "Remagen" . EDITED (05-10-2014) : A NEW map has been added "Sniper's Last Stand - City Hall" (m5l1b) . EDITED (31-10-2014) : A NEW map has been added : "The Nebelwerfer Hunt" (m3l3) EDITED (28-12-2014) : A NEW map has been added: " Sabotage the Motorpool" (m1l2b). EDITED (09-03-2015): NEW map has been added: "Algiers" At this moment there are 8 maps available on the mod : "Destroyed Village" , "Crossroads" , "Remagen" , "Algiers" , "Sniper's Last Stand - City Hall" (m5l1b), "The Nebelwerfer Hunt " (m3l3) , "The Communications Blackout (m6l2a) and " Sabotage the Motorpool" (m1l2b). Last stable version released and available to download 22-02-2017 ***************** HOW TO PLAY: Extracted from Shadow's MOHAA GUIDE Ver.1.4: "Escort the Tank Escort the Tank (or Escort the Vehicle) is a gametype where one team has to escort & defend a tank to a predetermined location (mostly starting in your own spawn, with the finish being in the enemies’ spawn). The enemy obviously has to stop you from reaching the finish (glowing red spot on the ground). This gametype is also seen in other games as Team Fortress 2 and Overwatch. To escort the tank, all you have to do is stand next/close to the tank. You can be left, right, behind and in front of the tank to make it move. HOWEVER standing left and right of it makes it go faster than when you’re standing behind or in front of it (the latter will cause the tank to stutter whilst moving and thus it won’t be as smooth and fast as standing left or right of it). Spawns will change when the tank has been moved to a certain spot (checkpoint), thus making sure the escort/defending team will spawn closer to the tank and the attacking team closer to the finish (in order to stop the incoming tank). The tank can be stopped in 2 ways: • Kill the escort (players next to the tank, making it move forward) • Grab a bazooka, shoot the tank twice (2x) and it will be destroyed until the escort repairs it Bazooka’s can be found in several (red) cabinets located around the map (perhaps scout the maps in advance to locate all the cabinets). Press AND hold your Use key (default = E) for a couple of seconds until the cabinet opens up and a bazooka appears, now press E to grab the bazooka. You ARE able to carry your main weapon and bazooka at the same time, however when you drop either one of them, you cannot pick them up again and thus only hold one. You can only hold 2 main weapons if you grab the bazooka from a cabinet (not the ground). Tanks can be repaired by the escorting team by pressing AND holding the Use key (default = E) when standing next to it, either on the left or on the right side of the tank. Per map, both teams will be the escorting team once. But there can only be 1 winner per map. This means that if the first team makes it to the finish, the second team has to beat the time it took the first team to get there. If the first team doesn’t make the finish, the same rule applies, beat the time it took the first team to get to the spot where they ended." ******************* ===================================================================================================================================== How to INSTALL: .STOP the server. .Place the file ÅÅEscort_The_Tank.pk3 in your server's /MAIN folder. .Add this line inside your server's file (ex:server.cfg) (works better with this map rotation): // Map Rotation seta sv_maplist "m4l3 m3l3 dm/mohdm7 dm/mohdm4 dm/mohdm2 m1l2b dm/mohdm3 m6l2a m5l1b" .Then RESTART the server. ... and that's it, EASY ;). ===================================================================================================================================== NOTE: This gamemod is fully compatible with ADMIN PRO mod. Works with or without it. NOTE: This gamemod is fully compatible with REBORN PATCH. Works with or without it. To turn ON the reward bonus for reparing the tank, you need to add this line inside your server's config file (ex:server.cfg): "seta escort_reward 1" ATTENTION: ONLY WORKS IF SERVER IS USING REBORN PATCH. If you don't have reborn patch activated on your server DO TURN IT OFF, or mod won't work properly. To turn it OFF: "seta escort_reward 0" ===================================================================================================================================== There are still some minor bugs that i have never got time to fix them, but mod is totally playable. All Serverside Mod. Thanks alot to Mods-r-us & Modtheater websites, for all interesting stuff published there. A very special thanks to Cobra {SFX}, I got stuck in the early stages of the project and he helped me to get on tracks again with his knowledge and wisdom. Thanks for the glue, cobs ;) Hope you enjoy it. Have FUN!! Your MOHAA Friend, [PacRac]

Vault Archive (.PK3)
MOHAA
Tools
P
PacRac {SFX}18/04/2017

NO-WALLHACK MOD (Improvement of Reborn's tool - sv_antiwh)

This MOD was made on an attempt to improve the fantastic REBORN PATCH tool "sv_antiwh", which is effective on blocking wallhack but as flaws related to delay on rendering player (desapearing the player when is behind the wall and drawing the player when he is not). Also the sound was affected when player was not drawn behind the wall you could not hear the weapon sounds. This two flaws/bugs are fixed with this mod. It is very playable and tested for about an year on -=[ETT]=- Server. Hope you all like it. Good Clean and Fun Game! ;) #[PacRac] ===================================================================================================================================== How to INSTALL: .STOP the server. .Place the file ÅÅNO_WALLHACK.pk3 in your server's /MAIN folder. .Add this lines inside your server's file (ex:server.cfg) seta sv_nohack "1" // (Turn ON the NO-WALLHACK MOD) ---------------------------------------------------- Extras: seta anticham 1 // (Turn ON the ANTICHAM MOD) seta antiwambot 1 // (Turn ON the ANTIWAMBOT MOD) ---------------------------------------------------- .Then RESTART the server. ... and that's it, EASY ;). ===================================================================================================================================== NOTE: This mod is fully compatible with ADMIN PRO mod. Works with or without it. NOTE: This mod NEEDS REBORN PATCH on your server. NOTE: Works ONLY WITH REBORN PATCH. To turn ON the NO-WALLHACK mod in game, admin needs to type on console "rcon sv_nohack 1" (It needs a restart of map or round to activate the mod properly.) To turn OFF the NO-WALLHACK mod in game, admin needs to type on console "rcon sv_nohack 0" You might notice some slight double sound of weapons, it is normal. It forces the weapon sounds to the player therefor if player is not rendered behind wall you still can hear the weapon sound. =====================================================================================================================================

Vault Archive (.PK3)
MOHAA
Player Skins
AI Advanced Security
MOHAA
Tools
Vault Archive (.PK3)
MOHAA
Tools
P
Purple Elephant1au04/12/2015

Freeze Tag Location Helper

//////////////////////////////////////////////////////////////////////////////////////////////////////////// FreezeTag Location Help Mod - By Purple Elephant Version 2 27/05/2013 *Fixed Bug that causes crashes on linux servers* Displays a helpful hud for players who need help with freezetag locations during gameplay. Designed for new players who have trouble finding places where people are frozen, Displays both the full location and body code So when your walking ( or running and shooting) around a map , it will display the location in which you are currently at in the top right. So when you see plays get frozen , you will learn the names of the places. Should help new players out ------------------------------------------------------------------------------------------------- Requires: --------- Reborn patch ( latest ) >>> http://www.x-null.net Freezetag Gametype to be running !! Round to be started aswell Note: ------- Uses Reborn Spawn Event -Although you could change it to your preferred spawn event. Uses ihuddraws Numbers 182 - 185 Usage: -------- ADD the following line to your dmprecache ******************************* exec global/location_help.scr ******************************* Cvars - location_help "#" // 1 for ON // 0 for OFF help_scantime "#" // Sets ( in seconds ) how long each update on the location is , setting too low could cause lag , default is 5 seconds help_text_color "purple" // Sets the color of the displayed text , Colors include Purple , Blue , Green , Red , White , and a Special "rainbow" setting which cycles through each color and repeats until changed ///////////////////////////////////////////////////////////////////////////////////

Vault Archive (.PK3)
MOHAA
Tools
Vault Archive (.PK3)
MOHAA
Map
All Weapons Mod
MOHAA
Weapon
Bibojk Sniper Rifle Only Mod
MOHAA
Weapon
Vault Archive (.PK3)
MOHAA
Weapon
J
J.K07/01/2017

J.K's Crazy Mod 2

*********************** |Server Side Mod Only| ********-=GfP=-******** www.groundforcepatrol.net **Ground force Patrol** *********************** -=GfP=-*SSI^JK -=GfP=- Modder/J.K *************************************************************************************************************************** installation: Just place the PK3 file's in you mohaa (Main) ___________________________________________________________ Works for Medal Of Honor:AA |Dont know if it works on SP or BT| ___________________________ ___________________________________ Description: This is my Crazy Mod 2 and Crazy Mod 2 with CKR 1.1... I have modifyed all weapons.Just look at the list's below and see for your self;) I have added some things from Battle Server AA, Like "Dogs" "Planes" "Tanks". **************************************************************************************************************************** JK's CrãZÿ Mõd 2 ________________ Allies Weapon| |Clipsize| |Ammo| |Scope| |One Bash Kill| |Delayed Nades| |Delayed Time| |CKR 1.1| _______________________________________________________________________________________________________________ Colt | 20 | |200 | | No | | No | | ? | | ? | | No | _______________________________________________________________________________________________________________ M1 Rifle | 20 | |200 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ Thompson | 40 | |300 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ Bar | 50 | |500 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ M2 Grenade | 6 | | 6 | | No | | ? | | Yes | | 40 Sec | | No | _______________________________________________________________________________________________________________ Bazooka | 6 | | 6 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ Shotgun | 10 | | 50 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ ****** Axis ******************************************************************************************************************************************************************** Weapon| |Clipsize| |Ammo| |Scope| |One Bash Kill| |Delayed Nades| |Delayed Time| |CKR 1.1| _______________________________________________________________________________________________________________ P38 | 20 | |200 | | No | | No | | ? | | ? | | No | _______________________________________________________________________________________________________________ Kar98 Rifle| 20 | |200 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ MP 40 | 40 | |300 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ StG 44 | 50 | |500 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ Stiel Nade | 6 | | 6 | | No | | ? | | Yes | | 40 Sec | | No | _______________________________________________________________________________________________________________ Panzer (B) | 6 | | 6 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ Shotgun | 10 | | 50 | | Yes | | ? | | ? | | ? | | No | _______________________________________________________________________________________________________________ (B)=Bazooka ************************************************************************************************************************************************************************** JK's CrãZÿ Mõd 2 With CKR 1.1 _____________________________ Allies Weapon| |Clipsize| |Ammo| |Scope| |One Bash Kill| |Delayed Nades| |Delayed Time| |CKR 1.1| _______________________________________________________________________________________________________________ Colt | 20 | |200 | | No | | No | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ M1 Rifle | 20 | |200 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Thompson | 40 | |300 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Bar | 50 | |500 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ M2 Grenade | 6 | | 6 | | No | | ? | | Yes | | 40 Sec | | Yes | _______________________________________________________________________________________________________________ Bazooka | 6 | | 6 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Shotgun | 10 | | 50 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ ****** Axis ******************************************************************************************************************************************************************** Weapon| |Clipsize| |Ammo| |Scope| |One Bash Kill| |Delayed Nades| |Delayed Time| |CKR 1.1| _______________________________________________________________________________________________________________ P38 | 20 | |200 | | No | | No | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Kar98 Rifle| 20 | |200 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ MP 40 | 40 | |300 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ StG 44 | 50 | |500 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Stiel Nade | 6 | | 6 | | No | | ? | | Yes | | 40 Sec | | Yes | _______________________________________________________________________________________________________________ Panzer (B) | 6 | | 6 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ Shotgun | 10 | | 50 | | Yes | | ? | | ? | | ? | | Yes | _______________________________________________________________________________________________________________ ************************************************************************************************************************************************************************** Weapons changed _______________ 1. All weapons have less recoil, and are more accurate. 2. All Weapons have scopes, exept the pistols. 3. You run faster then usual with the guns. 4. You have 40 sec delayed nades if you right click and drop the nade. 5. I have added the kicking nade. Press you use key when you see a nade and kick it away. What was already added: mohdm1 - 1 plane, dogs mohdm2 - 4 planes, tank, dogs mohdm3 - 2 planes, tank, dogs mohdm4 - 2 planes, tank, dogs mohdm5 - tank, dogs mohdm6 - dogs mohdm7 - 2 planes,dogs ************************************************************************************************************************************************************************ FAQ's about planes, tanks, and other drivable vehicles ______________________________________________________ 1. You cannot drive or fly them 2. They are operated by the server, and run in a continuous loop 3. They are indestructable 4. They aim and fire on predetermined locations (sniper and camper hangouts) 5. Tanks and vehicles (not planes) do occasionally target and fire on people when they are close enough ******************************************************************************************************** possible mod conflicts ______________________ All weapon tik files are changed All map main script files are changed Ubersound was changed. You can not play both mods at the same time I suggest you run the mod alone. If you add additional mods, check the files for conflicts. ******************************************************************************************** Running the mods ________________ To run Crazy Mod 2, only put "user-JK's_CrãZÿ_Mõd_2" into your "main" folder To run Crazy Mod 2 With CKR 1.1, only put "user-JK's_CrãZÿ_Mõd_2_With_ckr" into your "main" folder ****************************************************************************************************************************************************************************************************************************** (Scopes) on all weapons except "Pistols" (CKR 1.1) In one of the mods (user-JK's_CrãZÿ_Mõd_2_With_ckr). |Warning| Dont install CKR 1.1 on your server becuse the mod will not work full then! CKR 1.1 are in the mod so you dont have to install it by your self... (100 Healthbox) My 100 Healthbox! If you take a (Healthbox) from a dead body you will regain 100 in health... (Delayed Nades) I have added delayed nades, the nades are delayed for 40 sec. Just right click and drop the nade and it will not explode from 40 sec! It's like a mine, Very FUN!!!! =) (Kick Nades) You can kick unexploded grenades away from you.This however is risky as you may well blow up in process Simply press use on any thrown nades you find (before they explode!) - You have to be quick! ******************************************************************************************************************************************************************************************************************************* *********************** ********-=GfP=-******** **Ground force Patrol** *********************** Release date : 2007-10-22 http://jk.spruz.com Have fun! /Regards -=GfP=-*SSI^J.K Contact: Email or MSN: bibo_jk@hotmail.com www.groundforcepatrol.net

Revolutionary Loading Screen
MOHAA
Custom UI
Present War Loading Screens
MOHAA
Custom UI
Darth Maul Loading Screen
MOHAA
Custom UI
Camo Loading Screen Corners
MOHAA
Custom UI
Blue Loading Screen Corners
MOHAA
Custom UI
Bullet Hole Loading Screen Corners
MOHAA
Custom UI
Vault Archive (.PK3)
MOHAA
Admin Tools
S
Sor04/01/2017

Script Framework

Admittedly, I've been all talk lately, so I thought it's time to come out with some results. I've spent the last few weeks rewriting what I've had so far. At first, I thought the framework ought to provide common mods and all the features most modders would want. Things like a teambalancer, spawn protection.. and an event handler, maths library etc... Before long, the low-level stuff for the basic libraries like array, string, maths... was going slowly. It's tedious, boring stuff and it made me realize that I hadn't been programming all those years, I had been scripting. Luckily, I have started a programming course at college this year and I really got into programming! I've been researching a lot on datastructures, algorithms and design patterns in my free time. Also, the ongoing tedious work and screw-up gained me a lot of experience I rewrote a majority of what I had and completely finished it. It went pretty smoothly. If it weren't for the blanks it'd be a finished product. Concretely The framework will simply be a set of libraries and available functionality. It, by itself, doesn't do anything. You have to use it. It's structured as a hierarchy of classes. The lower you go, the more specific the functionality. A 'class' is simply an object with function pointers and/or properties. There are also 'enums', there not much different from classes except that they only contain properties (camelCase) and constants (CAPCASE). Classes on the other hand primarily consist of function pointers. All pointers point to threads in the source file that the class represents. Usage The entire framework will be initialized before the map's script file is executed by the engine. The class objects and their structural hierarchy are kept globally in a game variable. To access their functionality, you can consult a property or execute a function (PascalCase): Code: local.words = waitthread game.System.String.Split "hello world" println (local.words[1] + " " + local.words[2]) //prints 'hello world' That's a lot of typing! In addition, there are some classes that may not be fully initialized yet. Such classes may perform background work or need to utilize framework resources in order to allow the user access to all its functionality. At the moment there are none such classes. Include system To 'finalize' their initialization or access the class via a shorthand, you have to 'include' them. It's like C or C++'s 'include' or C#'s 'using' but with a twist. The twist essentially boils down to "if you include a class, you also include all of its children classes and their children class and..." Thus, by that logic, including the root class 'System', should include each class and make the framework fully functional. Overlapping includes (from multiple mods, for instance,) are handled. Code: main: thread game.Include game.System //or, alternatively: //game.System thread game.Include level waittill prespawn local.words = waitthread $String.Split "hello world" println (local.words[1] + " " + local.words[2]) //prints 'hello world' //.. end You should be able to include classes as soon as the map script is executed. If you include a class before 'level waittill prespawn' however, the inclusion won't take effect until after prespawn. In this case, though, the function will return early with a boolean that indicates whether or not the inclusion will take place. If called at any other time, it should be called with 'waitthread' as the class won't be included until after Include() returns. Code: main: level waittill spawn local.arr = "pears"::"oranges"::"plums"::"grapes"::"apples"::"peaches"::"lemons"::"apricots" waitthread game.Include game.System.Array waitthread $Array.Sort local.arr 1 waitthread $Array.Print local.arr /* prints "[1] = plums [2] = pears [3] = peaches [4] = oranges [5] = lemons [6] = grapes [7] = apricots [8] = apples" */ end In order to view the structure of the entire framework, just do: Code: waitthread game.System.Ls // or // waitthread $System.Ls and check out the console. If you see an asterisk next to a component's name, that means it is an enum and not a class. Classes & Enums At the moment we have - 5 finished classes: 'Maths', 'String', 'Char', 'Array', 'Time'; - 5 enums: 'Int', 'Float', 'SystemObject', 'VarType', 'ArrayType' - and classes 'Common' and 'Map' which have working functionality I will incrementally update the framework with finished classes and fixed bugs only. All scripts written with it now will have 100% forward compatibility so any compatibility problem is simply a matter of updating to the latest version. I haven't had time to write user-friendly and extensive documentation but the source codes of the aforementioned classes and enums have all functions sufficiently and concisely documented. If, by any chance, a function fails for you, try setting level.DEBUG to 1. It is a global variable that allows most framework functions to intercept and/or print debug on common errors. Future Thanks to the very near exam period (sorry, used bold to remind myself of that fact), expect the next update near end of June or early July. I except the entire IO part to be finished, being the Path, File, Directory and IO classes, and the much wanted 'standard event handler' as the Event class which will be particularly flexible. I know the juicy stuff is missing, but apart from the i/o, all the boring stuff is done and over now while laying a solid groundwork for the things I'm well-versed at: the mohaa stuff. Things will start going more quickly, though, I suspect the HUD and map location logic will be an annoying pain but no real problem. When the framework is in its final state, it will be included, with other fixes and content to the reborn_pak8.pk3 file and released officially. This released file should override all previous framework versions installed unless the file name has gained a few more z's (obviously). Download Just pop the pk3 in the main/ directory. This doesn't interfere with dmprecache or anything else. zzzzzzzzzzzzz_ScriptFramework_0822BETA.pk3 The latest reborn path must be installed, i.e. Reborn RC3.5.116 (yes, the test version). If you have any question feel free to ask! P.S.: Git bash and I aren't getting along right now, so I'm not able to update the repository with the source code.

Vault Archive (.PK3)
MOHAA
Gametype
M
Marvin_hun27/12/2016

MOHAA Co Op Mod SH V12

The mod includes: - Cooperative version of the full ALLIED ASSAULT, SPEARHEAD and BREAKTHROUGH Campaigns, - New menus, - New, fully automatic respawn system, (Many thanks for Gabor) - New exe files with working ingame browsers like before, (thanks to x-null.net) - You can start visible servers, but don't forget to open the needed ports! - You can use the old SP-Style Objectives window by using TAB (Many thanks for Chrissstrahl ) - The mod has 3 skill levels: Easy (original amount of enemies), Normal (more), Hard (many) - If you play SPEARHEAD, you can choose your side! In Normandy you fight against the british arms, in Ardennes you find americans, in Berlin you'll confrontating with the soviets. I don't plane to make this to AA & BT. - Thanks to Delovoy for the tests! - Some maps are stayed as easy as it was the original, but some maps changed to a bit harder, or to really harder, like D-Day, - Important: Don't try to play D-Day map if you're less than 3, because hat map is a really destructor map. (I suggest 2 sniper-player who cover the third runner...) This map is really hard. I think it's similar hard like the original was in the real life, but check it out, you'll notice why I say this. - The mod could stay as a server-side mod, so ANYBODY can join to your game even, if they have no the mod! (the only different is that they cannot use the SP-Style Objective tab and they haven't COOP menus) The mod includes these knowed bugs: - SPEARHEAD's first map (t1l1) doesn't work on dedicated server - We had not enough time for testing, so I could left some bugs. - the engine can causes some unwanted suprises, because sometimes the map doesn't start its scripts. (the rate of these problems is less than 1%) These are the maps where I met with this problem: - AA: m1l3c (lighttower - cannot destroy the equipment) - AA: m2l1 (snow-camp - Major Grillo doesn't 'want' to enter us into the camp) - AA: m4l2 (night map - sometimes player stucks into the road, before the 1st control point) - BT: e1l3 (boat map - the Allied tanks doesn't want to enter into the city) - on map BT e3l3 pls don't use backward when you drive the AB41, or your teammates will be dead, - some maps can be a bit laggy, maybe the long codes cause this (like D-Day), but playable. - I had to modify hard some maps to play them in coop. To Install: - Recommend to install the mod into a new MOHAA install, not recommmend to use with other mods. - Delete the previous version's files (very important, if they are exist) - Extract the zip files into your Medal of Honor folder - if ask to overwrite the exe or pk3 files, click YES To Play: - To play with ALLIED ASSAULT & BREAKTHROUGH, run the attached moh_breakthrough.exe - To play with SPEARHEAD, run the attached moh_spearhead.exe So thanks for your patient + support, and I hope you'll like this mod. I hope we'll meet on COOP servers.

Vault Archive (.PK3)
MOHAA
Gametype
M
Marvin_hun27/12/2016

MOHAA Co Op Mod AA BT V12

The mod includes: - Cooperative version of the full ALLIED ASSAULT, SPEARHEAD and BREAKTHROUGH Campaigns, - New menus, - New, fully automatic respawn system, (Many thanks for Gabor) - New exe files with working ingame browsers like before, (thanks to x-null.net) - You can start visible servers, but don't forget to open the needed ports! - You can use the old SP-Style Objectives window by using TAB (Many thanks for Chrissstrahl ) - The mod has 3 skill levels: Easy (original amount of enemies), Normal (more), Hard (many) - If you play SPEARHEAD, you can choose your side! In Normandy you fight against the british arms, in Ardennes you find americans, in Berlin you'll confrontating with the soviets. I don't plane to make this to AA & BT. - Thanks to Delovoy for the tests! - Some maps are stayed as easy as it was the original, but some maps changed to a bit harder, or to really harder, like D-Day, - Important: Don't try to play D-Day map if you're less than 3, because hat map is a really destructor map. (I suggest 2 sniper-player who cover the third runner...) This map is really hard. I think it's similar hard like the original was in the real life, but check it out, you'll notice why I say this. - The mod could stay as a server-side mod, so ANYBODY can join to your game even, if they have no the mod! (the only different is that they cannot use the SP-Style Objective tab and they haven't COOP menus) The mod includes these knowed bugs: - SPEARHEAD's first map (t1l1) doesn't work on dedicated server - We had not enough time for testing, so I could left some bugs. - the engine can causes some unwanted suprises, because sometimes the map doesn't start its scripts. (the rate of these problems is less than 1%) These are the maps where I met with this problem: - AA: m1l3c (lighttower - cannot destroy the equipment) - AA: m2l1 (snow-camp - Major Grillo doesn't 'want' to enter us into the camp) - AA: m4l2 (night map - sometimes player stucks into the road, before the 1st control point) - BT: e1l3 (boat map - the Allied tanks doesn't want to enter into the city) - on map BT e3l3 pls don't use backward when you drive the AB41, or your teammates will be dead, - some maps can be a bit laggy, maybe the long codes cause this (like D-Day), but playable. - I had to modify hard some maps to play them in coop. To Install: - Recommend to install the mod into a new MOHAA install, not recommmend to use with other mods. - Delete the previous version's files (very important, if they are exist) - Extract the zip files into your Medal of Honor folder - if ask to overwrite the exe or pk3 files, click YES To Play: - To play with ALLIED ASSAULT & BREAKTHROUGH, run the attached moh_breakthrough.exe - To play with SPEARHEAD, run the attached moh_spearhead.exe So thanks for your patient + support, and I hope you'll like this mod. I hope we'll meet on COOP servers.

Vault Archive (.PK3)
MOHAA
Bots / AI
S
Sor22/12/2016

Jvbots Xtra Addon V21

======================================== XYZ - Xtra Addon V2.1 ======================================== *********************** What's included? *********************** + Botmenu v2 by Ric-Hard ------------------------- + Additional Fixes: ----------------- * Leash error fixes (by Sor) * spawnhandler fixes (by Sor) * attack.scr error (by Blade) * Realistic weapons for bots (by Blade) * Rifle hit/whip sounds as well as the toses_ sound. (by Sor) + Bot Scoreboard V3 by Sor --------------------------- V3: * No more lag when playing with more than 22 bots (dependant on system though) V2: * I've redone the entire system * New ui scoreboard (ui/bot_scoreboard.urc) * Keeps track of up to 32 bots (players included) * Dead bots/players indicated in yellow * Player deaths are now displayed and accurately * Player kills are now displayed (playerkills and botkills added together) accurately * Bots gain kill if they kill players (lose a kill if they kill a teamplayer) * All players get displayed; I cannot display their names (so I display their clientnumber if there are more than 2 players) * Scoreboard FULLY viewable by all players on the server (if they have the ui/bot_scoreboard.urc file of course) * Use of globalwidgets reduces the cvar use from 90 to 32. * Increased efficiency; reduction of lag * No more executions from the lib_game.scr script; reduction of lag + Bot Killboard V2 by Sor --------------------------- v2.1: * Bots who aren't killed by players/bots get displayed with "NAME died" v2: * New killboard HUD & Colour, just like the player killboard * Bugfix v1: * Works on all resolutions * Shows which bot killed which or which bot killed which player (up to 5 at the same time) * Displayed on a non-disturbing place on the screen + Misc New Features -------------------- * Now you can see which bot killed you (under the compass) *********************** EDITED *********************** Edited Scripts: - global/jv_bots/spawnhandler_default.scr - global/jv_bots/lib_weapon.scr - global/jv_mp_players.scr - anim/attack.scr Added Scripts: - global/jv_bots/botscoreboard.scr - global/jv_bots/botscoreboard_v2.scr - global/jv_bots/killboard.scr *********************** INSTALL *********************** Place the pk3 in your main. Now open your unnamedsoldier.cfg file in main/config/ Add these lines (replace with the keys you want) to your binds: bind my_key "pushmenu xyz_bot_Scoreboard" bind my_key "togglemenu bmv2"

Community Guide & Documentation

Medal of Honor: Allied Assault Mods (MOHAA) — Complete Community Archive

Welcome to the premier repository for Medal of Honor: Allied Assault mods. Since the game's groundbreaking release in 2002 by 2015, Inc. and EA, MOHAA has inspired one of the longest-standing modding communities in first-person shooter history. MOH-DB preserves, categorizes, and serves over 1,600 verified community modifications, custom enhancements, and competitive utilities for Allied Assault, Spearhead, and Breakthrough.

Explore MOHAA Mod Categories

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Player Skins & Uniforms

Over 700 historically accurate and creative player uniforms for Allied and Axis factions. Equip authentic U.S. Army Rangers, 101st and 82nd Airborne paratroopers, British Commandos, Soviet Red Army conscripts, Wehrmacht Heer infantry, Fallschirmjäger, and Waffen-SS camouflage patterns, as well as classic community clan skins.

Allied & Axis Factions700+ Files
🎯

Weapon Models & Reskins

Enhance your WWII arsenal with ultra-detailed weapon replacements and high-resolution textures. Popular downloads include authentic wood-finish Kar98k sniper rifles, realistic metallic sheen M1 Garand models with classic "ping" animation refinements, Thompson submachine guns, MP40s, BAR 1918 rifles, and custom iron-sight alignments.

Kar98k, Garand, ThompsonHigh-Poly & HD
🔊

Soundpacks & Realism Audio

Transform the sonic atmosphere of Allied Assault. Replace compressed 2002 Quake-engine sound effects with cinema-grade gunfire recordings, authentic distant artillery rumblings, terrifying Stuka dive-bomber sirens, supersonic bullet cracks, metal ricochets, and remastered German and American voice callouts.

Dynamic Battlefield FXLossless Audio
🖥️

HUDs, Menus & Crosshairs

Modernize the in-game interface for 1080p, 1440p, and 4K widescreen displays. Download minimalist competitive heads-up displays, custom dot and crosshair overlays, cleaner compass indicators, redesigned main menus, and unobtrusive health and ammunition counters favored by competitive league players.

Widescreen & 4K FixesCompetitive UI
🛡️

Server Utilities & Admin Scripts

Run resilient, modern multiplayer game servers with essential server-side utilities. Includes automated map rotators, anti-cheat detection tools, voting scripts, custom match timers, ping balancers, and administrative rcon managers designed for dedicated servers running 24/7.

Admin & Dedicated ServersRcon & CVARs
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MOHAA Reborn 1.12 Community Patch

The gold standard community patch for modern MOHAA servers and clients. The Reborn 1.12 patch resolves legacy buffer overflows, fixes client query exploits, expands internal script limits for complex mods, and provides a built-in server browser to replace the defunct GameSpy master server.

Security & Modern MasterEssential Patch

How to Install MOHAA Mods: Quick Guide

Step 1: Locate Game Folder

Identify Your Target Directory

MOHAA stores all game assets in subfolders inside the root installation directory:

  • MOHAA (Base):
    .../MOHAA/main/
  • Spearhead:
    .../MOHAA/mainta/
  • Breakthrough:
    .../MOHAA/maintt/
Step 2: Copy .pk3 File

Paste Without Extracting

Download the mod archive from MOH-DB. If it is zipped (.zip or .rar), extract the enclosed .pk3 file. Place this .pk3 directly into your game's /main/ folder.

Important: Do not unzip or unpack the .pk3 file itself. The game engine treats .pk3 files as native virtual archives.
Step 3: Uninstall & Compatibility

How to Remove or Troubleshoot

To remove any mod, simply delete its .pk3 file from the /main/ folder. The game will immediately return to stock behavior without reinstalling.

Compatibility: Mods built for base MOHAA (v1.11) generally work in Spearhead (v2.15) and Breakthrough (v2.40), but expansion-specific weapons or skins must be placed in their matching folder.

Frequently Asked Questions about MOHAA Mods

To install MOHAA mods, copy the downloaded .pk3 file directly into your Medal of Honor Allied Assault installation folder under /main/ (or /mainta/ for Spearhead, and /maintt/ for Breakthrough). You do not need to unpack or extract the .pk3 archive—the game engine loads it automatically upon launch.